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Offline The Laughing God

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Thinking of starting Space Marines PLEASE help!
« on: January 4, 2003, 11:25:41 AM »
Hello. I might start Space marines. I need help to decide what Legion/Chapter to take. Please help!

Thanks in advance!


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Volren

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #1 on: January 4, 2003, 12:56:20 PM »
Loyalist Marines have only Chapters. It would depend on what your style of play is... *waits expectantly for the regular BA/DA people to start advertising*

Offline The Laughing God

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #2 on: January 4, 2003, 01:05:42 PM »
I like some hit and run tactics, shooty armys, tactical and surgical strikes, and ofcourse the all rounde army.


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Offline Colonel-Commissar Ghostmaker

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #3 on: January 4, 2003, 02:09:13 PM »
Well...here's a few summaries:

Dark Angels:- Standy shooty w/ possible counter strike or surgical strike (Deathwing) or both! Take plasma cannons in tac squads.

White Scars:- Mobile and fast assault. Cross fire techniques and such. Take some bike squads (they count as troops for WS)

Space Wolves:- "Get stuck in!" aka charge w/ a bit of fire support. Make sure you have something nice and big on 2 legs. In other words a vernable dread.

Imperial Fists:- Errm...err...hmmm.. .any IF players to help me out? I'd say 'Nilla myself but...

Blood Angels:- CHARGE!!! And crossfire, sweeping advance. In short, slaughter your opponent w/ cc and blow him down w/ a baal class predator.

Iron Hands:- Codex (for all I know. I could be wrong.)

Ultramarines:- Codex (Well, duh!)

Salamander:- Short ranged fire fights w/ a bit o' Heavy Support. Make sure you have a few cc units aswell.

Raven Gaurd:- Mobile. Make sure you flank or strike a weak point. And take sumthing that is anti-tank.
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Offline Pat Khils

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #4 on: January 4, 2003, 04:03:14 PM »
Very good  Ghostmaker, thats pretty much covers it.
But if you like any of those chapters in particulary I suggest to look in that chapters codex.
I myself really like White Scars, Blood Angels, and Space Wolves. But in the end I whent with Space Wolves.

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Volren

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #5 on: January 4, 2003, 04:18:19 PM »
Hit and Run= White Scars/ Raven Guard
Shooty= Dark Angels/Iron Hands/ Vanilla
Tactical/Surgical Strikes= Vanilla/WS/RG
CC= Blood Angels/ Black Templars/ Space Wolves

Offline Gafgarion

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #6 on: January 4, 2003, 06:58:53 PM »
i recommend using vanilla 1st, since your gonna have to get the marine codex with any space marine force you play. plus it means you can make your own chapter instead of going for the ones GW set out for you

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Offline Dark Fire

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #7 on: January 5, 2003, 03:53:13 AM »
Imperial Fists:- Errm...err...hmmm.. .any IF players to help me out? I'd say 'Nilla myself but...

Iron Hands:- Codex (for all I know. I could be wrong.)

Ultramarines:- Codex (Well, duh!)

IF can take an extra heavy support choice in return for two fast attack slots.

Iron Hands have some rules in an IA, just can't remember.

Ultramarines can take some tyranid hunters.
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Offline ArchonCryx

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #8 on: January 5, 2003, 09:34:26 AM »
Iron hands get bionics cheaper. They also have Iron fathers who are a cross between techmarines and chaplains, I think.

I know others have advertised already but I'll plug for Dark Angels. The shootiest SM army, they actually get three armies: a normal SM detachment with all choices except veteran squads; a specialist Deathwing which consists entirely of terminators, dreadnoughts and Land Raiders (DA can take one Crusader variant); a specialist Ravenwing which consists entirely of bikes, attack bikes and land speeders (both standard pattern land speeders and/or tornado pattern land speeders can be used in squads up to 3. No typhoon pattern land speeders are allowed in a ravenwing force).

I love the variety in DA. The stubborn rule is an excellent thing for squads led by a deathwing member never have to take a morale check. This means such a squad will fight to the last man. Turn tactical squads into super resiliant speed bumps for enemies assault squads. Swamp said squads with numbers - assuming they aren't already dead from your shooting. You get the option for taking plasma cannons in tactical squads at significant point saving.

I love the DA, I get three armies - all very different. I get to have super-shooty marines. I get to mix heavy weapons and assault weaponary in my terminator squads. The only drawback is less assault options w/ no veteran squads and not the full range of options for command squads. Still get assault marines plus our HQ, terminators and bikes all are very useful in cc. Also `stubborn' units have an advantage over ordinary squads b-c they are much more resiliant refusing ever to break and run..

Hope this helps some. If you are really having trouble deciding why not try first using a vanilla list until you develop a gut feeling for what you want.

Want all sorts of weird rules, strong assault element + ability to field dread as HQ and take a Leman Russ battle tank? Try wolves...

Want the preeminent assault marines with all kinds of charge bonuses + potential extra movement(but involuantry, can be inconvenient for devestators). Want to get a squad of CC monsters for free? Then try Blood Angels and watch everyone cry `cheese' when all you've done is buy the cosex!! ;D

Want assaulty, but religious fanatics led by THE religous fanatic, who take strange scouts in their squads (up to 15 strong!) vows and no devestators? Try Black Templars. These guys get to use as many Crusader pattern Land Raiders as you want..

Want a bit of both with neither the best assaulters nor the best shooters (very good at both, just not so specialised) try Vanilla marines like Ultramarines.

Endrant    (thank ghod for that...)

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Offline Colonel-Commissar Ghostmaker

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #9 on: January 5, 2003, 12:05:55 PM »
Quote
both standard pattern land speeders and/or tornado pattern land speeders can be used in squads up to 3.

Actually, the codex says RW 'speeders get the choice of an assault cannon upgrade for 25 points, so you don't have to have 3 cannons or no cannons. Plus you still get the multi-melta choice w/ that. The master of the ravenwing in a 'speeder' rocks. TL assault cannon and heavy bolter. 4= save. One squad re-roll misses. Raven sword. And jink of course.

If you haven't already guessed, I am trying to get you to collect RW and/or DW and/or DA.
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Offline JamesBot 9000

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #10 on: January 5, 2003, 10:27:02 PM »
Want the preeminent assault marines with all kinds of charge bonuses + potential extra movement(but involuantry, can be inconvenient for devestators). Want to get a squad of CC monsters for free? Then try Blood Angels and watch everyone cry `cheese' when all you've done is buy the cosex!! ;D

Yeah, BA rule in CC, so if you like to rip armies apart in cc, go BA, just be prepared to have your army called cheezy every time you win(and when you lose, and when it's a draw, and so on and so forth)

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Offline The Laughing God

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #11 on: January 6, 2003, 04:35:39 AM »
Hmmm.... what about Ultramarines? What are they┬┤re special skills?


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Offline ArchonCryx

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #12 on: January 6, 2003, 07:34:15 AM »
They get Tyranid hunters. Access to Deathwatch kill teams, can take any assasin or inquisitor, heroes of imperium. Get a series of special characters like Marneus Calgar, two powerfists and in built stormbolter! Thers Chief Librarian Tigurius. Also you can opt to take an emerorer's champion in Ultramarines if you want. Plus you have unrestricted access to everything in the SM codex. This includes things: like terminator honours for command squads; or veteran squads with BP/ccws. You get access to a couple more special charaters but I forget exactly who. They have plenty of cool options so I hope this helps a bit... ;)
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Offline Son of Sanguinius

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #13 on: January 6, 2003, 08:37:08 AM »
I play BA

but BA where orininally a codex stright chapter and thats how I llearned to play with them as

I HIGHLY RECOMMMEND that you go vanilla marines so you learn all aspects of a balanced marine army,
lets face it wether your BA DA or SW you still need to know the things that your chapter isn't specialised in to win.
Win with vanilla first, then when you get to another army, the special rules will be a bonus you'll know how use best...
Alot of new BA or other specialised codex players lose because they rely on the strengths of that chapters and enevitablily fall into the weakness of SM...

GO VANILLA FIRST
after all they are still SM and darn near as hard as other SM chapter styles
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Offline Alias The Jester

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #14 on: January 6, 2003, 10:11:13 AM »


IF can take an extra heavy support choice in return for two fast attack slots.


 Hey Fire where did you get this little gem from. because as far as I know that may be An Iron Warriors rule but it sure as hell ain't one of mine.
« Last Edit: January 6, 2003, 10:13:18 AM by Chaplain Kerensky »
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Offline ZEDBOR

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #15 on: January 6, 2003, 12:02:45 PM »
I would have to say start off playing vanllia smurffs. When you decide wich other marine chapter you wish to play paint it slightly off color schem so you can play both.I play SW but its painted off color so I can play my own chapter called the white wolves. If you decide to play BA dont worry to much about other pepole saying they are chessie. Its they player who wins the games not any rules for their armies. All armies can be considered cheesie.(GOD how I hate that word LOL).Rember all armies have special rules of some sort its what you do with your armie that matteres.One thing also I would like to point out to you most playeres play marines so go to some off your local torrinies to see which one would be good for you to play. GOOD LUCK

Offline Colonel-Commissar Ghostmaker

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #16 on: January 6, 2003, 01:09:31 PM »
Read some index astartes articles and see which one tickles your fancy. Also, if you go for vannila smurfs (which, apart from 'Nid hunters, are exactly the same as Ultramarines), go for a colour scheme you really like, seeing as that is the only other type of variation available.
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Re:Thinking of starting Space Marines PLEASE help!
« Reply #17 on: January 7, 2003, 11:44:19 PM »
oh, wait, there's one more plus to the Blood Angels: you can have SIX, count'em SIX dreadnoughts! 3 Furiosos (Elites) and 3 regular (Heavy Support). Sorry for not mentioning this earlier.

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Offline Colonel-Commissar Ghostmaker

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #18 on: January 8, 2003, 11:15:17 AM »
Yeah, but have you ever seen NE1 do that? I'm sure they'll take a Baal pred. or a termie squad instead of a dread.
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Offline ZEDBOR

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Re:Thinking of starting Space Marines PLEASE help!
« Reply #19 on: January 10, 2003, 12:45:39 PM »
Go for space pups. nough said

 


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