75PL list for eldar Comp - True MechDar

Started by faitherun (Fay-ith-er-run), August 6, 2017, 12:04:20 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

faitherun (Fay-ith-er-run)

So this is my list for the Eldar comp. Seeing as we are all one now, I hesitated to run this list as it has no craftworders, but having read another thread that talked about how it's ok to run mixed etc lists, thought I'd throw this in anyways and see how it fares.

I actually really like this list, and may pick up a few models to make it work for me IRL

So here is the True Kin's take on the Mechdar list

++ Spearhead Detachment +1CP (Aeldari - Drukhari) [75 PL, 1594pts] ++

+ HQ [5 PL, 96pts] +

Haemonculus: Crucible of Malediction, Electrocorrosive whip, Liquifier Gun

+ Troops [9 PL, 218pts] +

. Acothyst: Electrocorrosive whip
. 2x Wrack: Ossefactor [13pts]
. 7x Wracks

. Acothyst: Electrocorrosive whip
. 1x Wrack: Ossefactor [13pts]
. 3x Wracks

+ Heavy Support [32 PL, 684pts] +

Ravager: 3x Disintegrator cannon, Shock Prow

Ravager: 3x Disintegrator cannon, Shock Prow

Ravager: 3x Dark Lance, Shock Prow

Ravager: 3x Dark Lance, Shock Prow

+ Flyer [17 PL, 364pts] +

Razorwing Jetfighter: 2 Dark Lances, Splinter Cannon

Voidraven: Two dark scythes, Voidraven Missiles

+ Dedicated Transport [12 PL, 232pts] +

Raider: Dark Lance, Shock Prow

Raider: Dark Lance, Shock Prow

9 drops
10 Dark Lances, 6 Dissie Cannons

++ Total: [75 PL, 1594pts] ++

Tactics and the like

Set up sees the Hamey going into a raider with the smaller squad while the larger wrack squad takes the other one. Reverse Flank setup again.

Turn one will see all firepower directed at the enemy anti-armor weaponry. Voidbomber is there to help clear out infantry, as are the wracks, who will try and get some chain reactions going off their ossifactors. For those of you not aware, an ossifactor wounds on anything but a 1, and raw, has a 50% chance to have a model killed by it exploded, causing a mortal wound. Should that kill a model, there is another 50% chance and so on. So trying to get some chain reactions set up from these is their primary role turn 1/2. They will move to attack in cc by turn 3.

Most other vehicles will simply focus fire, using their speed to minimize return fire. Any badly wounded ravagers will rush forward to block LOS and try and engage shooting elements in CC
Quote from: Razyus on July 17, 2008, 12:50:35 PM
So, what your saying is it's not your fault you look stupid by using words you don't get?
Flawless logic.

Powered by EzPortal