Necrons vs Orkz, 1700pts, KoN Round 2 game and campaign bonus mission.The tital says it clearly but I want to add that this was a game between The Mighty Green Machine (my CC Necrons) and Bluu in da Phaes (my SpeedFreek Orks - generaled by a good friend Dan who has always wanted to try my orks since he has never beat them and thinks them a bit too Uber). We did the game for a round 2 game of the campaign; but as it happens to be the two factions vs each other, we also incorporated the campaign bonus mission as discribed below.
"IT'S THEM!!!" (Brutes against Bots All-Campaign Special Mission)
The Orks and Necrons run afoul of each other and a bloodbath ensues as each seeks to hold their rival back by killing them to bits! Each faction has assumed it found the correct tablet, but the enemy's smug grins/implaccable glares make their rivals uncertain. The only way to be sure the correct tablet has been found is to personally dispatch the enemy's leaders, and to this end, your army makes an extra commander available to ensure the job gets done right!
This mission uses the rules for any of the standard missions from the rulebook, but the Force Organization is changed somewhat. Each army may field up to 3 HQ choices, and is only required to field a single troops choice.
I am writing this right after the game, so pics will get added at a later time (Camera went to amphetamine parrote when the batteries died, but I'll do what I can diagram wise).
First off, the Armies.
The Mighty Green MachineEl-Deceivio
Necron D-Lord with Scythe, GoF, Phyl, and P-Shifter.
Pariah X 7
Necron Warriors X 10
Necron Warriors X 10
Necron Wraiths X 3
Necron Wraiths X 3
Scarab Swarms X 5
Tomb Spiders X 3
Tomg Spiders X 2
1693pts.
{live action pic as I was grabbing figures, all but the Scarab Swarm is assembled, and the Diagram is for better clarity}
Bluu in da PhaesOrk Warboss on bike, P-klaw, Cybork, and attack squig
Ork Knob Bikers X 10: Cybork's,
Waagh Banna, Painboy, Klaw and BP, Klaw and c-skorch, Klaw, B-Choppa and c-skorch, B-choppa, stock and c-skorch, stock and BP, stock.
Ork Boys X 12: knob wit Klaw and BP, in a trukk wit r-paint, r-ram, b-planks
Ork Boys X 12: knob wit Klaw and BP, in a trukk wit r-paint, r-ram, b-planks
Ork Boys X 20: knob wit Klaw and BP
Ork Shoota Boyz X 25: 2 big shootas, knob wit Klaw and BP
Greenbaron
Greenbaron
Greenbaron
1699pts
{Live action pic first as they got set up, and then a diagram for clarity}

Ok, so the game went to amphetamine parrote at this point as the camera died; but we did forge on and I took notes, so lots more to follow and I will do diagrams that are representations of the game to let you know how things went. Cheers, and patience please.
I got some work done, so here is the lay out of the battlefield with his deployment, my deployment, then his Scout Moves, and then my 3vil Grand Illusion moves to adjust the Wraiths and join the D-Lord to the forward unit of Wraiths. The only Reserves are the 2 Necron Warrior units that will come into play turn 2+.

Please remember that this is only a representation of the actual game, so my diagram is not perfect; but its close enough to give you the idea of how he used the Deffkopta Scout move to potentially pouch my Wraiths as he hates their initiative in close combat and he has seen me use them as escorts often enough. I then used the Grand Illusion to mess with his plans a little, and had I had another successfull roll of the dice I would have gotten the Big-D adjusted as well; but alas the dice gods were not on my favour.
I then attempted to Steel the Initiative; but once again the dice gods pouched me with a lousy 3. Dan laughed and stated that he would now shove the Orks down my throat as he had seen me do repeatedly. The Necron inside me started to laugh as well, as I watched him take his turn.
Turn 1aThe Orkz
The mobs advance en masse, with the Knob Bikers and Warboss using Turbo while the boys simply walk towards Mission Objectives, and the Deffkopta's move up on the Wraith and D-Lord unit, one Deffkopta takes a wound from Difficult terrain as it bounces off some ruins. In shooting the TL-Rokkits do as little as usual since the Wraiths are still getting their 3+ saves, and the boy units decide to run, if you can all 3" and 1" actually running. The only assault was the 3 Deffkopta's vs the Wraiths+D-Lord, Wraiths went first and their str=6 actually killed the center Deffkopta, the D-Lord then sliced right through the Deffkopta on the Left. The Right Deffkopta made his return; but only hit once and the Wraiths 3+ save was once again good. The Last Deffkopta was run down for his efforts, and then the Wraiths + D-Lord consolidated 6" to gain possitioning.
I discussed an issue with patience vs any army with Dan; but he said that he had seen me shove the Knob Bikers down enough enemy throats to understand how tough they were. He actually said that Necron CC would not be much in comparison even though I did get lucky vs his Deffkopta's, I then reminded him that Necrons are the most 3vil race in the multi-verse, and he was now in for some serious education in that regard.[uTurn 1b[/u]
The Necrons
WBB - not relavant yet.
The Wraiths with D-Lord encircle behind the Knob Bikers as the Necrons start to unfold their plan, the other Wraiths also advance to gain side access to the Knobs, while the Tomb Spiders try to congrigate forward while stacking themselves into as tight a space as possible. The Pariah were next to take up possition and they shifted as far right as possible while advancing so that the Knobs were well encircled before the Scarab Swarm used Turbo to get Central (setting up for future reserve arrivals). And finaly El-Deceivio advanced to set the linch pin of the Necrons 3vil plan into motion with a casting of "Dread" onto the Knob Squad.
Dan laughed and asked how bad can "dread" possibly be, -- I informed him that his Knobs were now LD=7 (due to the proximity of the Pariah), and if they failed their LD test they would need 6's to hit anything in the Close Combat that they were about to be engadged in -- His jaw hit the table as he said that as a Necron player he really should have been able to forsee a combo such as that, he actually thought that Dread was a joke within 5th, as so many armies have great ld or LD assisters. The Knobs rolled for their Ld and got 8, one of the Klaw Bikers then punched a regular Biker in the face to re-roll that, and well it only got worse, as the bloody nosed fool rolled 10. The Tomb Spiders then pumped out some babies (one got wounded in the effort) as the rest of the combo unfolded. With the trap set in place the Necrons went into Close Combat en masse with the Wraiths and D-Lord making sure to be in btb with the warboss, and the rest of the Necrons getting into CC with the Knobs as best as they could, unfortunately there was no room for El-Deceivio to fit into the mix. With the Wraiths and D-lord going first the Warboss was the first casualty of the CC action, a single minor wound was also put on the knobs; but the real damage started when the Pariah and Tomb Spiders took their turns in CC with some 17 wounds being felt including the Warboss`s death and the death of some 6 other Knobs as well as those extra wounds felt on the squad, not to mention that there were no BPs left, although he did manage to save a couple P-Klaw dudes. Through the CC action and with the P-Klaw attacks added to the mix a total of 1 Pariah and 1 Tomb Spider (with its baby) were removed from the Necrons. Thus the Orks were at a -11 or so to their Moral Test and they promptly failed that, only to be overrun for their efforts while the Necrons consolidated en masse.
Dan looked in astonishment as his 800+ Knob Squad got mowed down giving very little in return. He said something like WTF was that, is that even possible; while I reminded him that not only did I just shove some 900+pts intot hat assault, I also used some of the best CC Necrons in the game and one 3vil combo to slant the whoel event in my favour. Turn 2aThe Orks
Dan started to move a few things and then said, that was amphetamine parrote - conceed, Lets have another game if we have time, and now I understand why you tried to caution me.
We had a good discussion after that and I am now trying to get him to have a necron vs necron game with me, as he likes Twin Tower lists and would like to see how I could use the CC Crons vs that sort of thing. We had a few laughs and a rootbeer (its my thing - OK), but we didn`t have time for another match at the time so we just did a few tactical scenerio`s where I showed him why or how I would have staggered the Orks more to use their shooting on the Necrons, as the old adage of shoot CC thingies while assaulting shooty thingies is still one of the best simple concepts for 40K.Result, Necron Victory due to Concession of the Orks.Cheers
SupREME-10
Necrontry Lord
TMGM Necron Cell 100111