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Author Topic: deploying from looted rhinos/chimeras  (Read 465 times)

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Offline lucivious

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deploying from looted rhinos/chimeras
« on: December 8, 2006, 01:59:13 AM »
any advise on how i can deploy my 'ard boyz from a looted rhino "safely".  Theyre used in collaboration with kommando attacks.
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Offline Locarno

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Re: deploying from looted rhinos/chimeras
« Reply #1 on: December 8, 2006, 04:08:08 AM »
Behind it would be favourite......it's a big lump of terrain - it's going to get destroyed, you might as well make sure it's somewhere worthwhilewen it does.

Ard boyz can take an exploding vehicle pretty well provided they're not inside when it happens.

I'd recommend red paint and maybe a turbo boosta - turn one get as far forward as you can without presenting yourself to heavy weapons, turn two move out, dump off the ardboyz and block fire to as much of your army as you can with the rhino. Put the ardboyz in front if you've got burnas to let rip with, behind if not...
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Offline Banned Solorg

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Re: deploying from looted rhinos/chimeras
« Reply #2 on: December 8, 2006, 10:29:07 AM »
You can deploy, but not deploy and charge on the same turn.  That's because Rhinos are not open-topped.  Note that exactly WHERE you deploy from depends on the exit hatches / doors / etc on the model itself.

Anything closed-top is not the best choice for H2H Orks for that reason.  I found out that they aren't even any good for Orks who are shooty (the vehicle COUNTS as Open-Topped if Orks pop out and shoot... so they don't get the advantage of closed-top - but when it is time to bail out, ha ha, it counts as Closed Top then!!!)

I think a closed-top vehicle is pretty useless unless:

It has REALLY high armour (way better than what Orks get)
It has a good gun on it
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