RESULTS!
Dice Game 1: Nightbringer gets turn, shoot, charge.
Nightbringer wins with 2 wounds left.
Dice Game 2: Nightbringer gets turn, shoot, charge.
Nightbringer wins with 3 wounds left (bad rolling).
Dice Game 3: Nightbringer gets turn, shoot, charge.
Nightbringer wins with 4 wounds left (shooting wounded and 4/6 hits wounded).
Dice Game 4: Nightbringer gets turn, shoot, charge.
Nightbringer wins with 1 wound left.
Dice Game 5: Deciever gets turn, charge.
Nightbringer wins with 2 wounds left (1 round of combat with REALLY lucky dice for the NB).
Dice Game 6: Deciever gets turn, charge.
Nightbringer wins with 2 wounds left.
Dice game 7: Deciever gets turn, charge.
Deciever wins with 1 wound left (1 word for NB's roll... YAHTZEE! 1's)
SIMULATED GAMES
Simulated game 1: NB gets turn/shoot/charge.
NB wins with 3 wounds left
Simulated game 2: Deciever gets turn/shoot/charge.
NB wins with 2 wounds left.
NOTE: c'tan started 12" apart and the only ability being used was the NB's lascannon shot.
based on abilities alone, the deciever will kick the ass of the NB purely on the redeploy ability. factor in the pin test and the leaving combat to charge in later, the NB's abilities are purely CC oriented, whereas the decievers abilities can be used against any army.