War Cabal
Ahriman
Sorcerer, Lv 2, Mark of Tzeentch
Scarab Occult Terminators w/Hellfyre Missiles
8 Rubric Marines
--in Rhino w/Havoc Launcher
8 Rubric Marines
--in Rhino w/Havoc Launcher
Daemon Engines
Defiler
Forgefiend w/Hades Autocannons
Summary
1500 points
7 Units
27 Wounds
13 Hull Points
10 Warp Charge
Why Do This
This fulfills the Grand Coven requirements, so it nabs all the bonuses (for what they're worth). One or both of the Rubric units can infiltrate. The Defiler provides crowd control and a counter-assault unit, the Forgefiend pops transports. Psychic power, while unreliable, can be pretty potent with Ahriman (if it works).
Why It's Terrible
Only 27 wounds in a 1500 is rough. Vehicles are key, but also fragile. List is slow, light on firepower, and assault is so-so. Might do okay against some foes, but I'm up against mostly Eldar and Orks and that's problematic.
Thoughts?