I'm posting this here because this board has been dead far too long. Respond or not, this is just in memory of the great times I had here in years past.
So:
Tau Vanguard
Custom Sept: Upgunned, Turbo-jets
Stratagems: Emergency Dispensation (-1 CP for bonus signature system)
HQ
Commander in XV85 Enforcer Battlesuit (2x Burst Cannons, 2x Fusion Blasters, 2x Shield Drones, Warlord: Through Unity, Devastation)
Elites
Riptide Battlesuit w/Amplified Ion Accelerator, Smart Missile System, Drone Controller
Stealth Team (x5) w/Shas'vre, 1 Fusion Blaster, 2 Gun Drones
Crisis Team (x3) w/Shas'vre, 2x Burst Cannons, Advanced Targeting System, Gatling Burst Cannons, 2 Gun Drones
Crisis Team (x3) w/Shas'vre, 2x Missile Pod, Advanced Targeting System, 2 Gun Drones
Ghostkeel w/2x Flamers, Cyclic Ion Raker, 2x Stealth Drones
Fast Attack
Tactical Drones x6 (3 Gun Drones, 3 Marker Drones)
Tactical Drones x6 (3 Gun Drones, 3 Marker Drones)
Heavy Support
2 Broadsides w/Heavy Rail Rifles, Smart Missiles, 2 Marker Drones
Totals
1496 Points
PL 84
8 Command Points
The Plan
Hunker Broadsides, Riptide, and Tac Drones in cover somewhere, infiltrate with the Stealths and Ghostkeel, and the Commander + Crisis Teams Manta Strike in somewhere.
Run some tests (i.e. "games I play against myself on my computer") and the list kicks out enormous quantities of damage and is a lot better at taking objectives than it looks (everything but the Broadsides move at least 10"). Short on numbers, so it has to work the Secondary Objectives (usually the ones that involve killing things) to pay off, which I honestly think is very Tau-like.
Best part about this list is that I *almost* own it. I need the Broadsides and the Ghostkeel (and should probably update my ancient XV15 Stealths to the more modern models), but otherwise I'm mostly okay.
On a final note: so, given 9th Edition rules, Stealth Drones just...don't do anything anymore, eh? Can't say I love the "capped at -1 to hit" rules, especially given Orks already have a few work-arounds. Ah well.
Thoughts?