Good questions. The entire idea of the army is to take and hold two objectives. The firebase; Pathfinders, Aun, FCWs on foot, and Hammerhead would hold one while the rest of the army takes the second with the Kroot establishing a foothold through infiltration, and being reinforced by the mobile aspects of the army (HQ, Elites and FCWS in a fish).
Instead of shielded missile drones I decided to take Stimms since the drones don't have the AP I expect I'll need.
I don't know what to sacrifice for the sake of more troops.
Although I'm leery of having Look Out Sir not being a sure thing I could bump up the toughness of my Commander and make the bodyguards into a crisis team...
I took the shield drones in case of lascannon spam. I'm tempted to take more rather than less.
I like Stealthsuits in large numbers, but decided against them in this particular list.
Lemme see if I can make something more streamlined.
Post Merge: June 22, 2013, 11:04:11 AM
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Okay here we go; less toys more killy.
Commander; Iridium Armour, 2 Plasma Rifles, Stimms, System Jammer, 2 Shield Drones. 206
2 Crisis suits with 2 Plasma Rifles each. 104
3 Crisis suits, 2 missile pods each, Shas'vre with Puretide Chip, 2 shield drones, Bonding Knife ritual. 208
Riptide; Ion Accelerator, Twin Plasma Rifles, EWO, Stimms. 225
10 FCWs & 2 Marker Drones
10 FCWs & 2 Marker Drones
10 FCWs & 2 Marker Drones
12 FCWs, Devilfish; SMS, Decoy Launcher, Disruption Pod, Point Defence System. 226
18 Kroot including Shaper, 2 Kroot Hounds. 133
6 Pathfinders 66
Barracuda, Decoy Launcher, Disruption Pod 148
Hammerhead, Submunitions, SMS, Decoy Launcher, Disruption Pod, 1 Seeker Missile. 156
2 Broadsides
1 with Twin Rail Gun, SMS, Target Lock, 2 Missile Drones
1 with HY-MP, Velocity Tracker, 1 seeker missile. 187
That's 2001 points, I'll remove a Kroot if my opponent wishes. Much stronger firebase, and a nigh-unkillable commander and Riptide allowing for a more effective hammer-and-anvil approach.