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This location is reserved for the Hero's and Legendary figures of
The Mighty Green Machine
100111 | 0111 | 111 | | El-Deceivio (Deceiver) | | (https://www.40konline.com/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz251%2Fmoc065%2FBatReps%2FTMGM%2F1750vsIG%2Fth_P7080026.jpg&hash=5d76771c584c6895f72372f4f71030b0fbf0f588) (http://i188.photobucket.com/albums/z251/moc065/BatReps/TMGM/1750vsIG/P7080026.jpg) (https://www.40konline.com/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz251%2Fmoc065%2FBatReps%2FTMGM%2F1750vsIG%2Fth_P7080025.jpg&hash=ad930a8b6b5d3919ccad9b96bf9a4b157d78d5c7) (http://i188.photobucket.com/albums/z251/moc065/BatReps/TMGM/1750vsIG/P7080025.jpg) |
El-Decievio is the Ultimate in the way of Deception, Support, and Leadership. He has often led TMGM to victory and although he works alone, his machine code is always followed for the overall stratagem of each battle, and he is in overall control of all units. From pre-battle to end-battle El-Decievio uses every opportunity to effect the enemy in some manner, or to outright crush them in Close Combat.
In the Pre-Campaign Battle El-Deceivio pounded on Space Wolves for fun but he did allow his minions to butcher a few as well. As usual he set himself as the King Pin within the Second Wave Assault just so some other could have a turn ahead of him, as once he entered a battle he pretty well finished it.
In the First Campaign Game he worked as the Second Wave CC Finisher again. Mowing through Imperial Guardsman like a hot knife through butter, he then Pummeled some Sentinals to add insult to injury in a Major Victory. El-Deceivio was not impressed with the preformance of SupREME-10 when he took a minimal force to try and Secure the Tablet; thus he took it upon himself to hunt down Imperial armies that might have seen or heard of the Tablet. He assembled his 1700-1750 pt CC force and eradicated some Imperial Guardsman that got in his way as he was catching up to the Space Marines. When he did catch up to the Space Marine General that "Drew" out vs SupREME-10 he quickly ensured that there were no bio-mass survivors of the battle. Thus he took the Tablet back in an effort to get the Necrodermus Generator fully functioning.
100111 | 0101 | 010 | | SupREME-10 (Necron Lord) | | (https://www.40konline.com/proxy.php?request=http%3A%2F%2Fs188.photobucket.com%2Falbums%2Fz251%2Fmoc065%2F40%2520K%2FNecron%2520WIPs%2FPainting%25201st%2520500pts%2Fth_P8070003.jpg&hash=cf801f4db767587759e716587ef9e72a1914f9ba) (http://s188.photobucket.com/albums/z251/moc065/40%20K/Necron%20WIPs/Painting%201st%20500pts/P8070003.jpg) (https://www.40konline.com/proxy.php?request=http%3A%2F%2Fs188.photobucket.com%2Falbums%2Fz251%2Fmoc065%2F40%2520K%2FNecron%2520WIPs%2FPainting%25201st%2520500pts%2Fth_P7270002.jpg&hash=b058040a9dad4482fac703ff679e8406493704f4) (http://s188.photobucket.com/albums/z251/moc065/40%20K/Necron%20WIPs/Painting%201st%20500pts/P7270002.jpg) |
SupREME-10 is the second in command of TMGM, and personal sribe to El-Deceivio. He is often put in charge of TMG when El-Deceivio is busy elsewhere in the multi-verse. He has been know to have a new data uploads but they are rare in comparison to other Necrons as he seldom finds the need to alter his presonna.
He has fought in the Arena of Death as there was profit in it for TMGM; but normally he is an unbiassed observer that tracks the progress of other combatants so that -11 can take them out when the time is right. In battle he is unwaivering and his ability to direct other Necrons is the reason that El-Deceivio often does leave him in command. He often dominates enemies in battle as shown when he faced harald DeathWolf in the bonus mission of round 1, "interrupted" which is also known as "Kill Box"; but in this case became the box from which SupREME-10 could kill from. He did require a new data upload after the battle; but that was minor in comparison to what his bio-mass foe required.
In the bonus game for round 1 (Kill Box), -10 used his superior cunning to manipulate his opponent in such a manner to slowly and steadily attrition out their resources so that he could maintain his possition even though he had been "Interupted" by one of the most shooty Space Wolf armies in the multi-verse.
100111 | 0101 | 011 | | SupRINM-11 (Necron Destroyer Lord) | | (https://www.40konline.com/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz251%2Fmoc065%2F40%2520K%2FNecron%2520WIPs%2FCtan%2Fth_P6250121.jpg&hash=50331adf8e92e6db57eb4969d84f461306fe3d62) (http://i188.photobucket.com/albums/z251/moc065/40%20K/Necron%20WIPs/Ctan/P6250121.jpg) |
SupRINM-11 is the Force organizer of the True Necrons, as all coding to them goes directly through him. He assists El-Decievio with the decimination of software in each battle so that the True Necrons Phase into existance as needed, where needed, and in perfect unison with each others design. SupRINM-11 tends to focus on the Close Combat part of a Battle as he actually revels in the Thirll of the Kill.
In the Pre-Campign game he worked as a Front Runner or First Wave CC specialist vs Spce Wolves that fell like wheat before his Scythe. He worked with some Wraiths to make sure the job got done and he also went for some solo action to help turn the tide of battle.
In the First Campaign Game he hit the IG lines hard on turn 2, and along with some Wariths he butchered Guardsmen by the masses as well as a certain IronFist character. His only regret was that he ran out of opponents to butcher before the battle was over. In the Round 2 game and the Campaign bonus game vs Orks (It's Them), -11 was instrumental in the way he helped a squad of Wraiths to bring down 3 "Green Baron's" in the orks 1st turn assualt, and then in the way he was used to bring down the Ork Warboss and his 10 ork Knob Biker squad in the Necron turn 1. SupRINM-11 used his battle prowess very well to beat his opponents into submission and help his faction, showing once again that tactics might be one thing; but sometimes pure agresstion is what is called for.
Read about The Mighty Green Machine (http://www.40konline.com/index.php?topic=205299.msg2521391#msg2521391) Necron Cell 100111, one small part of the most 3vil race in the multi-verse, and we will never let you forget about it as we rule with our Metal Fists.
Look at how easy it is to build and paint some Necron Mission Objective Markers (http://www.40konline.com/index.php?topic=205300.msg2518426#msg2518426)
Batrep's for the Campaign
1750pts of TMGM vs IG (http://www.40konline.com/index.php?topic=205938.0) 29 Sep 2010
2000pts of TMGM vs Space Wolves (http://www.40konline.com/index.php?topic=206176.0) 7 Oct 2010
1700pts of TMGM vs Orks (http://www.40konline.com/index.php?topic=206459.0) 15 Oct 2010
1550pts of TMGM vs Space Marines (http://www.40konline.com/index.php?topic=206570.0) 18 Oct 2010
1750pts of TMGM vs IG (http://www.40konline.com/index.php?topic=206771.0) 21 Oct 2010
1700pts of TMGM vs Drop Pod Marines (http://www.40konline.com/index.php?topic=206771.0) 22 Oct 2010
SupREME-10
Necrontry Lord
TMGM Necron Cell 100111