News: No news is good news...

Login  |  Register

Author Topic: Forgeworld Avatar (size comaprison)  (Read 18216 times)

0 Members and 1 Guest are viewing this topic.

Offline Lazarus

  • Infinity Circuit - The Voice of Reason
  • Ancient
  • Hero Member
  • *****
  • Posts: 10258
  • Country: us
  • Armies: Space Wolves & Imperial Guard
Re: Forgeworld Avatar (size comaprison)
« Reply #20 on: January 19, 2009, 06:23:08 AM »
TLOS is no problem for me. I want people shooting at him - especially when I have him fortuned.

Lazrus.
"If someone used the ridiculous cover saves rule on me I'd probably punch him in the face. If he's still standing he would be entitled to punch me in the face, take my army, and my woman if he can. This is known as the Conan rule of play, and is not forbidden in the core rules and encourages serious amounts of sportsmanship." - Carniflex

Offline Tethesis

  • Senior Member
  • ****
  • Posts: 1734
  • Country: cl
  • Dreamers come and go, but the dream's forever
Re: Forgeworld Avatar (size comaprison)
« Reply #21 on: January 20, 2009, 01:36:25 PM »
As cool as the model is, it looks a bit impractical. Rules-wise, the avatar should have a medium base for starters, and being that huge, there's no enemy who cant see him. I would'be preferred him just a bit bigger than the regular avatar, not this huge.


Eldar fight dirty! d(ºwº)b

Offline Starrakatt

  • Infinity Circuit
  • Senior Member
  • ****
  • Posts: 2702
  • Country: ca
  • Bitter Vet
Re: Forgeworld Avatar (size comaprison)
« Reply #22 on: January 20, 2009, 02:07:42 PM »
I guess that gameplay wise both size are fine: Due to size the FW Avatar get better LOS for His shooting and hide stuff better while the GW Avatar is easier to hide.

Different base size may also influence the game a bit, as the FW's bigger base will get hit more often by Blasts as may hinder a bit friendlies trying to squeeze behind/in Cover if the Avatar is in the way, but the bigger base can/will make better CC clumps to block LOS to hide behind once the Avatar is engaged and can also offer better alternatives to block easy access to units standing behind...

But honestly, what better than the FW Avvy to get to grip with giant Soul Grinders and Defilers? And He is so impressive that can influence opponents to give Him impractical targetting priorities... ;)

   Starky

Join the POC: Craftworld Iyanden - The Ghost Warriors

Quote from: Farceseer Siranaul
Yes you are being dense.

Offline Alerian

  • Full Member
  • ***
  • Posts: 483
  • Semper Fi!
    • Harvest Fellowship
Re: Forgeworld Avatar (size comaprison)
« Reply #23 on: January 20, 2009, 08:56:53 PM »
always wanted one for my army , but with TLOS ... everything on the board will be able to fire at him :(


But...that is kinda the point.  Keep him fortuned and laugh as your opponent pours everything he has into the Avvy, all the while leaving your other units alone.  I the avvy is the BEST fire magnet that we have, and the FW one only makes him better at the job, since he is so big and scary looking :)

Offline Straker

  • Senior Member
  • ****
  • Posts: 2114
  • Country: 00
  • Armies: Eldar, Tryanid
Re: Forgeworld Avatar (size comaprison)
« Reply #24 on: January 21, 2009, 01:47:35 AM »
First of all, Laz I had no idea you were so amazing at painting: really an amazing job.

Secondly, I had no idea the FW avvy was so....HUGE!!!!

Now I 100% have to get one, thanks guys :p

Offline Lazarus

  • Infinity Circuit - The Voice of Reason
  • Ancient
  • Hero Member
  • *****
  • Posts: 10258
  • Country: us
  • Armies: Space Wolves & Imperial Guard
Re: Forgeworld Avatar (size comaprison)
« Reply #25 on: January 21, 2009, 05:21:25 AM »
Posted by: Straker

Quote
First of all, Laz I had no idea you were so amazing at painting: really an amazing job.

Scott Bowser is amazing. I didn't paint it - he did. (you can see more of my army in this thread)
http://www.40konline.com/index.php?topic=152155.40


It's scattered a bit around in that thread....

Lazarus.
"If someone used the ridiculous cover saves rule on me I'd probably punch him in the face. If he's still standing he would be entitled to punch me in the face, take my army, and my woman if he can. This is known as the Conan rule of play, and is not forbidden in the core rules and encourages serious amounts of sportsmanship." - Carniflex

Offline dustermaker

  • Full Member
  • ***
  • Posts: 321
  • No Pity! No Remorse! No Fear!
Re: Forgeworld Avatar (size comaprison)
« Reply #26 on: January 21, 2009, 06:30:27 PM »
WOW seeing it next to a GW avatar, I SOOOO want the FW one now!!  I figured that they were the same size and that held me back from getting one.  Thanks to the OP for posting this!
HURRY MAN BEFORE THERE IS STILL TIME!!!!

http://wh40k.lexicanum.com/wiki/List_of_Space_Marine_Chapters
Link to chaos/loyal chapters with fluff/pics/color schemes etc...

Offline DutchyLion

  • Junior Member
  • **
  • Posts: 101
  • Official Deathdealer...
Re: Forgeworld Avatar (size comaprison)
« Reply #27 on: January 23, 2009, 03:52:06 AM »
I ordered my own FW avatar yesterday, so i hope its coming in soon.
Im deff gonna try the fire-magnet tactic.
One question though....what kind of unit should i choose to let my farseer walk with to cast doom and guide on him....its difficult to choose cause i dont want him to get in close combat (the farseer).

D
''The stars themselves once lived and died at our command, and yet you Mon'Keigh still try and defy us?''
Prince Yriel.
================================================
One of the holy 10 commandments of gaming.
-''Thou shalt teabag only in the wake of unquestionable ownage''


Offline Straker

  • Senior Member
  • ****
  • Posts: 2114
  • Country: 00
  • Armies: Eldar, Tryanid
Re: Forgeworld Avatar (size comaprison)
« Reply #28 on: January 23, 2009, 09:24:41 AM »
Hm, not really sure why you would want guide...he hits on a 2+ when shooting, guide does not affect close combat hits. All you need for him is fortune, doom is better spent because you may get roll a 1 to wound in cc (as he almost always needs 2s)...I still havent quite figured out the best unit for the seer though. If you have wraithguard, I think that could be killer, but getting expensive (You would also need Eldrad as both WG and the Avvy need fortune). I tried it with harlies and although it can make harlies lose their ignore dt rule, I think it's not too hard to avoid and it forces the avvy to be a fire magnet because harleis can rarely be shot anyways.
« Last Edit: January 24, 2009, 11:20:56 AM by Straker »

Offline DutchyLion

  • Junior Member
  • **
  • Posts: 101
  • Official Deathdealer...
Re: Forgeworld Avatar (size comaprison)
« Reply #29 on: January 23, 2009, 09:33:40 AM »
lol i meant doom and fortune xD
Ok, ill check out some tactics myself for what squads i wanna choose.

D
''The stars themselves once lived and died at our command, and yet you Mon'Keigh still try and defy us?''
Prince Yriel.
================================================
One of the holy 10 commandments of gaming.
-''Thou shalt teabag only in the wake of unquestionable ownage''


Offline Tethesis

  • Senior Member
  • ****
  • Posts: 1734
  • Country: cl
  • Dreamers come and go, but the dream's forever
Re: Forgeworld Avatar (size comaprison)
« Reply #30 on: January 23, 2009, 01:06:15 PM »
Actually, nothing hits on a 2+. The best you can hope for hitting is 3+. The "to hit" range is (3+,4+,5+). All its WS does is practically guarantee it will always be 3+.

So Guide wouldn't really be such a waste.

And I'm sure you know this already, but you dont Doom a friendly unit, you doom an enemy unit and thats the one you get rerolls with.


Eldar fight dirty! d(ºwº)b

Offline Lazarus

  • Infinity Circuit - The Voice of Reason
  • Ancient
  • Hero Member
  • *****
  • Posts: 10258
  • Country: us
  • Armies: Space Wolves & Imperial Guard
Re: Forgeworld Avatar (size comaprison)
« Reply #31 on: January 23, 2009, 01:36:24 PM »
well, his Melta attack hits on a 2+......(and you could guide it)

Lazarus.
"If someone used the ridiculous cover saves rule on me I'd probably punch him in the face. If he's still standing he would be entitled to punch me in the face, take my army, and my woman if he can. This is known as the Conan rule of play, and is not forbidden in the core rules and encourages serious amounts of sportsmanship." - Carniflex

Offline Erethrin

  • Full Member
  • ***
  • Posts: 785
Re: Forgeworld Avatar (size comaprison)
« Reply #32 on: January 23, 2009, 11:12:51 PM »
Actually, nothing hits on a 2+. The best you can hope for hitting is 3+. The "to hit" range is (3+,4+,5+). All its WS does is practically guarantee it will always be 3+.

So Guide wouldn't really be such a waste.


dont want to find my codex , but im 99% positive that guide only work in the shooting phase and not in the assault

Offline Tethesis

  • Senior Member
  • ****
  • Posts: 1734
  • Country: cl
  • Dreamers come and go, but the dream's forever
Re: Forgeworld Avatar (size comaprison)
« Reply #33 on: January 23, 2009, 11:41:47 PM »
Sh*t! I didnt realize they changed that from 3rd ed. :-X

My WH buddies aren't gonna be happy about this :-\


Eldar fight dirty! d(ºwº)b

Offline Big Bad Wolf

  • Full Member
  • ***
  • Posts: 707
  • Country: us
  • nomnomnomnom
  • Armies: Space Wolves, Eldar, Dark Angels, Daemons
Re: Forgeworld Avatar (size comaprison)
« Reply #34 on: January 24, 2009, 03:10:06 AM »
Actually you're all kinda wrong.. he hits on a 2+ and if you roll a one you get to roll again on a 6+.  IF you somehow manage to miss with that guided... well..  ::)  But we are digressing from the original post alot here . . .
Sunrise Village Games Workshop ~ Puyallup, WA
Home of the SunrisV Gaming Club
"Forever on the Dawn of War!"

Rule #2 - Double Tap

Offline Illusionist

  • Junior Member
  • **
  • Posts: 212
  • Reality entirely depends on your perception
    • Druchii.net
Re: Forgeworld Avatar (size comaprison)
« Reply #35 on: January 24, 2009, 03:55:18 AM »
Actually you're all kinda wrong.. he hits on a 2+ and if you roll a one you get to roll again on a 6+.  IF you somehow manage to miss with that guided... well..  ::)  But we are digressing from the original post alot here . . .

Actually you're kinda wrong. The Avatar has BS5 which, if I'm not mistaken, hits on 2+ with no re-rolls whatsoever.
Ready to unleash...


Quote
The way a man plays a game shows some of his character.

The way he loses shows all of it.

I need... ::THIS::

Offline forgotten hero

  • Junior Member
  • **
  • Posts: 119
  • Eldarweb.com admin!
    • www.eldarweb.com
Re: Forgeworld Avatar (size comaprison)
« Reply #36 on: January 24, 2009, 05:17:34 AM »
Illusionist is correct, the avatar does hit on a 2+ and no re-rolling (Other than guide) but why would you guide your avatar? fortune maybe :p

Offline Big Bad Wolf

  • Full Member
  • ***
  • Posts: 707
  • Country: us
  • nomnomnomnom
  • Armies: Space Wolves, Eldar, Dark Angels, Daemons
Re: Forgeworld Avatar (size comaprison)
« Reply #37 on: January 24, 2009, 02:44:33 PM »
Aha.. teach me to post late at night ... I stand corrected
Sunrise Village Games Workshop ~ Puyallup, WA
Home of the SunrisV Gaming Club
"Forever on the Dawn of War!"

Rule #2 - Double Tap

Offline Prophecy

  • Full Member
  • ***
  • Posts: 421
Re: Forgeworld Avatar (size comaprison)
« Reply #38 on: January 24, 2009, 02:57:44 PM »
As cool as the model is, it looks a bit impractical. Rules-wise, the avatar should have a medium base for starters, and being that huge, there's no enemy who cant see him. I would'be preferred him just a bit bigger than the regular avatar, not this huge.

Thats the whole point. He is so hard to hide why not make him really huge. Then you can screen a cc wraithlord behind him while using the fire magnet strat.

Offline Zhar

  • Junior Member
  • **
  • Posts: 230
  • Country: 00
Re: Forgeworld Avatar (size comaprison)
« Reply #39 on: February 13, 2009, 11:36:36 AM »
The biggest bonus with the avatar WS isnt that he hits most of the time on 3+, it is that opponnents with a WS of 4 hit the avatar on 5+ !!!

- Zhar

 


Powered by EzPortal