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Author Topic: Tournament list, relatively new to Tau  (Read 432 times)

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Offline IronViper

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Tournament list, relatively new to Tau
« on: August 17, 2007, 12:10:15 AM »
I've recently started up a Tau army, and a fairly major tournement is coming up which I plan to take them to. I've got a decent number of games in, with a pretty solid win ratio, but I haven't been able to face nearly as many MEQs as I would like to prior to a tournament. If you guys could give me your opinions on the list, that would be much appreciated.

1700pts:

Shas'o with Plasma Rifle, Cyclic Ion Blaster, Missile Pod, and HW multitracker

3 units of one Crisis Suit, with Plasma, Missile, and multitracker.

3 units of 6 Fire Warriors, in Devilfish with SMS, multitracker, Targetting Array, and decoys

4 Piranhas, spread across 3 FA slots, all with Fusion Blasters and Targetting Arrays.

3 Hammerheads, all with Railguns, Burst Cannons, multitracker, decoy, Target Lock, and disruption pods.

Offline Derikari

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Re: Tournament list, relatively new to Tau
« Reply #1 on: August 17, 2007, 02:43:33 AM »
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Shas'o with Plasma Rifle, Cyclic Ion Blaster, Missile Pod, and HW multitracker

Downgrade him to a Shas’el with a target array. BS5 is cheaper this way. As for the other stats, WS is irrelevant as he shouldn’t be there. The extra wound doesn’t matter when you don’t get shot at (JSJ and independent character), and in my experience things that shoot him are generally instant-killing. LD is useful in a different build, but it does not suit this army well. BS5 is nice, but the Shas’el gets it cheaper.

As for arment, drop 1 weapon, preferably the missile pod so he can specialise against tough things. Every turn 1 weapon doesn’t fire you waste points. If you want versatility, make an elite Crisis Suit capable of handling the job instead. There’s more than just Fireknife builds.

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3 units of 6 Fire Warriors, in Devilfish with SMS, multitracker, Targetting Array, and decoys

Make these teams bigger. You need to up the squad size to justify taking 3 Warfishes, otherwise they are overpriced light tanks. When you FoF you want it to be devastating, you want the target to be crippled or wiped out, that’s the idea. 6 guys won’t do that, here the minimum is generally accepted to be 10 strong.

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4 Piranhas, spread across 3 FA slots, all with Fusion Blasters and Targetting Arrays.

Cull one and get more Fire Warriors. They work best alone, this way they take better advantage of terrain and extra damage rolls won't carry over to a second Piranha.

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3 Hammerheads, all with Railguns, Burst Cannons, multitracker, decoy, Target Lock, and disruption pods.

Drop the disruption and take more Fire Warriors instead. SMF does it for free, after all.

Offline IronViper

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Re: Tournament list, relatively new to Tau
« Reply #2 on: August 18, 2007, 10:35:31 PM »
Thanks for your comments. The tournament's not until late October, so I've got some time to playtest, and I'll give your reccomendations a try. I thought I'd tell you my reasoning for the choices I've made.

Quote
Downgrade him to a Shas’el with a target array. As for arment, drop 1 weapon, preferably the missile pod
Actually, a Shas'el with a targetting array, plasma, and Ion is what I had to start with, and I've played several games with both now. I find that the added flexibility and close combat ability well worth it.

For example, the last two games I fought were against Nids and DE. Against the Nids, I used the missile and plasma the first two to chip away at Warriors while staying out of the escorting Hormagaunts range. Getting into Ion range would mean I'd get assaulted by Gaunts, even with the assault jump move. Then he switched to missile and Ion to work the Guants over.

Against the DE, he used the missiles to shoot at a Raider (though admittedly he didn't kill it...), then the addition WS and A came in quite handy when he was assaulted by basic DE warriors. He managed to win combat, and the DE broke and fled.

Quote
Drop the disruption and take more Fire Warriors instead. SMF does it for free, after all.
Moving fast is indeed superior to the the disruption pod, no argument there. In fact, this is the first list I've put them on. However, moving fast isn't always garaunteed. I can garauntee that at least one of the games I'll play in the tournament I won't be able to hide all the tanks, and I won't get first turn. Additionally, the disruption pods will come into play if/when I get stunned. And they're only 5pts each.

As for the lack of fire warriors/excess Piranhas, the strategy I'm trying for here is sheer vehicle saturation, overwhelming my opponents anti-tank weaponry, and making anti-infantry and assault upgrades near useless. I've been using the Fire Warriors as distractions or objective takers more than for actually killing things. You called the Warfish overpriced, but I find it well worth the cost, though it might just be the proliferance of poor save armies I've been facing of late.


As I said, I'm not dismissing your comments. I will most definately try them out, I thought I'd just offer my explanations.

Offline Siege_TF

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Re: Tournament list, relatively new to Tau
« Reply #3 on: August 19, 2007, 01:17:40 PM »
A tough list, but if it's a GW touney you won't be winning Best Overall due to maxed out heavy support and elite choices, plus less than 30% of your army is Troops, all of which earn you negative points right off the bat.

I'm not saying it won't be effective, but I am saying before the first shot is even fired you'll be fighting uphill.
Onager 
/ˈänəjər
/Noun
An animal of a race of the Asian wild ass (Equus hemionus onager) native to northern Iran.

In other words GW are calling Tau players wild asses for wanting a melee suit option.

 


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