Before we begin this army you must understand one key crucial thing that I am not proud of in the slightest. I bought this army (the core of it) whilst drunk. I came into the store in a Hawaiian shirt, I could see the look of worry in the store manager's face as he nervously realised mothers with kids (GW's primary target) were in the store. So not wanting to seem useless, I told him I was going to buy Daemonhunters. WHY? Because nobody else in my store does! (they do. I was drunk and didn't realise it). So I wanted to be anti-conformist, and go radical, literally. I'd had a unit of Karskin lying about that didn't belong in my guard, so I went and bought another three boxes, and enough special weapon blisters to spread plasmas and melta guns around.
Now here's where the booze betrayed me. My mind is still 75% coherent. 25% of my brain is not showing up because of bad reserve rolls, but 75% says 6 squads of deep striking or infiltrating storm troopers with plasma guns, melta guns, and flamers is like Starship Troopers meets Reign of Fire. But as we all know (now) that Inquisitorial stormtroopers cannot deep strike, cannot infiltrate, cannot be daemonically summoned, cannot use jetbikes, cannot take cavalry, and cannot mount dark eldar raiders (unless being captured and dragged to Commorragh).
Inquisitor Lord Vorgar Rex + Terminator Armour + Psycannon + 2 Sages + 1 Mystic
Daemonhost
Callidus Assassin
10 Storm Troopers + Plasma Gun + Melta Gun x 4
10 Marines + Lascannon + Flamer + Power Weapon
Now the marines are a new addition, if only so I can have 5 of them sit on an objective, pointing a lascannon at people, whilst the other five creep behind 40 charging storm troopers. Other times I'll break a squad into two. Given I'm radical I kind of took the marines as Relictors, and we have this image of them banding with the inquisitor to unlock chaotic artifacts.
In my past battles I won 2, drew 1, lost 1. My first win was a miracle to a guards player who took 2 griffons, and a leman russ, plus numerous chimeras, Back then the inquisitor had a bigger retinue, and I had no space marines, so my longest ranged weapon was a 36 psycannon.
Plasma Guns went through the front of his Chimeras, whilst the daemonhost teleported and the callidus revealed herself as a loader, and they each destroyed a griffon. By the end of the game I had 1 karskin on one objective, 2 karskin on another, and my callidus contesting one of his. A narrow miracle of a victory.
My second game was a draw to a marine army that used scouts to pin me continuously, when he claimed I had to take a pinning check for each casulty, rather than one per squad that caused a casulty. We later clarified this was wrong. Still, I managed to get 2 storm troopers to charge ahead with the callidus, and wipe out the scout squad on his objective in his deployment, whilst his deep strikers and flank marchers captured the objective in my deployment zone.
Third game was a loss to Eldar. Again, marines weren't included, but I went up against a foe who had built his army purely to kill mine. So shining spears, jetbike autach, 2 falcons with the jets that let you shoot off super fast, warp spiders, and every dice roll I made being terrible. This made me buy the lascannon squad rather than rely on a daemonhost teleporting to hit vehicles. Still, fair play I lost, and it was an educational game, so thanks to my opponent.
Fourth game I won, against Tau. By a miracle I'd been reduced to 5 marines, sitting on an objective behind a building, whilst the second objective was lacking any tau troop choices. I won because the game ended on turn 5. Any longer and it would have been a draw.
Awesome games, all of them. Here's some insights:
1 - First two turns of the game a daemonhost will reknit form, especially if nobody hurt him. If surrounded by storm troopers he will terrify, or blast them with blood boil. Daemonhosts resent being bough, painted, and bound to the service of the Emperor.
2 - Callidus Assassin will kill whatever she hits, and then die. She is no more an assassin than a suicide bomber it seems, and in 1,000 points I love her, for she has saved my life, but then again its another 10 storm troopers with a plasma and melta.
3 - Inquisitor Retinues don't do so well in 1,000 point games. They eat up points, and are far too fragile. Maybe the 3 heavy bolters + 2 sages + 3 acolytes with carapace and storm bolter + psycannon work, but I'd feel safer with a marine devestator squad for some reason.
4 - Death Cult Assassins are the power rangers (pink and yellow respectively) in that they will cartwheel and do flying kicks, but are pretty much doomed unless they can summon a 50ft robot dinosaur to bail them out.
5 - Storm Troopers want to be Sisters of Battle! Toughness 3 is toughness 3, and playing this army reminds me of comatose Eldar getting up for work at 4am. 4+ save is only so much, and in close combat we're pretty dire. Sadly, every army I face is shooting, so I've had to trek to them. I want a bolter and power armour!
Insights appreciated, polite advice adored, similar funny tales would be great. (Also, alcohol bad and stupid)