I approve of this thread, largely because I too miss the Doctrines. That said, here are my thoughts on the matter.
- While the Current List covers the main bunch, the Imperial Guard is such a vast and wide organisation that some of the more exotic regiments - Feral Regiments (like the Kanak Skull Takers, introduced in the same book), Abhuman Regiments and Penal Legions for example - don't seem to have much in the way of options. At least right now.
Thank you.
I agree that the more exotic units within the guard aren't getting represented at present and i would like to fix that.
- On that subject, the old Carapace Armor Doctrine should remain dead and buried. EVERYONE I knew took that exact same Doctrine, because people are dumb. When everyone is taking the exact same Doctrines in a system designed to promote unique Guard regiments in a "Your Dudes" kind of manner, the system be broke.
You're right. It breaks the system because everyone will take it and neglect the others. I was wrestling with the idea of bringing it back but I think it's best left in the past.
- Do you plan on defining "Guard Infantry" like the old Doctrines system, or will these affect everyone in the Codex? If not, how would this affect units like Tempestus Scions, Abhumans (Ogryns, Bullgryns and Ratlings) and Wyrdvane Psykers for example?
Yes I do! I define "Guard Infantry" as Company Command Squads, Veteran Squads and all Infantry Platoon Units (yes, even conscripts). The 3 doctrines you take effect all units of this type in your army. As for the others, it was my plan to give them some fixed doctrines so that they fit in better. For example, for Ratlings, I was going to rewrite Shoot Sharp And Scarper to:
- Models with this special rule can reroll To Hit rolls of 1 when shooting. In addition, a unit composed entirely of models with this special rule can choose to Run or Go To Ground immediately after making a shooting attack.
So Ratlings have a slightly improved version of the Sharpshooter Doctrine. Meanwhile, Militarum Tempestus units will get a rule called "Ordo Tempestus" or "Commandos" or something like that which is a fixed number of Doctrines they'll always have. What's special about it is that they'll have more than a normal guard unit can have (either 6, or
all of them depending on how it works out) and the Doctrines they do have will be ones that usually cannot be combined. So they really are better than normal IG. For Ogyrns, Bullgyrns and Wyrdvanes, I'm not sure yet. Maybe we could have a doctrine called 'Abnormal Auxilia' that allows one unit of your choice from either Wyrdvanes or Ogyrns/Bullgyrns to gain access to your other two Doctrines?
Here's how my Doctrines currently stand:
Airborne Assault (Light Infantry Only): Any model with this doctrine has the Deep Strike special rule. If all models in the unit have this doctrine, you can reroll the scatter dice when disembarking whilst using a Valkyrie’s Grav-Chute Insertion special rule. (units with this doctrine can't take lascannons or autocannons)
Close Order Drill: When an enemy unit declares a charge against a friendly unit within 6” of a unit with this rule, the unit can choose to fire overwatch as if it was also the target of the charge.
Demolitions: When using krak grenades or melta bombs in combat, any model with this doctrine has the Tank Hunters special rule. When using demolition charges, any model with this doctrine has the twin-linked special rule.
Grenadiers: When throwing a frag grenade or a krak grenade, or shooting a grenade launcher, any model with this doctrine has the twin-linked special rule.*
Iron Discipline: Unit rolls 3D6 for fear, morale and pinning checks, discarding the highest, if within 12 inches of a friendly model with either the voice of command or aura of discipline special rules.
Marching Fire: Unit can still launch an assault if it fired rapid fire or slavo weapons that turn provided that it successfully enacted upon the suppressing fire order.
Rangers (Light Infantry Only): Any model with this doctrine has the Stealth and Move Through Cover special rules.*
Sharpshooter: Any model with this doctrine can reroll To Hit rolls of 1 with lasguns, hot-shot lasguns and sniper rifles.
Doctrines marked with an * cannot be combined with each other. My plan is to make this a list of twelve, with you taking three of your choice as dictated by your Regiment Type (which effects things at the Formation level)
- If Al'Rahem's coming back, any chance for Chenkov for Horde Infantry forces?
Absolutely! Once again, I would upgrade him to a company commander, and give him the Draconian Discipline Warlord Trait, with the ability to recycle conscripts. I would also give him the ability to use his own men as artillery markers, dropping blast templates down on them without scattering like that Inquisitor character can do.