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Author Topic: 40K Zombie RP Sign Up (one slot) and Character Creation  (Read 17820 times)

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Offline The Nightwalker

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Re: 40K Zombie RP Sign Up (One slot) and Character Creation
« Reply #20 on: April 14, 2011, 07:47:50 AM »
Just pointing out you dont need to use the rules for anything, only for Ideas. I'am glad to have atleast one female character, that should make it more interesting I hope. I also really like how you used the name Faith. Just for extra detail, why dont you tell us what type of sword it is? It could be anything from a Rapier to a Claymore.
« Last Edit: May 7, 2011, 06:29:35 PM by The Nightwalker »

Offline Chie Satonaka

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Re: 40K Zombie RP
« Reply #21 on: April 14, 2011, 10:07:04 AM »
Name: Shea (pronounced SHAY-uh) Plerintio
Age: 27
Gender: Male
Homeworld: Necromunda
Occupation: Former gang member (House Delaque)
Specialist Skills: Weapon repair, weapon modification/customization
General Skills: Heavy weapons, moderate knife fighting.
Appearance: Like most Delaque gangers, Shea has pale, sensitive skin, and a shaved head. He's a huge, tall man, with bulging muscles and massive hands.
Inventory: Heavy bolter with laspistol attachment(used as a laser sight ;)) and a small chainknife attachment(think like the Lancer from Gears of War). He wears a pair of mirrored sunglasses, a black shirt, khaki cargo pants, and a brown leather utility belt. The utility belt carries a slew of smoke and stun grenades, and a large combat knife. Over all of this he wears a massive tan overcoat. Hidden under the coat are three more smaller knives, a fully-automatic autopistol, a krak grenade, three frag grenades, and a massive sawed-off double-barreled 8-gauge shotgun. To protect his sensitive dome, he wears a tan fedora with a brown band. He also wears a necklace with the mummified toe of a dead enemy of his(see background).
Background: Shea was the bastard son of Malto, the leader of a small gang loyal to House Delaque on Necromunda, and a prostitute on one of the more remote settlements. His mother died in childbirth, and Malto uncharacteristicall y took Shea in. Malto was not a kind human being; he ruled his gang with an iron fist. Why he chose to raise Shea is unclear. Perhaps he recognized the worth of a ganger who would never betray him, or perhaps he really did feel guilty. Whatever the reason, Shea was raised by his father and the heavy stubber operator, Kheaton. Kheaton eventually became Shea's best friend as well as mentor, and Shea learned the ins and outs of weapon design, repair, and customization from him. Malto personally taught his son knife fighting, fist brawling, and basic combat skills. By the age of 14, Shea had built his own heavy stubber from spare parts, and he continued to modify it throughout the years.

When Shea was 20, the gang was ambushed by a much larger group of individuals. Though Malto's gang fought bravely, Malto was killed by the opposing gang's leader, a frothing madman wielding a pair of chainswords. Shea and Kheaton survived, and vowed to avenge Malto's death.

Soon afterwards, they had regrouped the gang, and set off to find the madman. The motley group eventually found him. In the battle that ensued, Kheaton was ripped apart by the madman's whirling chainswords. In a rage, Shea turned his heavy stubber on the madman and unleashed a hailstorm of bullets. When Shea examined the madman's body after the battle, the biggest part of it left was the big toe. Shea strung it on a necklace to remind him of his fulfilled duty to avenge his father.

His desire for vengeance quelled, Shea wandered around Necromunda as a mercenary. Eventually he was able to buy passage offworld, which he took advantage of at the nearest opportunity.
« Last Edit: April 15, 2011, 10:44:53 AM by JoBob »
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Offline Bassiecore

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Re: 40K Zombie RP Sign Up (Full) and Character Creation
« Reply #22 on: April 14, 2011, 04:39:43 PM »
Name: James Forcas
Age: 40
Gender: Male
Occupation: Imperial Guard Veteran (Ret.)
Specialist Skills: Stealth, lockpicking ect, Sniper rifle specialist
General Skills: Moderate close range handgun prowess, driving, communication (vox operation), scavenging
 
Background: Recruited at the age of 15 into the Imperial Guard on his home planet of Ventania. After just three months of hurried training, James found himself on board one of the Guard's massive landers leaving the planet for distant wars.
 Throughout his first campaigns, Forcas distinguished himself as an excelent shot and quickly earned a reputation amongst his unit as a fine marksman. He continued to hone his skill on the battlefeild and the training ranges and soon was reckognised as the premier marksman of his unit.

 It was then that he was offered a place in the veteran corps and began training as an advance scout and sniper. Soon after he had become adept at his new role and at the age of 29, had amassed the highest number of confirmed kills in his regiment, including five confirmed kills of the fearsome Traitor Astartes.

However, as he aproched the peak of his career, seeming set to be promoted to squad leader or even Platoon Commander, disaster struck. A drunken brawl with another guardsman led to Forcas being dishonerable discharged from the Guard at the age of 35.
 Abandoned on a dingy backwater planet, Forcas used his Guard trained skills to earn a living as a hunter, wandering the ash wastes searching for animals to kill and eat. It was here that he met with the Inquisitor after saving one of his Alocates from certain death at the hands of one of the planet's native predators. The Inquisitor requested his aid with his mission on that planet and Forcas has served him loyaly ever since.

Inventory: Hotshot Longlas (sniper rifle), High calibre Autopistol in the form of a 6 shot revolver (bolt pistol), Combat knife, Camo cloak, various peices of dark clothing incoprperating toughened plastics and metals to provide protection (Flak armour) Night vision goggles, Infared scope. Small Backpack containing spare amunition and food and water supplies. Belt with holster for the Knife and pistol and sling to strap the rifle to his back.

Offline waylander1983

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Re: 40K Zombie RP Sign Up (Full) and Character Creation
« Reply #23 on: April 14, 2011, 04:49:06 PM »
sorry guys im gona hav to bail on this, got alot on the nxt few weeks n wont b able to give it much attention. :(

Offline The Nightwalker

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Re: 40K Zombie RP Sign Up (Full) and Character Creation
« Reply #24 on: April 14, 2011, 05:17:35 PM »
Darn I have to rethink my opening, thanks Sanguinius :P. Also may i assume you mean ground vehicles when you say driving?

It's fine dude, I'll just open up another slot. Mb a future game. Heck maybe if everyone likes it enough the inquisitor might send his new acolytes on another adventure some where.
« Last Edit: April 14, 2011, 05:22:53 PM by The Nightwalker »

Offline Gunner1116

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Re: 40K Zombie RP Sign Up (One Slot open) and Character Creation
« Reply #25 on: April 14, 2011, 06:33:11 PM »
Hey guys, mind if I grab a spot?

Name: Maruis Vesparix
Age:19
Gender:Male
Occupation: Mercenary who is young and full of energy. He may not have much experience, but his youthfulness could be very valuable.
Specialist Skills: Basic carbine/rifle type weapons, and blades.
General Skills: He can operate heavy weapons and has studied the breakdown and repair of basic firearms like the lasgun.
Misc: He has had very little expierence, but he is fairly tough and tries 150% in everything he does.

Background: He was born into a family of soldiers. His father had served as a guardsman and his two older brothers both joined the Imperial Guard. Both of his brothers were slain in a battle shortly after joining. He wanted to be different when he got the news of his brothers, so he became a mercenary instead of a soldier. He doesn't talk much unless he is in a group of people he enjoys to be with.

Inventory: Flak Armor with helmet, lasgun, a small hand radio attached to his belt, a com link in his helmet, a small toolkit with the necessary tools to break down his weapons, backpack with survival gear and water, an autopistol, bandolier and belt with ammunition, a combat knife strapped to his belt, and a flashlight he keeps in the backpack.

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Offline The Nightwalker

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Re: 40K Zombie RP Sign Up (One Slot open) and Character Creation
« Reply #26 on: April 14, 2011, 07:35:31 PM »
Ofcourse you can, nice profile. Lots of possibilities from it.

Also just waiting on the final details of your guy's profiles, and for cakes on a plane to post his.

Edit: Ok I let Sanguinius, but I'd like it if the inquistador was unknown to you guys before the story starts. Itll be easier to make a good opening for you guys that way. If you really want to put it in your background just PM and we can work something out.
« Last Edit: April 15, 2011, 08:05:06 AM by The Nightwalker »

Offline Chie Satonaka

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Re: 40K Zombie RP Sign Up (Full) and Character Creation
« Reply #27 on: April 15, 2011, 10:47:00 AM »
All finished with mine.

@ Faitherun: I've already read through the Inquisitor rules on the GW website, but thanks for the link anyways.
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Offline Bassiecore

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Re: 40K Zombie RP Sign Up (Full) and Character Creation
« Reply #28 on: April 15, 2011, 01:49:07 PM »
Darn I have to rethink my opening, thanks Sanguinius :P. Also may i assume you mean ground vehicles when you say driving?

oops. sorry about that :( musta missed the bit when you said we didnt know him. I can change it if you like?

And yeah i meant ground vehicles :)

Offline The Nightwalker

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Re: 40K Zombie RP Sign Up (Full) and Character Creation
« Reply #29 on: April 15, 2011, 02:07:47 PM »
You don't have to, I found a way to do it. And it's not to terribly important. But it may be more interesting when it starts if your all clueless. Also the ground vehicles skill will probably pay off.

Offline faitherun (Fay-ith-er-run)

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Re: 40K Zombie RP Sign Up (Full) and Character Creation
« Reply #30 on: April 15, 2011, 02:16:37 PM »
Background and all is done for Faith.
So, what your saying is it's not your fault you look stupid by using words you don't get?
Flawless logic.

Offline The Nightwalker

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Re: 40K Zombie RP Sign Up (Full) and Character Creation
« Reply #31 on: April 15, 2011, 02:40:35 PM »
I saw. I sent a PM to snakes on a plane

Offline Cakes on a plane

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Re: 40K Zombie RP Sign Up (Full) and Character Creation
« Reply #32 on: April 15, 2011, 05:44:28 PM »
Sorry for the wait, i've been terrible for checking my updated box :P

Name: Crexx
Age: 60
Gender: Male
Homeworld: Sultan IV
Occupation: Underhive Scum (Ex-Guard Medicae)
Specialist Skills: Negotiation, Extensive anatomical knowledge of many species, "Alternitive" Medicae
General Skills: Incredible physical fitness and endurance as a result of chemical feeds and biomedical extensions
Misc: Is as physically fit as a 20 year old man as a result of biomedical enhancments in respect to speed and agility but in terms of strength Crexx is lacking and if taken by surprise up close he often finds himself defenceless...

Background: Maximus Crexx was the oldest son of one of the finest military families on the martial world of sultan IV. He took excellently to the profession of Medicae finding himself very interested in the intricate workings of the human body, he soon found himself in charge of his own medical team. He was seconded to The Sultan's own first brigade, the foremost Platoon in all of the Sultaners 1st regiment, the oldest regiment in the system. Only a few months before the Invasion of the Calceen scourge.

It was on this deployment that Crexx witnessed some of the msot horrific in juries in his career, regularly attempting to deal with wounds that were festering within seconds as a result of the calceen bio-toxins. It was aroudn thi time that Crexx began to research "alternative" Medicinal methods, including the use of cocktails of dangerous narcotics as treatments. After months of frontline research on the calceen invaders Crexx had devised a toxin that would atack their very DNA and destroy the scourge in minutes.

While preparing the toxin for weaponisation his field post lab was hammered by an enemy invasion and the toxin was released, the Calceen warriors at the outpost slaughtered the Sultan's but Crexx managed to fight them off long enough for the toxin to do it's deadly work, eating away corrosivley at the DNA strands fot he alien lifeforms. However the melting flesh of the aliens came into contact with Crex as he fell beneath the rapidly decomposing swarm and his skin was irrepairably scarred and melted to the bones of his face. He injected huge amounts of drugs into his system to cope witht he amount of pain coarsing through his body and as result destroyed manby of his bodie's natural systems including the ability to procude skin colouring pigment, turning his skin completely translucent over time giving hima  ghoulish appearance. Disfigured, disgraced and ashamed of his appearance, Crexx chose to fled to the underworld of Sultan where he spent to rest of the war  building a network of contacts and partnerships, securing himself the necessary modifications and treatments through favours and trades.

Forever remaining the individual even in his hive days, Crexx has lead a dangerous life, and will continue to live it for the rest of his now extended lifespan.


Inventory: Crexx wears dark cargo pants and combat boots under his Military grey trenchcoat. He carries a small autopistol in a thigh holster and is a average to good shooter. Around his torso he wears a webbing utility vest covered in injector capsules filled with various chemicals used to treat various battlefield ailments. These include a paralysing agent and a nerve capsule. All fo the capsules can be vaporised and weaponised but it is time consuming. Crexx has his body wrapped in bandages fomr the chest up to cover the horrific wounds on his face and head, he wears a pair of glare goggles over his eyes and covers his head in a beret of the same colour as his coat. Crexx has a 6" spike springloaded into a mechanism under his right wrist.

« Last Edit: April 15, 2011, 06:19:14 PM by Cakes on a plane »
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Offline The Nightwalker

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Re: 40K Zombie RP Sign Up (Full) and Character Creation
« Reply #33 on: April 15, 2011, 08:01:35 PM »
OK Ill have your guy's opening up by the end of the weekend. Good job by the way Cakes on a plane, the character is well worth the wait.

Offline faitherun (Fay-ith-er-run)

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Re: 40K Zombie RP Sign Up (Full) and Character Creation
« Reply #34 on: April 15, 2011, 10:23:46 PM »
I will be out of town at a conference until Tuesday. I will have my laptop, but updating may bit a tad difficult. Just an F.Y.I.
So, what your saying is it's not your fault you look stupid by using words you don't get?
Flawless logic.

Offline The Nightwalker

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Re: 40K Zombie RP Sign Up (Full) and Character Creation
« Reply #35 on: April 15, 2011, 10:31:47 PM »
No problem, if you update we move on. If you don't I'll wait for you. Either way I'll put the opening up.

Offline The Nightwalker

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Re: 40K Zombie RP Sign Up (Full) and Character Creation
« Reply #36 on: April 16, 2011, 05:29:43 PM »
game is up! ;D have fun.

Offline The Nightwalker

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Re: 40K Zombie RP Sign Up (Full) and Character Creation
« Reply #37 on: May 7, 2011, 06:30:28 PM »
cakes on a plane quit my game. And its so early Im going to let some one join up and take the spot. Just pretend you were there the whole time.

Offline The Nightwalker

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Re: 40K Zombie RP Sign Up (one slot) and Character Creation
« Reply #38 on: May 31, 2011, 09:45:49 AM »
Slot still open...

Name:
Age:
Gender:
Occupation: (Anything from being underhive scum, to a tech priest. Anything that the inquisitor thought could be useful.)
Specialist Skills: (1-3 skills that your character is best at. Like wielding a bolt pistol in each hand, or computer hacking.)
General Skills: (Any other skills you have. Moderate sword fighting skill, driving, or something of that sort.)
Misc: Anything you think we should know.
Background:
Inventory: (If you don't list it here you don't have it. Anything you want, just be reasonable. Small bolt weapons auto weapons, maybe a power sword thats all OK. Flak Armor, trench coats, stuff like thats OK to.)


Offline Mr Morty

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Re: 40K Zombie RP Sign Up (one slot) and Character Creation
« Reply #39 on: March 26, 2012, 07:46:13 AM »
Hi OP, if you need that final slot filling I'll join.
Cheers!  8)

 


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