I wanted to get in on the Death Guard Train. For those that are into ITC-format 40k, here's my contribution to powergaming.
++Death Guard CAD++
Sorcerer on Palanquin w/ Force Axe, ML 3, and Spell Familiar - 180 [Warlord]
16 Cultists of Nurgle - 106
16 Cultists of Nurgle - 106
Sicaran w/ Heavy Bolters and Dozer Blade - 160
5 Havocs, 4 Autocannons - 130
5 Havocs, 4 Autocannons - 130
Void Shield Generator - 100
++Death Guard Purge Detachment++
Sorcerer on Palanquin w/ Force Axe, ML 3, and Spell Familiar - 180
Mutilator of Nurgle - 61
Mutilator of Nurgle - 61
Mutilator of Nurgle - 61
Sicaran w/ Heavy Bolters and Dozer Blade - 160
5 Havocs, 4 Autocannons - 130
++Heralds Anarchic++
Herald on Disc w/ Exalted Locus of Conjuration - 95
Herald on Disc w/ Exalted Locus of Conjuration - 95
Herald on Disc w/ Exalted Locus of Conjuration - 95
Total: 1850
Mutilators are a mix of counter-assault, and objective-capping. Think Tyrant Guard in Lictorshame or so.
Heralds are a pseudo-Land Speeder, and roll on Tzeentch to fish for Boon of Flame or Prismatic Bolt; alternately, there's fishing on Divination for Misfortune, or Malefic for Dark Flame. Sorcerers do Shriek and Summon. Everything else shoots.
With the extra D6 Warp Charge, it's enough dice for all 3 Horrors to cast Flickerfire on 3 dice each, and the Sorcerers to cast Shriek on 2, or enough for both Sorcerers to summon on 5 each and have insurance against lost WC due to Perils.
When in doubt, bring more Dakka.