hello all,
I am making a list for a 1850pt tournament that is coming up. I think that it has a range of units to handle w/e it might come across.
HQ- Commander, Wargear: Fusion Blaster x2,, Iridium Battlesuit, Nuroweb System Jammer (had 3pts left over so i used them lol) = 142pts
(not going to live log but will deliver a punch to all MC and AV)
Cadre Fireblade 60pts (Warlord)
Elites- Crisis team x3, Wargear: TL Fusion Blaster x3, non TL Fusion Blaster x3 = 171pts
Riptide, Wargear: Ion Accelerator, TL SMS, Stimulant Injector, EWO = 225pts
Riptide, Wargear: Ion Accelerator, TL SMS, Stimulant Injector, EWO = 225pts
Troops- Fire Warrior Team x 12 = 108 pts
Fire Warrior Team x 12, shas'ui = 118pts
Fire Warrior Team x 12, shas'ui = 118pts
Fire Warrior Team x 7 = 72pts
Fast Attack- Pathfinder Team x 10 = 110pts
Pathfinder Team x 10 = 110pts
Pathfinder Team x 10 = 110pts
Heavy Support- Broadside Team x 2 Wargear: TL HY MP x2, TL SMS x2, EWO x2 = 140pts
Broadside team Wargear: TL HY MP, TL SMS, EWO = 70pts
Broadside team Wargear: TL HY MP, TL SMS, EWO = 70pts
Toatal = 1849pts
With the Commander and the Crisis suits that 8 melta shots, 3 at BS 5, 2 TL, and 3 non TL, all together i can count on at least 4 hitting which means death to all AV and/or a really hurt MC
3 full groups of pathfinders will help help them survive longer as well as assist with marker lights on 3 different targets per turn
Don't really need to explain the Riptides they do what they do
I split up the Broadsides to make placement easier and to help with firing at multiple targets with out having to lose the EWO
In the event of fliers i think the broadsides should be able to handle that with the 16 TL Str 7 shots and maybe some marker lights, i thought about dropping the EWO on some and adding a velocity tracker or 2 but it seemed like a waist of the pts that could go to more Fire Warriors.
So that's the list please comment with what you think should be changed or what you like!
[mod]please dont post individual item costs, thems the rules. - oink[/mod]