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Author Topic: Dismal Deathwath Outing AND Thoughts on New Orks from a Space Marine Perspective  (Read 5023 times)

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Offline Wyddr

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True. I just like the deepstrike and 18" range. Plus, 6d3 shots at s8 -3 d2 each, is pretty nice.

Bikes need to get close, or don't have as many shots. Although, they are probably a bit quicker, and the twin-bolters are a nightmare at short range.

From a Deathwatch perspective, the bikes get access to Special Issue Ammunition and the Inceptors don't. That kinda pushes it over the edge for me.

Assuming either of those units will work well at all against a horde army, of which I am not currently convinced.

Offline Lord of Winter and War

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True, but I was thinking of them for Anti-tank/heavy infantry, in which case you're probably not worried about what bolters they have. Anti-infantry is a lot easier to find. Aggressors for example, or a bunch of twin-assault cannon razorbacks, or just bolter fire.
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Offline Wyddr

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True, but I was thinking of them for Anti-tank/heavy infantry, in which case you're probably not worried about what bolters they have. Anti-infantry is a lot easier to find. Aggressors for example, or a bunch of twin-assault cannon razorbacks, or just bolter fire.

I can't remember the last time I had to shoot heavy infantry, but yeah.

Besides, Vengeance Bolts work just fine on most heavily armored, medium toughness targets.

The Inceptors *do* have weight of dice, though. The plasma option...eh, we're making a not-so-tough unit even *more* expensive? I'm dubious. 

Offline Lord of Winter and War

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They put out a lot of hurt though, you just gotta play them carefully, and choose the right targets. Deepstrike, and an 18" range helps with this. I've seen the plasma squad just obliterate tanks. 2d3 shots each can really add up. Especially with the deathwatch re-roll wounds, and a captain nearby.

If you can apply pressure with other units, and keep the inceptors back, they can live longer than one turn. If your whole army is in your deployment zone, and you drop the inceptors in, they will die the turn after they shoot.

The bolter versions I think are brilliant as well.

I think I'd always take these guys over hellblasters, just due to the mobility they have. They'll probably have the same number, or more shots than a hellblasters squad anyway.
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Offline Wyddr

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I think the main question there is how much pressure can be applied. Auto Bolt Rifles for sure, Aggressors. But you still need to get kinda close, and that means a turn of being shot up. That's rough.

Offline The GrimSqueaker

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Offline Wyddr

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The Ork Errata has something to say about Grot shields.
http://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/warhammer_40000_orks_en.pdf

...and we're right back to Grots being permanent bullet sponges. FFS.

Offline Lord of Winter and War

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Yep, it's going to be pretty obnoxious to fight. Just have to kill the Grots first, or hope your opponent fails their look out sir rolls.
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