500 Point Orks vs. Ad Mech, Behind Enemy Lines
This is the third battle of an escalation campaign put together by Wyddr for myself and Uncle Tungten. You can read more about the campaign here
.Ad Mech Forces
Tech Priest Dominus w/ Eradication Ray and Omnissian Axe (Warlord)
Tech Priest Enginseer w/ Laspistol, Omnissian Axe and Servo Arm.
5 Skitarri Rangers w/ 4 Galvanic Rifles & 1 Transuranic Arquebus
5 Skitarri Rangers w/ 3 Galvanic Rifles & 2 Arc Rifles
10 Skitarri Vanguard w/ 8 Radiation Carbines & 2 Plasma Calivers
10 Skitarri Vanguard w/ Radiation Carbines
5 Sicarian Infiltrators w/ Taser Goads and Flechette Blasters
Sydonian Dragoon w/ Taser Lance
2 Kastelan Robots w/ 3 Heavy Phosphor Blasters ea.
Onager Dunecrawler w/ Icarus ArrayOrks Forces
Warboss w/ Power Klaw, Sluggaa & Attack Squig (Warlord w/ Tenacious Survivor)
Weirdboy w/ Da Jump
11 Shoota Boys w/ Boss Nob w/ Power Klaw
30 Shoota Boys w/ Boss Nob w/ Power Klaw
20 Grots w/ Grot Blastas
12 Tankbustas w/ Rokkit Launchers
2 Trukks w/ Big Shootas
4 Kustom Mega KannonsMission
Since the Orks won the last battle, the Ad Mech must move the artifacts they have found back to their base in a hurried, unorganized manner.
Scenario: Spoils of War
Deployment: Vanguard StrikeDeployment
Ork DeploymentAd Mech Deployment
Uncle Tungsten wins the roll off to start placing the Tactical objectives (6 blue rimmed piles of gear made by my opponent). I try to place my objectives in areas that I can hold with my Kannons and would make Uncle Tungsten come toward me if he wants to claim them. I try to deploy aggressively so my trukks can move up the field and my kannons can provide cover fire much of the board. My grots end up being just space filler to prevent infiltrators from deep striking into the middle of my deployment zone. After finishing deployment Uncle Tungsten has forces near objective 1 and I have forces on objective 3 and 4. I finish deploying first and Uncle Tungsten fails to seize the initiative.Top of Turn 1
I draw my objectives, Domination, Secure Objective 6 and Defend Objective 3. One of my Kannons is on Objective 3 so I just have to survive one round of firing. I basically move my trukks up the board, keeping my tankbustas behind cover. In the shooting phase my tankbustas and 2 kannons manage to kill the Dragoon for first blood. Another kannon takes 2 wounds off a Kastelon Robot. Some potshots also kill 2 rangers.
Score: Orks 1 to Ad Mech 0
Image Blurry due to rumble of engines and blasts from kannonsThe Skitarri viewBottom of Turn 1
Uncle Tungsten draws Secure Objective 1 and Defend Objectives 2 & 3. That's one sure VP at the end of the turn. During movement the Ad Mech spread out to insulate against Da Jump. The wounded rangers pull back and the Infiltrators show up to threaten my grots and 2 kannons. In the shooting phase the Infiltrators make mushroom soup out of the gretchin, the only unit within range of their guns. His other units strip a wound or two off of a trukk and a kannon but not much else.
Score: Orks 1 to Ad Mech 1
Infiltrators doing their thing.Top of Turn 2
No new cards to draw so I use my movement phase to advance my Boyz trukk up the board and move the tankbustas up behind it, stopping near objective 6 to claim that VP. In the psychic phase I jump the shoota boyz out by objective 3 to threaten the Ad Mech defensive bubble. Uncle Tungsten uses a stratagem to shoot his vanguard like it was the shooting phase at my boyz and I only lose 5.
Then the fun starts for me. In the shooting phase my boyz knock out half his vanguard. The kannons take out 2 infiltrators and knocja hit point off a kastelon robot. The tankbustas dakka, dakka, dakka up and get 10 hits on the dunecrawler, which makes 7 saves. One more failed save and it would have died. I manage to make my charge and take out his vanguard but can't quite consolidate into more of his units. Those Ad Mech are pretty kunning. At the end of the turn I score 1 VP for securing objective 6 and 2 VP for defending objective 3.
Score: Orks 4 to Ad Mech 1
Wierdboy says "Da Jump," and Da Boyz say "WAAAGH!"No more vanguard.Bottom of Turn 2
Uncle Tungsten draws a new card, gain a VP when you destroy a vehicle. Now things really start happening. The Ad Mech make minor positioning moves in the movement phase to better take advantage during the shooting phase. They also heal the Dunecrawler back up to 7 wounds, practically negating what the tankbustas did to it.
In the shooting phase the infiltrators do some damage to the closest Kannon. The kastelon robots pour fire into the Boyz, wiping out all but 6 of them. The Dunecrawler and the remaining rangers and infiltrators destroy 1 trukk (gaining a VP) and all but 1 wound off the tankbustas trukk (thanks to one good ramshackle rule).
In the fight phase the Infiltrators charge a Kannon and the Dunecrawler and Enginseer charge the surviving Boyz. The Infiltrators lose 2 infiltrators to lucky overwatch shots. The remaining infiltrator destroys the kannon and consolidates into the other kannon. I use 2 of my CP to interrupt and fight with my Boyz, consolidating them into the Kastelon Robots. That fight produces no casualties and I use 2 more CP to pass the Boyz morale test.
Score: Orks 4 to Ad Mech 2
End of Ork Turn 2Da Boss is out in the openGrots about to charge next turn?
Unfortunately the store had to close and we could not continue the battle. They offered to let us leave our armies there and return the next day but neither I or Uncle Tungsten could do that. Since this was a campaign battle we weren't exactly sure what to do but figured we should just call it the end of the game.Final Score
Ad Mech 2Campaing Score
Ad Mech 0Post Mortem
First, we got off to a later start than we hoped, I got tied up at work and arrived late. We also realized that we spent to much time picking terrain and deploying, something we both need to work on.
If we were able to continue, I think I was in a good place. One group of boyz had tied up his heavy units. The War boss and the other boyz would have moved against a group his rangers and his remaining vanguard, possibly tying them up too. The tankbustas would have been denied vehicle targets but were still at full strength.
That said, the Tankbustas with the Dakka, Dakka, Dakka stratagem are just awesome. It's like Orks can actually shoot. The kannons were very versatile again. Not much more to say since the game was cut short.
All in all, it was another fun game despite having to cut it short. Uncle Tungsten continues to make a worthy opponent and I look forward to our next battle. Thanks for reading and thanks again to my opponent.