Before I start the report, The rules for this campaign are: This takes place during Armaggeddon, and that the Dark Eldar are capitalizing on this by attacking a cluster of planets that has a lot of dark matter, held solely by the black templars. Due to Armaggeddon, the BTs only get 3 High Marshals throughout the campaign. The Dark Eldar only get (obviously) 1 Archon, and (he demanded I "Balance it out") only 1 Raider. (The reason it's not in this fight is because it went boom already.) I fulfilled the Minimum requirements on the chart and had about half as many points as he did (he was ambushing me). The road I the DE force is travelling on is through a forest, so if you were in the forest you always had to roll to see with the normal rules, except that the score was multiplied by 4. And you also got a 5+ cover save in the forest.
Army Lists-
Black Templars
-Force Commander
-Emperor's Champion
-2 Regular Squads of 5, 1 Missle Launcher in each
-1 unit of 10 Terminators
-Dreadnought with Missle Launcher and Assault Cannon
Dark Eldar
-Archon w/shadow field, agoniser, splinter pistol, combat drugs, trophy rack, gruesome talismans, haywire grenades
-1 unit of 10 Warriors
-1 unit of 10 Warriors w/2 Splinter Cannons
Turn 1- Black Templars
He kills 5 Warriors in one of my squads and 2 from another. His forces remain stationary, well out of assault range.
Turn 1- Dark Eldar
The Blood Archon promptly orders all his forces into the cover of the forest on opposite sides of the road, the less damaged squad accompaning him to prevent firing at him. With all weapons out of range the turn was over.
Turn 2-Black Templars
Again his forces remained stationary, and he unloaded all he had. Lucky for me he had bad "to see" (TS) rolls so I only lost 2 men.
Turn 2-Dark Eldar
My forces did exceptionally well with their Difficult Terrain tests, all 3 units got 6s, then all got 4s for FoF.
Turn 3-Black Templars
He nailed the weaker of my squads, knocking it down to three men, but failed to kill any from the other squad.
Turn 3-Dark Eldar
I decided to move the weaker warrior unit back to prevent losing it. They got out of range of his guns, but my Archon and other warrior squad had bad rolls for everything.
Turn 4-Black Templars
He moved all his forces toward my Archon, unloading his weapons as he went, destroying the entire unit of Warriors around the Archon, but failed to get through the shadow field.
Turn 4-Dark Eldar
The Archon could not outrun the entire force even though he was about 18 inches from the escape edge, so he charged into close combat. He promptly killed 4 Terminators in one set of attacks.
Turn 5-Black Templars
His Emperor's Champion, Force Commander, Dreadnought, and his Terminators simultaneously charged my Archon while his other troops moved closer to the combat. During this combat, the Archon's shadow field held and he killed 4 more Terminators, but the Black Templar special rules prevent them from falling back.
Turn 5-Dark Eldar
The surviving Warriors fled closer to my board edge, while the Archon's field still held, he took out the remaining terminators and took a wound from the Emperor's Champion.
Turn 6-Black Templars
He moved his troops closer to the combat, and the Archon only managed to kill the Emperor's Champion.
Turn 6-Dark Eldar
Warriors stay stationary. The Archon Kills the Force Commander.
Turn 7 (yes we did roll a 5)-Black Templars
His regular troops reached the combatants, and the Dreadnought was Immobilised. The shadow field still held.
Turn 7-Dark Eldar
The Archon got lucky with the Haywire Grenades and blew the Dreadnought skyhigh.
At this point the game ended.
P.S.- Wasp 58, if u ever read this tell me this is not the coolest thing you've ever seen an archon do?
Comments on what I could have done with the Warriors not to get them killed? I figured I was down for the count when I charged the Terminators. That I lived was all luck.