Alright, I just got back from Games Workshop a few hours ago, and needless to say, it was a blast! Had a lot of fun, played a game, watched a few more. There were a couple of kids I wished would die, but...let's not go there. Anyways, in a complete rip-off of Ailaros' reports, I've decided to post mine.
My opponent went Chaos, ready to fight the pawns of the false Emperor.
It was a 1500 point game, played on a 4' x 4' table (The others were taken). Below is my list.
Doctrines:Storm Troopers
Iron Discipline
Close Order Drill
Veterans
HQJr. Officer w/ HI,PW,ID
Commissar w/ PW
Veteran w/ Standard
2 Plasma Guns
Elites2x Veterans
10 Veterans w/ 3 Meltaguns, Power Fist
10 Storm Troopers w/ Meltagun, Plasma Gun, Infiltrate
TroopsInfantry Platoon
Jr. Officer w/ PW, ID
2 Plasma Guns
4x Infantry Squads
10 Guardsmen w/ Flamer, Heavy Bolter
Armored Fist
10 Guardsmen w/ flamer
Chimera w/ Multi-laser, Heavy Bolter
Heavy Support2x Leman Russ, each with Lascannon, Heavy Bolter Sponsons
Basilisk w/ Indirect Fire.
I didn't bother to remember my opponent's Army List, but I knew it was nasty. He told me he was experimenting with something, and wondered if it was going to work or not. THIS SCARED ME TO NO END.
1 Super Chaos Lord
3 Obliterators
5 Screamers (STINGRAYS! RUN STEVE IRWIN!)
10 Thousands Son's
20 Chaos Marines w/ miscellaneous scary weapons. (I think there was a Kai gun in there somewhere.)
A Rhino (Which was named 'The Love Bug')
1 Defiler (Which we've cutely named Charlotte, cause it's a spider)
Start upAlright, we decided on person with the most crap at the end of 6 turns wins. I luckily got to go first.
I set up men as you can see in the picture. I hid the Basilisk (The Baker) behind the little forest and infiltrated both my Veterans and Storm Troopers real close. He placed some men and his Lord in the Rhino, and his Obliterators and Screamers were in reserve.
Turn 1I had forgotten to take a picture right at the end of my turn, but I moved my Veteran squad up towards the Defiler, fired off 3 Meltaguns at 6 inches away. The stupid stupid Warp flame thingy took three models, but all three shots hit, naturally destroying the Defiler. Next, I fired both my Leman Russes and the Basilisk at the Thousand Son's squad. I don't remember the specifics, but on hit directly, one scattered a negligible distance, and one scattered way off into another squad on the far left. I ended up killing 6 Thousands Sons (Damn Cover save) and 2 Regular Chaos Marines. I opened fire with several Lasguns with my Vets in the middle, and wounded one TS.
Chao's Turn. He moved his Thousands Sons, and Marines forwards. He also ran the Rhino the full 12 inches and spewed them out in front of my Veterans. They took Bolter fire from both the Thousands Son's, the Marines from the Rhino, and his Chaos Lord. Four fail their cover saves, and rest flee.
Turn 2I start off the turn by regrouping my Veterans. Unfortunately I had forgotten about my other Vet Squad and left them up on the hill in the far left. Anyways, I opened fired with my three ordinance vehicles on the Rhino squad. Some scattered, but in the end I killed a few. I opened fire with my Storm Trooper's Hellguns and Special Weapons, also killing a few. In the end, I wasted the group down to the Chaos Lord.
He responded to my vehicle whoring by deep striking his Obliterators to the edge of the forest. Nicely scattering a little over an inch in front of my left Leman Russ. The damn thing never stood a chance. The turret was taken by an Obliterator as a trophy. He also moved his Rhino DIRECTLY in front of my Leman Russ, simply to piss me off for the next turn (It was useless anyways). He moved TS forward, and shot at my ST, killing 2 of them. Then, my Storm Troopers were assaulted and brutally massacred. Four were slaughtered by the Lord's Lightning claws, and two were killed by the regular troops. They tried to flee but were ultimately cut down.
Turn 3The first thing I did was move my one squad into the forest, and my HQ to the left. My Basilisk was sent to move the hell away from the Obliterators. I moved my Veterans squads down south, both towards the Obliterators. I also moved my platoon HQ as well. On the right side I moved my Armored Fist squad up the Hill and dumped out my men.
I opened fire on the Thousands sons with my Basilisk, scattered six inches WAAAAY off. I opened fire the Rhino with my Leman Russ and at BEST got an immobilized roll. I got one glancing and a penetrating. Sucked balls. I opened fire with both Chimera weapons, 17 lasgun shots, and a flamer. I managed to roast one of them. I then opened fire on the Obliterators the 3 Infantry Squads, 3 meltaguns, several las pistols, and 2 Plasma guns. He made a LOT of invulnerable saves, and a LOT MORE armor saves, but still lost one Obliterator, and other wounded.
I decided it was best to finish off the Obliterators and blindly charged forward. My Jr. Officer and his command Squad began to slash with their bayonets. Luckily, I got a wound on a Power Sword, he fails his Invulnerable saves. In my Vet Squad, I attacked with my regular men. Scoring one wound when he fail and armor save. I Finished the thing off with two Power fist hits at the cost of 1 casualty.
There it is men! The Glorious ASS HAT! We must retake it, in the name of the Emperor!
Men, SHIELD ME WITH YOUR BODIES!
Mr. Chaos begins by moving his TS forwards. Along with the Squad on his left. The Screamers failed to show up.
He got off a few shots with his Thousands Sons, but to little effect.
On the Right, he Slaughtered my Armored Fist squad, which proved to be an ineffective speed bump, and slammed into my Infantry Squad.
Turned 4I moved my HQ moved forward towards the Close Combat, along with most of my other men. I opened up with the Basilisk on the TS and outright Slaughtered them. I opened fire with the Leman Russ on the Rhino, both Heavy Bolters and Lascannons failed to do jack amphetamine parrot. Frustrated, I fired 3 Meltas at it. finally it goes down.
In the Assualt phase, my opponent rolled so badly one of the Redshirts who watched even laughed about it. The lightning claws scored 3, but rolled all ones to wounds. That was shocking enough, he then re-rolled due to Special rules, but only achieved in killing ONE model. The other units didn't do jack! I tried to attack back, but he made his armor saves. I luckily passed my Leadership tests because my officer was just in range for the Ld. 10 roll.
Finally in turn 4, his screamers made it. They wasted the Leman Russ' piss poor rear armor with ease. In Close Combat, he wastes five Guardsmen. I made no wounds, but beyond all logic my Guardsmen stood stood their ground. Actually, the lack of logic was probably why my Guardsmen stayed.
Turn 5I began my turn by moving my men forward towards the Stingrays. I fired directly on the screamers with my Basilisk - I even wanted it to scatter on my own men!- but got a direct hit, wasting all of them.
In Close Combat, my Guardsmen were finally slaughtered to the man. He consolidated forwards towards the Basilisk. Wanting to Avenge the death of Stingrays.
FORWARDS BROTHERS, PUNCH THE BASILISK WITH YOUR FISTS!
I amphetamine parrot you not, it worked. 2 Melta bombs at best got an immobilized and a weapon destroyed. My opponent even gave up trying to kill it otherwise, but I reminded him that it was AV10. With better to do, his Chaos Marines began to punch the vehicle with their fists. He scored one glancing hit and rolled a 5. Since the vehicle was opened top, it died.
Somehow, we couldn't help but cheer with laughter after that part.
Turn 6I began my turn by looping my HQ around the wreckage and charging the enemy Marines. We struck simultaneously. He failed to wound a single model, while I took out 2.
He passed his Leadership test and piled in. On his turn, he slaughtered ALL of my men, but not before I was able to take one more down with me.
Turn 7We proceeded into turn 7 because we had simply forgotten what turn we were on. We were distracted around turn 3 or 4 and simply forgot what turn we came back to. Anyways, we played another turn thinking it was turn 6 and not 7.
Anyhow, I swung my Veteran squad around the Basilisk, intent on finishing the damn thing off.
I managed to kill two model w/ my Power Fist while he killed one. The Chaos Lord was just out of Combat, but piled in he passed his moral test.
Not surprisingly, he wasted the three models around my Sergeant. Afterwards, he took two swings at the Chaos Lord, landing two hits, and two wounds.
FINAL RESULTSI took one final picture of the battlefield before we began to clean up and free up the table.
In the end, I wiped out his entire army, short of his Chaos Lord, at the expense of my men. Only 37 men and one Chimera lived through the entire ordeal. I lost both my tanks, my Basilisk, and accidentally immobilized the Chimera trying to move it off the hill.
We didn't need to check victory points to see who won, but I counted how many 'victory points' I had left using my survivors. In the end, I had 433 points left. I assume the Chaos Lord was around 200 hundred, so for the record I simply won by 300 victory points; netting me a Solid Victory.
I'm gonna say I think I did a fairly good job. My Veterans were able to quickly subdue his artillery and prevent the thing from harming my men. I also rolled extremely well too. I hit at least half the time with the Ordinance weapons, while scattering no more then 2 inches most of the time.
I funny thing about this was my friend gave me this gold colored carp thingy on the way over here. Every time I had to roll, I shook it with my other hand, did a fake/retarded chant and rolled. It worked real well too. The Guys at the store loved it. We call it the 'Wisdom Carp.'
Heroe of the Game: Far right Infantry Squad. They held on for three Combat rounds (1 and a half turns) against a Chaos Lord, and 8 Space Marines. Despite an open exit right behind them, they decided to hold their ground. Whether it was to allow their comrades to get into position, or out of sheer stupidity. They're fought to their dying breaths.
MVP: I don't know who exactly to give it to, so I'm going to give it to my Veteran squad on the far left. It was able to silence the enemy artillery, invaluable in combat.