okay I'm making some changes to mine:)
my assassin:
0-1 Assassin
WS BS S T A W I Ld SV
4 4 3 3 2 2 6 10 3+
1 per squad
Base Cost-50
Armament options
1.) Sniper-
+1 BS
-3 init
Weapons: Eviscerator-
S AP Type range
X 1 Assault 2 36"
this weapon always wounds on a 2+, and model killed by it will explode(blast template) with a strength equal to the model's tougness and an AP equal to the model's save. Any models killed by this blast will also explode as deatailed. This effect spreads to any model touched.
Counts as S7 against vehicles. Can not make penetrating hits, and all damage on the damage table for vehicles is D6-1 to a minimum of 1.
+28 points
2.) CC aspect-
+4 WS
- 4 BS
no save vs ranged
3+ invulnerable in CC
12" charge
+1 attack
+2 init
May be upgraded to have a 4+ save against ranged attacks for +10 points
Weapons: Harlequin's Kiss. Power Weapon, plasma grenades
+35 points
Independent Character:
you know the deal
Hated:
The eldar hate this aspect of who they are. They will not tolerate having it near them. As such, this model may not enter within 7" of any friendly Eldar model. If forced to due to close combat or any other reason, the aforementioned friendly models will OPEN FIRE on it, ignoreing all rules. They will NOT shoot enemy models, and if they are in combat, ignore this rule, as their loathing is overshadowed by a need to concentrate on the battle at hand.
Fearless:
Though their craftworld hates them, these eldar fearlessly defend it at all times. they never take any morale checks at any time, and may not be affected by psychic powers that use Leadership.
I forgot completely about the fearless rule! i knew something was missing! anyway I've made a few alterations to it... tell me what you think
ignore the last part of the eviscerator gun rules (explosions keep moving) fun as that would be(don't tell me it wouldn't be) it'd be impossible to manage, but the S7 vs vehicles stays!