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Topic:
Tactics without DJ:s
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Topic: Tactics without DJ:s (Read 658 times)
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Farseer Tartéic
Newest
Posts: 2
Art of slaying is art of Harlequins...
Tactics without DJ:s
«
on:
January 2, 2004, 04:24:41 AM »
I personally don't like Death Jesters for some unknown reason so I need advice for an army not using them. With what to knock down enemy tanks or tough targets? Or should I still take DJ:s anyway?
«
Last Edit: January 2, 2004, 04:26:02 AM by Farseer Tartéic
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Farseer Tartéic
Newest
Posts: 2
Art of slaying is art of Harlequins...
Re: Tactics without DJ:s
«
Reply #1 on:
January 2, 2004, 05:03:42 AM »
Oh, and here's my 1000p list. Advice are wellcome!
HQ:
Shadowseer...114p
-2 shuriken pistols
-powerblades
-D-field
-hallucinogen grenades
ELITES:
Solitaire...164p
-2 shuriken pistols
-powerblades
-D-field
-dread mask
-hallucinogen grenades
TROUPES:
6 Harlequin Troupe...185p
-tanglefoot grenades
-1 power weapon & shuriken pistol
-1 kiss & shuriken pistol
6 Mime Troupe...194p
-Hallucinogen grenades
-1 kiss & shuriken pistol
-1 power weapon & shuriken pistol
-1 power weapon & neuro disruptor
FAST ATTACK:
3 Harlequin Jetbikes...140p
-1 fusion gun
-2 t-l shuriken catapults
-3 ccw:s
HEAVY SUPPORT:
Wraithlord...125p
-D-cannon
-1 flamer & 1 shuriken catapult
Venom...75p
-fusion gun
-holo-field
total: 997p and 19 models
My plan is:
I put the troupe and solitaire into venom and cruise near to enemy. After that venom goes tankhunting or waits the troupe until end of melee. Mimes infiltrate if allowed or move the extra 6" if not allowed taking some cover. Shadowseer goes with them. Wraithlord attracts fire and shoots at tough targets or enemy tanks. Jetbikes cut enemy battle line to half to prevent enemy firing my troupes after melee.
So comment that as well if you find anything that looks bad...
Thanks
«
Last Edit: January 2, 2004, 12:41:39 PM by Farseer Tartéic
»
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Dark Flame
I messed with the wrong farseers AGAIN, yet somehow became an unactive Mod
Ancient
Senior Member
Posts: 2657
Re: Tactics without DJ:s
«
Reply #2 on:
January 2, 2004, 03:25:33 PM »
IMO, Jetbikes are way to expensive in such low points. I would ditch them, and get 4 more Mimes, and then give Haywire Grenades to both the Mimes and Troupers, to deal with tanks.
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Flash_hound
Senior Member
Posts: 2311
Country:
Re: Tactics without DJ:s
«
Reply #3 on:
January 2, 2004, 07:53:03 PM »
Welcome to EO/40k.ca
I suggest that you drop the bikes. Then get those haywire grenades. Also maybe purchase more troupes or mimes. So basically I agree with DFS
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Farseer Tartéic
Newest
Posts: 2
Art of slaying is art of Harlequins...
Re: Tactics without DJ:s
«
Reply #4 on:
January 3, 2004, 05:10:26 AM »
If I drop Jetbikes then 1 problem rises up. After combat I either advance and then my troupes get shot down or I consolidate and get shot at again. I use bikes, because with these I can screen my attack zone from other enemy fire and save my troupes for next melee. So if I drop them I have to make totally new game plan. And I can't waste 1 troupe to kill enemy tanks. my melee force becomes then too small...
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