Hi Folks,
I'm wanting to go to a tournament in 5 weeks. I haven't played in a "Serious" tournament before, just some small time stuff at my local GW. It was well before our current codex, I think it was early 6th edition. I play competitively with my buddies, but we're completely Kosher with proxying things, primered / unpainted models, that sort of thing. So my selection for making a tournament friendly list is limited to what I've got ready to go, and things I can get ready in the meanwhile.
So that said, here's the list I've put together. The plan is to have a fully mobile force, grinding forwards 6" a turn. The infantry platoon is, sadly, a straight-up meat shield for the tanks, to ensure they have a cover save. I don't know what kind of terrain I'll be playing on. Sadly, that means I'll be binning models as fast as I can grab them, to the tune of about 250 points worth of infantry, in all likelihood.
Here goes!
1850 - Astra Militarum - I prefer all my enemies... to die!200 - Company Command Squad: Astropath, Power Fist, Shotgun,
Kurov's Aquila, Vox, 2x Meltagun, Flamer
65 - Chimera: Multi-Laser, Heavy Flamer
25 - Ministorum Priest:
Joins Conscripts111 - Veterans: Boltgun, Vox, 2x Meltagun, Plasma Gun, Autocannon
65 - Chimera: Multi-Laser, Heavy Bolter
111 - Veterans: Boltgun, Vox, 2x Meltagun, Plasma Gun, Autocannon
65 - Chimera: Multi-Laser, Heavy Bolter
31 - Platoon Command Squad: Boltgun
Rides in Vendetta, late game obj grabber. Lieutennant Dan always survives the crash, then eats 8-14 wounds, every game. 61 - Infantry Squad: Boltgun, Melta Bombs, Grenade Launcher
61 - Infantry Squad: Boltgun, Melta Bombs, Grenade Launcher
60 - Conscripts [20]:
105 - Militarum Tempestus Scions [5]: Power Axe, 2x Meltagun
100 - Militarum Tempestus Scions [5]: 2x Plasma Gun
170 - Vendetta: 3x Twin-Linked Lascannon
145 - Devildog: Melta Cannon, Multi Melta
105 - Scout Sentinel Squadron [3]: 3x Multi-Laser
175 - Leman Russ Vanquisher: Lascannon, 2x Plasma Cannon
195 - Leman Russ Executioner: Lascannon, 2x Plasma Cannon
Items of Flexibility:I like to keep the Vets flexible, since they can only fire 2 weapons from the hatch. At long range, Plasma + BG / AC. Short range, meltas for vehicles, Plasma/Melta for tough stuff. The weapons are flexible, but I don't have the time to add Carapace Armour, cloaks, that sort of thing.
I'm considering swapping the Priest for a Commie with Power Axe. Reason being that the Commie's Ld is 2 points higher than a Priest, so would make issuing orders to them much more reliable. They may have poor BS, but 20 Conscripts with 3 shots each, rerolling 1's to hit and wound do a pretty good chunk of damage. Being more reliably able to issue a "shoot and run" order is good to increase their mobility late game, if they aren't tied up with something.
For some reason, my CCS always winds up in an assault. Always. I have a PF / Shotgun Sergeant model, so I was like, "What the hell, I'll make him a Colonel." That's flexible though, I'd look at a Power Axe instead if 10 points was awesome elsewhere.
Really, I'd listen to weapon load out arguments for any infantry. The Scions will be pretty fixed though. Old Kasrkin models are a be-atch to convert.
The Chimera are fixed load outs, as are the Sentinels and the Vendetta. The First Russ is fixed, but the second could be a Demolisher, Executioner, or Punisher, with any extra guns. The Devildog is flexible, currently a Banewolf but I think I'm going to change that up.
I also have the bits to make a reasonable Hydra. I have an Aegis with Quad, but don't have the hard copy to use it at the tournament, just the 6th Ed book. Not that I'd want to use either, really, given the build.
The name of the game is to keep the CCS central, to allow Kurov's Aquila to provide it's bonus to hit and wound to as many units as possible. March up the centre of the field, try to secure that centre, and then blast away until I'm wiped from the board.
I have no solutions to Mega-Death Stars. I have no additional codices to draw allies from. I've got a bucket-load of dice and a shirtful of guts, and by the Emperor's Grace I shall play people that will utterly destroy me, but I'll do it on my feet, Dammit!