Hey all,
I have been playing around with the guard codex for awhile now trying to think of what I would like to take to a GT.
Doctrine
Carapace
Grenadiers
Drop Troops
Jungle Fighters/Light Infantry
Last spot MTY
HQ Pending
Jo
Gear Pending/short on points IE 20 points
Inquisitor Lord Ash 143
Psycannon, Targeter, Termy Amour, Psychic Hood, Null Rod, Melta Bombs.
Retinue 147
2x Familiars, 1x Hierpphant, 3x Acolyte-Auspex 1, 2x sage, 1x Mystic, 3x warrior- Gun Ser-3x heavy Bolter's.
Elites 260
Hardened Veterans 165
3x Melta Guns
Vet Serg, Power fist, Las pistol, Trade Mark item.
Carapace armour/Drop troops/Infiltrate
Assassin-Evasor 95
TROOPS 842
Grenadiers 120
2x special weapon, flamers or plasma guns
Chimera 93
H-bolter,H-Bolter, X-armour, Smoke
Grenadiers 120
2x Specail weapons, flamers or plasma guns
Chimera 93
H-bolter,H-Bolter, X-armour, Smoke
Inquisitorial Stormtroopers 150
2x plasma Guns
Vet, plasm pistol, Melta Bombs,
Rhino, x-armour,smoke 58
Inquisitorial Stormtroopers 150
2x plasma Guns
Vet, Plasma pistol, Melta Bombs
Rhino, x-armour, smoke 58
FAST ATTACK 48
Sentinel, Heavy Flamer, x-armour, Smoke, 48
HEAVY SUPPORT 250
Basilisk 125
Indirect Fire
Basilisk 125
Indirect Fire
Change will come with what I have to work with, plus the knowledge from all of you guys. Lot of things that I can do to this unit and might just end up doing before its all said and done.
HQ, I would like to keep the jo to a limited role for the fluff part of the army list. He was more less given some gear and his squad and informed he was to do as the lord request per the senior officer.
Lord, I am still on a toss up being that his gear is not set in stone. Himself and his ret are also the main part of this armies fluff. His fluff is anti psychic and will have a full write up on that.
Change out would be just the weapon to a Incinerator. Then the three Servitors would revert back to vets with flamer's. I would then arm the Acolytes with bolter's for rapid fire str to the first round of fire from the chimera unload. Four flamer temps and three rapid fire bolter's plus the other las pistols from the ret.
ELITES
Vet unit will either infiltrate and or drop down for some rear end action. If the mission does not allow either, they will have some back up in the form of the Evasor.
Evasor- Depending on the army I face, he will have two roles. He will either be back up for foot slogging troops, or he will be looking for toughness 6 plus mobs. If nothing else, will be on the hunt for fast moving hth units or tank hunting with melta bombs.
Callidus is nice and all and I love everything she has to offer. It just sick when your Evasor goes on the rampage and kills three wraithlords and then finish off a units of guard with hq and onto a units of wraithguard, which he managed to kill off as well. Then again that Callidus does have a lot to offer and most people seeing a Deamonhunter ally will be thinking Callidus is in the waiting. Mind set would help my army come across little better as warmly, go figure....
TROOPS
Storm troopers mostly for rushing the other army and rapid firing into units that give me hell. Back up will either be hth, ie weak armies or tank killing with melta bombs/krak.
Grenadiers will be looking for flame action in the chim or if foot sloggin plasma killing/take and hold ground.
FAST ATTACK
I would like to have more of these in my army, just points don't let me. Lone Sent with a flamer, yes I know I should have a multi laser and if I rework the list, I will have it. This guys main role will be to tie up assault units IE str 3, or take and hold ground. If needed pop out and flame something that he is near.
HEAVY SUPPORT
2x Basilisk. Main concern is units behind terrain attacking me. If I can not get to them in time, I am going to need a fall back plan. These guys will either be dropping the pie's around or looking to kill some tanks that are good size. Oh ya, does anybody know the living metal rule for the monos vs ordnance. Do I still get the 2d6 or is it removed, because all the information that I have read talks about xtra str attacks. From my understand its str plus one dice. Does this differ with Ordnance being its not a matter of xtra str damage.
If I do change all this out, here is a quick run down of what I might look at.
HQ
Jo plus gear
Lord,, change to the incinerator drop the targeter.
ret with servitors reverting to vets with flammer, acolyte would have bolter's, maybe more on them if points permit. Being that the lord has termy armour, would I drop two from my ret to allow him to ride in the chimera?
ELITES,,, keep as is
Troops,
Inquis units Might change out plasma to melta guns
Grenadiers would have to huff it, IE drop the chimera from both
FAST ATTACK
Lone Sent might be upgrade to a lascannon or multi laser unless you guys think the flamer fits his lot in life.
HEAVY SUPPORT
One basilisk
One, either Battle tank or Demolisher for rushing forward.
Give me a run down on what you all think. I really want to have this army as a fluff army and not really looking to have it any other way. I could go ebil, but that would be ebil and I like to have a great comp score and sport score over all.