If any of you know the rules for Inquisitor Familiars (in 40k), I think most of you will notice the huge differences between them and the BENATHAI familiars. Rasmus, you were on the right track, but I would HIGHLY suggest that you take a look at these rules, they are much more solid than your own, no offense (just trying to help).
Can you give me a quick rundown of the mechanics? How do they work in Inquisitor? (no stats or breach of copyright, but just a general rundown, you can PM me the gist of it at least. Thank you).
Also, why did you include the Venom as both a Transport and Fast Attack? That would be a whopping 85 point FA choice, which is one of the reasons everyone agrees that it should be taken out of Heavy Support. Perhaps just make it a Transport option to every unit you want to have the capability to take it, like in normal armeis.
Because it seems strange to buy to Venoms, one for your Solitaire and one for your Troupe... This way you can get one as a FA, and use it as a taxi.
Also, I love the Masque idea, good thinking!
Not my idea, but actually in GWs first list, but somehow didn't make it to the CJ one.
I would also like to see some fluff for the Spiritwalker, and such as why you MUST take a Shadowseer to use it (but then again you'd have to be a fool not to take one... they're so cool).
Fluff and graphics would be added prior to submission when all the mechanical and mathmatical things are sorted out. Thank you for pointing it out though.
One possible oversight was the Flight Belt. Do you still want Harlequins crashing on a '1' in DT? I know the Flip Belt rules state otherwise, but it can get mighty confusing when you have a unit's rules contradicting each other.
I will put something like that in on the Flight belt. Thank you for bringing it to my attention. Come to think of it; I never rolled a 1 when Deepstriking with these guys...
And might I suggest for the Warlocks;
A - make them a retinue for the Shadowseer himself (and the idea of letting them being mounted on Harlequin Jetbikes is wicked if I must say so myself, think about it)
B - Make them 1-3 and let them detach into Harlequin squads, using the psyhic powers to enhance the unit in the same way as CWE.
My original placement for the Warlocks were like that, but it proved to be a poor Elite-choice that way, and also seemed overpowering. This way they are a hard-hitting unit on their own, and a good Elite-choice. If they join forces with the SS they are even harder, of course.
I tried making some rules for Avatars and Warlocks in squads but it got overly complicated and overly powerful as well.
Does that mean that you can potentially have 2 power weapons and two kisses in the same squad? Same goes for the pistols. I'm guessing it should be like the normal troupe (2 in total, not 2 of each), but I could be wrong.
Of course you are not wrong. i will make sure the wording is corrected fast enough. Thank you for bringing it to my attention.