Here's a little list I have fiddling around with for the past couple of days. I need some help trimming down this list of all the extras that might not be needed. If you have any suggestions on how I could make it better, by all means please do!
HQ
Hive Tyrant 173 pts
- Winged, Flesh Hooks Toxin Sacs, Toxic Miasma
- 2x Scything Talons, Warp Blast
Broodlord and Retinue 213 pts
- BL: Extended Carapace, Toxin Sacs, Flesh Hooks
- Retinue (6 GSs): Extended Carapace
Elite
4 Warriors 140 pts
- Extended Carapace, Leaping
- Scything Talons, Rending Claws
4 Warriors 140 pts
- Extended Carapace, Leaping
- Scything Talons, Rending Claws
Troops
21 Gaunts 126 pts
- Fleshborers
21 Gaunts 126 pts
- Fleshborers
12 Genestealers 240 pts
- Extended Carapace
16 Hormagaunts 176 pts
- Adrenal Gland (I)
16 Hormagaunts 176 pts
- Adrenal Gland (I)
8 Ripper Swarms 112 pts
- Leaping
Heavy Support
2 Zoanthropes 100 pts
- Synapse, Catalyst
Carnifex 128 pts
- Enhanced Senses, Reinforced Chitin
- 2x Twin-linked Devorers
Grand Total: 1850 pts
This is by no means a final list and I am looking to polish it up for a tournament at the end of September, so with your help I will have a very good list.
The roles for my troops are as follow:
- The Hive Tyrant will fly ahead of the swarm and provide Synapse while taking out vehicles with Warp Blast
- The Broodlord and company will range ahead of the swarm to provide Synapse and soak up some fire
- Warriors will provide yet more Synapse and add a little CC punch as well
- The Termagaunts will distract my opponent as will the Hormagaunts
- The Genestealers will provide a punch to the enemy once they reach their lines
- Ripper Swarms are there to hold up a particularly tough unit or characters
- The Zoanthropes are there for added Synapse coverage with some support to other units
- Finally the Carnifex will be a fire magnet who can pump out a fair amount of fire power
I was thinking of replacing the Zoanthropes and Riper Swarms with some Gargoyles since I have 15 of them.