OK first crack at a general 1850 point Corsair army, what do you guys think?
A general play book run down would be:
Balestrike/hornets transports ASAP (Voidstorm and Reavers playing clean up, with Reavers as a backup to pop armour), then tear down any left over armour. Order might swap around depending on what hits the table.
Malevolent would be the rabid dog on a leash waiting for anything that gets too close to the back line.
Cloud Dancers go looking for T4+ units to terrify at range.
I expect either people will go hard for the warp hunter or try to avoid it, either way, its job is to melt whatever is silly enough to get within range.
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1850 points
Corsair JetPack (CJP)
Corsair Combat Drugs (CCD)
Brace of Pistols (BoP)
xxx - Base cost of unit, blanked out to avoid GW's hit squads

110 Prince - CJP, Void Saber, ForceShield, CCD
- Joins Voidstorm
815 Cotorie 1 - Titan Breakers
HQ
65 - Baron - CJP, Void Saber, ForceShield
- Joins Reaver
Troop
190 - Reaver (10), CJP, BoP, Haywire Grenades, CCD
Fast
xxx - Nightwing
285 - Hornets (3) Pulse lasers, Kinetic Shroud
Heavy
150 - Balestrike (5) CJP, Dark Lances
880 Cororie 2 - Hate Bringers
65 - Baron - CJP, Void Saber, ForceShield
- Joins VoidStorm
Troop
150 - Cloud Dancers (6), Splinter Cannons
Elites
245 - Malevolent(10) CJP, BoP, CCD, 2 x Power Weapon
235 - VoidStorm(10) CJP, BoP, CCD, 2 x Power Weapon
Heavy
xxx - Warp Hunter