Basic Balistic weapons.
-Shuriken catapult - Is short range but gets multiple shots. Brace of pistols, you get the same range, same S, same number of shots, same special rule and AP. Not sure why this is really an option.
-Lasblaster - Is not a bad option if you are up against low T armies or want to keep your distance.
-Splinter rifle - Great poison weapon, nice single shot long range, but you need to get close to maximize firepower, in which case brace of pistols kicks in.
-Brace of pistols - You get both Shuriken and Splinter, as well as increasing CC effectiveness.
Brace of pistols seems to be the winner here for a General list.
Corsair Jetpack
-Same price as the armour upgrade, but comes with an armour upgrade of the same value, why would you ever take the armour upgrade?
-Dedicated transport is expensive and can only move a small number of them.
Allied notes:
-If you want splinter rifles, then DE with a raider and splinter racks seems to be the same point cost.
-Cheaper than Guardian's with a WaveS, better armour and still highly mobile.
Jetpack seems like another default option here.
Melee options
Troop - Reavar Band with Bracers of Pistols, Jetpacks, Combat drugs. 10 models 165 points 30 attacks on charge, 20 after.
Troop - Ghostwalker with Bracers of Pistols, Jetpacks, Combat drugs, extra special rules. 10 models 185 points 30 attacks on charge, 20 after.
Troop - Cloud Dancer with Bracers of Pistols, Combat Drugs, higher T and better saves. 10 models 215 points 30 attacks on charge, 20 after.
Elite - Voidstorm with Bracers of Pistols, Jetpacks, Combat drugs. 10 models 205 points 40 attacks on charge, 30 after.
NOTES:
- Seems FW may have made a mistake here, the first 5 are cheaper than the additional 5. This may have been done to make them slightly cheaper than Malevolent
- Points per attack wise, these work out cheaper than a Reavar band.
- The entire unit can take special CC weapons, but they become super expensive.
Elite - Malevolent with Bracers of Pistols, Jetpacks, Combat drugs, Extra Wound, Great on charge, FNP. 10 models 215 points 40 attacks on charge, 20 after.
NOTES:
- Has a special rule that really just means, these guys are going to be played agressively..
Anti-Infantry
Troop - Reavar Band, you can make them a harassing unit with Lasblasters and jetpacks.
Troop - Ghostwalker, basically just a sniper unit.
Troop - Cloud Dancer, Best option when taken with splinter cannons, great point value, fantastic rate of fire at long range and on Jet bikes.
Elite - WASP, Twin splinter cannon is a nice option here, but the WASP unit is expensive
Fast - Vyper, Twin Splinter cannons is nice, same price as two Cloud Dancers with same guns.
Fast - Phoenix Bomber, Expensive and rather situational.
Fast - Hornets, for standard troops you get more firepower out of vypers for the points. Best suited to long range medium armour, Terminators and MC.
Heavy - Balestrike, you could kit them out for anti-troop, but much better as anti-tank.
Heavy - WARP Hunter, Melts everything, but better to go after heavy armour etc
Heavy - Lynx, WARP hunter on roids, really should be a LOW choice.
Anti-tank.
Troop - Cloud Dancer with Dark lances - Less poitns than Falcon.
Elite - WASP with Either Lances - same points cost as Cloud Dancers.
Fast - Vyper, sub-par, can only take 1 long range anti-tank, seems to fit better as an anti-troop
Fast - Hornets, taking 2 lances feels like a waste here as it is the same points cost as WASP and Cloud Dancers.
NOTES: Best option appears to be Pulse laser.
Heavy - Balestrike, cheapest way to field highly mobile mass Dark Lances.
Heavy - WARP Hunter, Melts everything
Heavy - Lynx, giddity
NOTE: Only 1 heavy slot per Cotorie
