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Author Topic: 4th Edition AoS Inbound!  (Read 8322 times)

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Offline Wyddr

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4th Edition AoS Inbound!
« on: March 22, 2024, 12:03:12 PM »
So, the rumors have been confirmed: GW is releasing AoS 4th edition this summer.

The surprise? They're doing a total rewrite of everything, apparently. They're also parroting their whole "simple but deep" mantra they paraded around before 10th edition and that, frankly, worries me. I find 10th edition pretty Yhwh-condemneded shallow, if I'm honest - so shallow, and so *not* an improvement over the abysmal 9th edition, that I've pretty much stopped playing 40k.

The rumors I've heard so far (and my thoughts)

No more melee weapon ranges
It's going to be 3" to fight or something, sort of like 40k. This isn't the worst thing ever (save a lot of tiny measurements), but it will mean everything will be more killy, which is bad. My bullgors really do NOT need the offense boost. I wonder, also, what will happen with weapon profiles as a result - one of the primary reasons to take spears is the added reach, for example. One presumes they'll flatten it out somehow.

Color Coded Rules
I mean, whatever. I never found these rules confusing in the first place, so I don't see how color coding will make any difference to me personally.

Some Change to Double Turn
Now, I have zero problems with the double turn as it stands now, but I can see putting some kind of cost on it, but other than *going second,* I don't know what that would be, honestly. I'd hate to see it go or make it unusable, because it is one of those things that makes the game interesting.

More Reactions in enemy turn
I, for one, would LOVE to see the old WHFB charge reactions come back, though I doubt this is what that means. I guess you'll get an expanded suite of commands similar to Redeploy and Unleash Hell. I'm totally okay with this and, if done well, could keep the game a tactical challenge.

3" range to claim objectives
Not crazy about this one, if true. I like being able to swing objectives back and forth more easily, and the smaller footprint makes this very tough. The decision (if true) along with the melee range thing suggests they want a more killy game, which I think is broadly a mistake. The central problem of 40k (which GW seems determined not to learn and the fans seem determined not to see) is that everything (everything) dies too easily and too often, meaning you can only reasonably play a decent game on something choked with LOS-blocking terrain.

I don't think AoS (with its relatively modest shooting phase focus) is likely to become that, exactly, but I don't want to play games in which everybody gets tabled in Turn 2 and you just steamroll over opponents. Those are my least favorite and least interesting games to play, and one of the reasons I ditched 40k is that was the only game I ever got to play at all - just two brainless masses of troops exploding without so much as a trick in their bag.

Anyway, I'm concerned what GW is going to do to what is otherwise a pretty well-balanced, pretty interesting game. I honestly don't trust them much these days.

Offline Dread

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Re: 4th Edition AoS Inbound!
« Reply #1 on: March 23, 2024, 01:14:04 PM »
I am tired of the rules changes. I just got the flesh eaters court and if the screw up things to where the book and cards become obsolete already, like they did the dark Eldar at the end of 5th Ed 40k. I'll stay with 3rd aos if I have too. I have a huge nighthaunt, night goblins( yes I can't say gloom spite because I've played them for years), vampires, daughters of khaine, idoneth and I'm tired of buying 55 dollar books not to mention all my 40k stuff that's going the same way.

Wow that was a good rant.

Anyhow, I have become happy with the current rules and scenarios and just recently got to start playing again so a new edition doesn't sound good to me.
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Offline Myen'Tal

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Re: 4th Edition AoS Inbound!
« Reply #2 on: March 24, 2024, 07:27:01 AM »
As someone who prefers the 2nd edition over the third edition - I, for one, am looking forward to the rule changes for the 4th edition.

Armor stacking, overwatch, and abusive magic-focused and shooting armies can be rectified this time.

The rules were getting a little too bloated for me with the latest GHB, so I also appreciate the rules reset there.'

The most exciting changes are the streamlined core rules changes and the fact that every current warscroll is being replaced with new ones. Some armies, like Daughters of Khaine, have had very similar warscrolls that haven't changed much over the last two editions.
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Offline Wyddr

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Re: 4th Edition AoS Inbound!
« Reply #3 on: March 24, 2024, 09:29:51 AM »
The main things I'd like to see go are Battalions (which are needless complexity that add very little) and the complete and utter death of the Annual General's Handbook (which is irritating). If they want to add more missions or rebalance points, just publish errata instead of making everyone shell at $40 for a book that just screws with the game for no good reason.

I doubt very very much either of those things are the things they're going to axe. I think instead, they are going to make the game stupider - more "choice," but fewer actual "decisions." Everybody gets to spam whatever the hell they want with no consequences, so everybody just takes tons of whatever the most killy part of their army there is, and we all just play spam games forever and pretend they're fun or interesting.

Offline Dread

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Re: 4th Edition AoS Inbound!
« Reply #4 on: March 24, 2024, 05:57:58 PM »
@ myen'tal I'm not opposed to rule changes per say, just paying for more books all the time. Funny I have all 3 of the last daughters of khaine books and have never got to play with either of them.

Now a building structure does need to be put back in place just like old times.

@Wyddr I agree on the battalion thing. I never use them for the same reason.

UPDATE!!!!
So just got told that 4th Ed will not support any 3rd ed books or data cards. Complete re-do. supposedly there will be download cards, well...
« Last Edit: March 27, 2024, 08:07:43 PM by Dread »
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Offline Wyddr

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Re: 4th Edition AoS Inbound!
« Reply #5 on: March 29, 2024, 12:39:23 PM »
Just saw the new rules for the double turn, and I quite like it!

Whether or not losing a Battle Tactic matters is an interesting strategic problem, and I'm looking forward to seeing how the missions work.

Offline Myen'Tal

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Re: 4th Edition AoS Inbound!
« Reply #6 on: March 30, 2024, 09:57:54 AM »
I agree; the new priority roll rules mean that players going second aren't necessarily completely on the back foot and can come back in scoring.
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Offline Wyddr

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Re: 4th Edition AoS Inbound!
« Reply #7 on: March 30, 2024, 04:18:56 PM »
I agree; the new priority roll rules mean that players going second aren't necessarily completely on the back foot and can come back in scoring.

I'm not quite sure I follow you, here. The person going second is often at the *advantage* in AoS, since they're set up to score a double-turn at some point during the game. First turn in AoS, outside of very specific army builds, is more of a disadvantage than not (unless you're a huge shooting army, I guess).

The new changes means the person winning the roll gets to choose which happens and the edge goes to the player who went FIRST (they win ties). Finally, the double turn comes with giving up getting a battle tactic. Now, depending on how battle tactics work, this might require you to make some significant choices.

On the other hand, if scoring battle tactics are as essential as they are *now,* then double turns will be pretty rare. Pretty obviously the battle tactic system needs some revision, though, so hopefully that's among the changes.

Offline Myen'Tal

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Re: 4th Edition AoS Inbound!
« Reply #8 on: March 30, 2024, 09:12:35 PM »
Sorry, I meant whoever wins the double turn in this current edition. As they can counter-attack right after their previous turn, they still choose and gain a battle tactic and profit. I, too, hope they streamline battle tactics somewhat. It would be interesting to see a longer list of vanilla tactics than having ones unique to every tome.
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Offline Wyddr

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Re: 4th Edition AoS Inbound!
« Reply #9 on: April 3, 2024, 11:35:22 AM »
Sorry, I meant whoever wins the double turn in this current edition. As they can counter-attack right after their previous turn, they still choose and gain a battle tactic and profit. I, too, hope they streamline battle tactics somewhat. It would be interesting to see a longer list of vanilla tactics than having ones unique to every tome.

I generally think the battle tactics need to be more universal (maybe *one* unique one per faction) and more interesting. Right now, the generics in the book are all "kill x unit in circumstances y" which is boring as hell, and the general's handbooks ones are all fiddly and unique to that particular weirdness of that book.

Also: saw the new army composition rules.

On the plus side, the focus on thematic lists and linking units with heroes is cool.
On the downside, we are 100% going to see amphetamine parrot spammed to hell and back with this. Hello, armies of NOTHING but hammer units, goodbye interesting thematic core units.

Edit: Aaaaand they're Squatting my army. beslubbering rather unsavoury chap, what-ho old bean?s.
https://www.warhammer-community.com/2024/04/04/whats-leaving-the-warhammer-age-of-sigmar-range/?utm_source=Social%20Media&utm_medium=social&utm_campaign=AoS&utm_content=Messaging&fbclid=IwAR1bfz0nYEsTv552yU_ZIKQOegsQoUD1J_2zqkVgIZYBrl0YxCCggp56HZo_aem_ATa59SGaaTljihZxPaUyutCZ1St_xBQm2YD7ELPtCkMfu940GoCa4DrzdTyPi7FEabreApmZ_AuTNZDA1qRNenMw
« Last Edit: April 4, 2024, 08:51:51 AM by Wyddr »

 


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