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Author Topic: Psybolt ammo is pretty busted.  (Read 5621 times)

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Offline MortVader83

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Re: Psybolt ammo is pretty busted.
« Reply #20 on: October 22, 2012, 06:05:43 PM »
 You are looking at a small picture. Our vehicles cost more and are just as easy to kill with only a small situational benifit. If we want our MC to be deadly, we have to get him into plasma/demolisher cannon range and will cost nearly as much as a loalist Land Raider.Yes we get some badass HQs, but they cost out the whazoo or are GEQ in toughness. Perils is so freaking deadly to even our rank and file, with normal SM leadership even. Our best elites can take up almost half of a lists points in a single unit, and are still just as vulnerable as loyalist counterparts for even more points. If we run the dreaded Draigo wing we have to work our asses off and not make a single mistake on positioning, target priority, and the like. Those extra points add up fast trust me. We might get a bargain in your eyes, but unless we are in CC with MEQ then those extra abilities don't really do that much for us.
« Last Edit: October 22, 2012, 07:55:35 PM by MortVader83 »
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Offline Benis

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Re: Psybolt ammo is pretty busted.
« Reply #21 on: October 22, 2012, 06:15:20 PM »
Blood Hawk sums up the comparison issue quite well but you also have the point that a Strike Squad is the cheapest power armour alternative for Grey Knights and still costs plenty, it also is a bit limited in weapons, sure what they have is really good but it lacks versatility against certain targets. To take your example of a Wolf Guard; Space Wolves have Grey Hunters which have a lot of flexibility and beats Strike Squads in some areas while being cheaper. Comparing one unit to another in two different armylists is basically just a waste of time unless the lists as a whole are extremely similar.

Offline Greg23

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Re: Psybolt ammo is pretty busted.
« Reply #22 on: October 23, 2012, 12:03:15 AM »
The problem I have with GK is a fluff to rule translation one. Grey Knights are supposed to be a chapter which specialises in banishing Daemons, however they just so happen to be able to banish everything else too  ???

lol, that's how I feel too.  Not that I'm complaining, though  ;)  I'm just concerned about the eventual Nerf-hammer.

A vanilla Grey Knight, if there is such a thing, rocks Str X in shooting at twice the efficiency of a regular marine in a distance game and still keeps the option to assault, then in hth has a matching Str X option with a weapon that cleaves through power armor.

Grey Knights gets termies at scoring units without pesky special characters/force org limitations.  That's huge in 6th ed, where 2+ saves are the "new black", to borrow a phrase from high fashion.

The pre-measure game plus the psybolt ammo just works in tandem now.  +25% stopping power with 2x effective mid range firepower with a serious buff in hth at a 33%-40% cost increase.  I'll take that any day.

Tactics-wise, I'm finding the combo of GKSS with Warp Quake plus a Psyfleman very efficient.  The Psyfleman gives the GKSS much needed long range support, plus very good anti-psyker support to boot.  Warp Quake GKSS keeps deep strike drop pod assault meltaguns, fusion blasters, multimelta dreads, Sly Rambo, Trygons, Scourges,  etc, away from the Psyfleman.  The anti-deep strike bubble Warp Quake that can be created with a 10 man squad is pretty massive, 18" to 20"denial radius from the squad's center point is not impossible.

The Psyfleman, though not a Land Raider, is not made of tin-foil, either.  He can take advantage of terrain plus has full firepower on the move.

« Last Edit: October 23, 2012, 12:05:19 AM by Greg23 »

Offline Prophecy

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Re: Psybolt ammo is pretty busted.
« Reply #23 on: October 23, 2012, 12:10:42 AM »
Ya know the funniest part of this argument to me is I hardly use psy ammo. I think it is a super good choice on the units you picked but crazy enough I never focus on those units. I think the best units in the army are stormbolter acolytes and purifiers. I mean point for point those 2 units really do give you the best bang for your buck. 6th is really a shooting game that helps to have CC. With a purifier you get everything you need to win. With acolytes you get someone so cheap and so forth that you just can't lose by taking them. I just wish that 12 wasn't the max for a squad of henchmen. Since the book launched I have always picked coteaz whenever I can and I just think not doing so is a real disservice to point pincher generals.

I hardly take vehicles in my new lists because the amount of shots warm bodies can put out is just alarming.

@Greg I agree with you on the Warp Quake issue but I just find it hilarious when they DS next to coteaz and eat 4 psycannons to the face from a purifier squad. Who cares if they make it when you kill them in 1 total turn of shooting in theirs and yours. Heck if they still are sitting there with a few warm bodies or wounds just walk over and hammer/halberd the rest and then take the free d6 to walk back to where you want to go.

Offline MortVader83

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Re: Psybolt ammo is pretty busted.
« Reply #24 on: October 24, 2012, 05:06:26 AM »
 From a fluff standpoint Daemons are super evil, tough as nails, psychotic, murderous badasses. If the GKs can mess them up with a prejudice, then bashing the heads in of some mortal space faries or half-wit traitors with ease. That's why there is so few of them.
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