I missed Master of Manoeuvre.
I'd say that's good. Gives you options between being an "accurate" outflanker, or at least getting a head start on things.
This particular option is one of those things, though, that make the Personal Traits hard to take advantage of. Something like Outflank is only "awesome" if you're outflanking with other things. Otherwise, you're just kind of a target. The reason Captain Al was awesome wasn't that he was allowed to outflank by himself, but his whole platoon showed up with him.
If you can't plan to Outflank, the ability is mediocre to suicidal, depending on opponent. Scout helps some, but again, one unit that moves forward faster just sets itself apart as a target to deal with first.
The whole Personal Traits could be improved by extending the influence of the abilities to all
models within 6", representing the Warlord's powerful influence on his immediate followers. Alternatively, make all of the skills effect his unit, though I like the models within 6" better. Given the focus on CC, it encourages him to lead multiple units into CC, not just his own squad. The Command Traits already extend to
units within 12", representing the Warlord's issuing orders to nearby squads. Ideally, less powerful buffs spread across more units. Strategic traits influence the entire army, through unusual strategems or experience. Ideally, the weakest buffs spread across the most units.
If your Warlord isn't a Melee Beast, the Personal traits are garbage. The Command Traits are great if your Warlord is part of a handful of units that are moving together... towards Melee. My BA Sanguinary Priest + Sang Guard loves this table, moving along with a bunch of units that get handy buffs to help them get to assault, help to sweep enemies in assault, or increase their damage output. The Strategic Traits are ok, and are the best option if you don't want your Warlord to charge into melee. My IG only roll on this table, because they don't encourage you to charge into assault. Not that the traits are overtly amazing, but the other tables suck if you want to avoid melee.