The Living Ancestor should be a power house. He is the Squat equivalent to a Avatar in a sense. He is supposed to be powerful. Not Deamon powerful, but powerful.
Something about the Living Ancestor bothers me a bit, but I can't quite put it. Maybe I am wrong, but maybe he should also be Initiative 2 like the rest of the army. I just don't see him, fluff wise, being fast at all. Powerful, yes, fast, nah. He should be striking last, but when he does strike, he kills anything in his way.
Maybe the Living Ancestor always strikes last in combat. I know the model comes with a Rod/Cane, but how about some Force Hammer which would add the +2 to strength?
And why can't he be more powerful than a Librarian? He should be.
Exo Armor HearthGuards on Bikes don't get multiple bonuses for armor. They get the Exo Armor 2+/5++, but the bike really doesn't add anything to the armor. The bike just makes them tougher witha +1 Toughness. Also, bikes are only 11 points for them, so 11 points for +1 toughness seems very fair to me.
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Now that the living ancestor shot up in price, he can keep the 5 initiative
I like the new termite drill. Before it was a very expensive bunker, but now it seems to fit its use much better. A one way delivery system into battle. I think that the Auto Glancing hit on Vehicls for 40 points seems maybe a bit too "beardy". Maybe it could only do this auto glancing on non-skimmers? Also, I believe that the termite should havea chance of drilling off board. I knwo that GW is trying to get players away from hugging the edge of the board with its new fall back rules. I dont mind the Termite pushing up against Impassible terrain, but you should get a chance of losing your squad if you decide to hug the edge of the board.
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1) I am assuming you can mix heavy weapons in the support squad right? If not, I dont see why you couldn't. Same thing with the assualt squad. The wording makes it seem that you can only pick one weapon for all changes in the models.
This may sound silly, but shouldn't Squat vehicles be smaller than their imperium counter parts? Like a Rhino. If it could be done through conversions, wouldn't the squat equivilant be 50% smaller? I know this wouldnt fly due to cheesey tiny vehicles hiding behind terrain, but I dont see squats driving man sized vehicles.
3) On the turn Biked Exo Armored Hearthguards charge, do they just get one attack each like Rough Riders or do they get their 2+1 attacks at str 6 init 6?
4) Any possibilty of ratling snipers just becoming brotherhood snipers? I am thinking of using snipers, but I would just like to have dwarven models instead of ratlings. maybe these could be stunties?
5) There should be a 2 handed weapon option that gives +2 str. non power weapon.