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Offline dregogg

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Re: Post your chapter ideas here
« Reply #280 on: May 31, 2010, 08:50:47 PM »
and now for something completely different...

++declassified by the inquisition++

name: celestial knights
symbol: white shield on a black background.
legion of origin: gene seed sample inconclusive.
founding: second
chapter master: vannen darksbain (execute on sight by order of the inquisition)
home world: kalidar( destroyed by order of the inquisition)
current location: unknown

known history: the celestial knights chapter arose in the dying embers of the horus heresy where they zealously fended off the remnants of the fallen legions whilst they awaited reinforcement from the long absent ultra marines legion. when the codex astartes was written the knights refused to adopt it claiming that only the emperor could make such drastic commandments upon his legions.  but eventually when the imperial fists and salamanders legions submitted to the codex the knights grudgingly followed suit. and for the next ten thousand years the chapter fell out of imperial records. either by simply being forgotten by the ponderous bureaucracy of the adeptus Terra, or an intentional veil on their activities. either way the imperium had much greater problems to attend to.  at the dawn of the 41st millennium segmentum tempestus sent out a call for aid in the coming slaughter of the Damocles gulf crusade. among those to answer was the celestial knights who dedicated all but their scout company in the conflict which was literally on their door step. in the beginning the chapter won many victories against the xenos, reconquering many worlds in the name of the god emperor. but when the offensive lost momentum imperial forces began to withdraw. the knights formed the rear guard of the withdrawal and as the last ships cleared the gulf the knights found themselves surrounded along with the countless thousands of imperial guard troops. embittered by indifferent nature in which the imperium abandoned them. chapter master Darksbain saw the lords of Terra for what they truly were. a small group of corrupt aristocrats using the emperors name to extort his subjects for their own personal gain. he then regarded  the blockade and saw a a mirror of the glorious great crusade albeit on a smaller scale. reluctantly the chapter master agreed to negotiate with the aliens. all data concerning the chapter was immediately classified by the inquisition. the chapter itself was then marked as being corrupted by the ruinous powers and to be killed on sight by all loyalist forces. soon there after their disturbingly vacant home world was destroyed by holy exterminatus.

soo... yeah i noticed that chapters were being corrupted by chaos left and right but have never seen one that joined the tau. sure tons of guardsmen have defected to them but no space marines. as such i have bravely decided to fill this fluff niche with a chapter that officially doesn't exist. ;)
hit 'em hard and hit 'em fast. then hit 'em again before they get back up.-13'th cadia credo


Offline Dawnpatrol

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Re: Post your chapter ideas here
« Reply #281 on: June 2, 2010, 08:01:32 PM »
Hello to all my fellow war gamers,

My name is Bert and I am creating a chapter of Blood Angels named Dawn Patrol, complete with a 240 page story just for fun!

I am a pretty good writer and am having a lot of fun with this game.

Will post a link for reading enjoyment if responses are positive over all.

I will be researching existing storylines to make it as real as possible.
Til then here is a short video of the build thus far

Meet the "Dawn Patrol" chapter of Blood Angels


Edit:  Removed all caps, that is like shouting on the internet.  Also merged with the chapters thread.  --- GML
« Last Edit: June 2, 2010, 08:31:10 PM by Cookie Monster Lomandalis »

Offline NewHeretic

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Re: Post your chapter ideas here
« Reply #282 on: June 2, 2010, 08:42:21 PM »
Very nice looking Blood Angel collection you have there, DawnPatrol/Bert. :)  I especially like the mobile Siege Shield and the winged Death Company model with the axe above his head.

Welcome to 40kO! 8)

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Offline KellJak

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Re: Post your chapter ideas here
« Reply #283 on: June 14, 2010, 01:55:03 PM »
Name: Warp Knights
Homeworld: Monastery ship orbiting the star Skypetais
Symbol: Shield with a sun, surround with a wreath and crossed arrows going through it
Color: Black with Blue and White shoulders
 
Warp Knights
“Quis Separabit” (Who Shall Separate)
 
“What do I fear? That there won’t be enough enemies for my Battle Brothers to kill after I have crossed the battle field and my power sword “Wraith Guard” has drank its share of Chaos blood”
                -KellJak Company Champion Alpha Company Warp Knights to a scared militia-men before the defense of the Black Gate
 
The Warp Knights are known only as rumors long forgotten by their fellow Space Marine chapters after disappearing at the end of horus’s heresy jumping into the warp chasing the chaos battle fleet emperors defilers. The entirety of the chapter began the long battle defending the black gate against the forces of chaos however they were given word shortly into the battle that their gene seed stored upon the holy terra was under attack and was being defended by only the chapters 10th company who were there to be promoted from scouts to Space Marines, as well as a large fighting force of Planetary Defense Forces the 304th Mechanized. The 2nd company along with all of the Warp knights psychers and primearch stayed at the black gate in order to give their battle brothers time to board their thunderhawks and join the fray aboard the space elevator.
 
Upon reaching the Space elevator the Knights soon discovered their scout brethren all but slaughtered in the killing fields along with a regiment of imperial guardsmen still fighting with the feral rage of a cornered animal. The 4th SQD “Sky’s Touch” as well as the entire 3rd company jumped from their thunderhawks using only jump-packs and chainswords rained upon the chaos forces there and wrought destruction upon them. Relieving the battle weary IG. The remains of the 1st company as well as the 4th company landed upon the space elevator destroying without impunity every chaos ridden creation upon it. Fighting further and further up they caught the chaos marine captain boarding his ship and escaping to his battle barge. Taking command of the situation commander of the 1st company ordered thunderhawk extraction for all space marines in the area as well as extraction for the 304th back to the battle barges “Gabriel” and “Michael”.
 
Chasing the chaos marines that stole their gene-seed into the warp ended in a 10 year crusade from one warp crazed planet to another deep within the heart of chaos. After the final defeat and recapturing of their gene-seed the Warp Knights and their new battle brothers the 304th mechanized returned to normal space only to find themselves 10millenia in the future in a universe that knows of them only through ancient and lost history as a lost chapter. The knights and 304th quickly stumbled across a chaos battle fleet and monastery ship orbiting the star skypetais near where they exited the warp. After a long and hard fought battle the Warp Knights as well as the 304th eliminated all chaos forces and the librarians and priests began cleaning the monastery of chaos taint making it a new home for a lost chapter.
 
After such a long time in the warp the Warp Knights feel the pull of chaos from within their mind. However instead of librarians removing the taint it is believed that the personal internal struggle all knights face with chaos is a battle used to keep all Warp Knights honed for battle as well as a reminder of brothers lost. Like a vaccination this small pull of chaos serves to steal the Knights from any Chaos incursions into their mind and gives them a much increased vigor when fighting their personal foe the cowardly Chaos Marines.
 
Now only 4 companies strong with a regiment of battle hardened Planetary Defense Force vets now known to the Knights only as brother the Warp Knights venture from their home ship in search of answer to a 10,000 year time span missed during what seemed to them to be 10 year crusade deep in the heart of the warp. Returning to a half dead emperor a universe on the brink of destruction from the forces of chaos and xeno’s the Warp Knights begin preparation for a war to save humanity once again.   

Offline Hekkastor

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Re: Post your chapter ideas here
« Reply #284 on: June 14, 2010, 04:50:59 PM »
At Dawn Patrol, welcome to 40k online, and congratulations on a good looking army. If you could link up your fluff, I'd love to read it, and I'm sure a bunch of others on here would too.
At Senior Cadian, I suggest you also include special rules to counter-act the weakness of "Packing Light", such as fleet of foot, so that it matches with their fluff, and still keeps things mostly fare. If you don't want to make it assualt-based, give them low number of powerful troops with infiltrate, to simulate camouflage ambush forces. I'm sure the veterans on here will help you if you want to make a fluff based army/unit.
At Kelljack, if your fluff comes over as slightly too much (at least to me). A ten year warp crusade against whole planets of Chaos would mostly have ground them to bits by year three or four. Remember, Chaos Space Marines are Space Marines as well, and are just as powerful as their loyal cousins. No chapter on either side is able to destroy whole planets of another without stopping to refuel, heal the wounded, and recruit to make up for lost numbers. It is cool to see a Marine and Guard teem up, the Marines wouldn't realistically consider normal men on their level. I'm not trying to tear you or your fluff down, but it needs a bit of revising for the sake of believability.

Offline Dawnpatrol

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Re: Post your chapter ideas here
« Reply #285 on: June 14, 2010, 09:08:25 PM »
Thanx for the welcome and the input towards chapter creation...

Offline kittikitti96

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Re: Post your chapter ideas here
« Reply #286 on: July 15, 2010, 06:02:46 PM »
hey this is mine

Name:Black Rogue

Symbol:any symbol with a red X on it

Chapter traits:varries

Homeworld:all of the above,trains and all that on prism

Background:They are all rogues that joined together to take out anyone who even looks inthere direction,even the marine chapter they were origionaly from
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My crew can use the target practise."
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Offline Sheepz

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Re: Post your chapter ideas here
« Reply #287 on: July 15, 2010, 06:05:22 PM »
Symbol:any symbol with a red X on it

Matching the symbol and background, you've got the Red Corsairs. Just under a different name. I assume renamed a bunch of renegades that already exist was intentional?

Offline POD DROPPA-Drop Pods are down but not out!!

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Re: Post your chapter ideas here
« Reply #288 on: August 2, 2010, 07:35:48 PM »
Our chapter name is the Emperors Eyes.

We value stealth and deception except for 3rd company they are very load and prefer to pod in.

Colors catachan green and graveyard earth.

Our battle cry is FIRST TO STRIKE, FIRST TO WIN!

And we broke away from the ultramarines after the heresy.

After a war against the Tau a tyranid splinter fleet attacked and we were forced to allign our selves with the Tau. when the bugs were defeated the chapter master formed an a shaky alliance with the Tau cadre we fought.

Our symbol is a gleaming red cats eye jewel.

Is this any better.
« Last Edit: August 7, 2010, 11:22:31 AM by pod droppa »

Offline Blackveil

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Re: Post your chapter ideas here
« Reply #289 on: August 7, 2010, 08:50:23 AM »
@ Pod Droppa: Can you please make your posts a little more........readabl e? You have 8 lines of type, and only 2 periods.

Also, do you really think that after fighting a war with the Tau, they would really let you join them? They would probably annihilate you on sight.
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Offline Hekkastor

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Re: Post your chapter ideas here
« Reply #290 on: August 9, 2010, 01:47:05 PM »
I would also like if your back-ground didn't consist of only two lines. Most Space Marine chapters have been around for thousands of years of active duty, which should equal more then a blurb in your background box. A war with the Tau and a splinter fleet could make for a couple of paragraphs, even before the possibility Tau-Human alliance is mentioned.

Offline POD DROPPA-Drop Pods are down but not out!!

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Re: Post your chapter ideas here
« Reply #291 on: August 9, 2010, 03:18:41 PM »
Yeah i have all the fluff written its just ive been real busy with my training and havent been able to type it.

Offline The Guy in the Blue Chair Named Phil

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Re: Post your chapter ideas here
« Reply #292 on: November 9, 2010, 04:20:17 PM »
Heres mine!

Name: Burning Claws

Symbol: Golden Claws in front of white fire

Chapter traits: Loves Plasma Weaponry, Lightning Claws are also loved, specializes in ambush tactics

Homeworld: Ship-based

Background: The Burning Claws first members were originally from the Ultramarines. After Hersey, they broke off, deciding that without their primarch, all was doomed. One Captain, by the name of Aurelius Candra, was chosen to be their Chapter Master. Immediately after they decided to become Ship-based, they were attacked by an Ork WAAAGH!. They had managed to stop the WAAAGH!, thanks to the Devastators and Terminator Squads who devastated the orks with Plasma Weaponry and their Lightning Claws in well coordinated Attacks
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Offline dark tempestus

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Re: Post your chapter ideas here
« Reply #293 on: February 17, 2011, 04:00:59 PM »
Name: The Dark Tempestus
Chapter Symbol: Green shield with a hammer and bat wings on the sides of the shield.
Chapter traits: They hate tyranids, more than ultramarines, specialise in terminators and dreadnoughts with most of their heroes in either terminator armour or a sarcophagus.
Homeworld: Tempestum, currently controlled by tyranids however.
Backround: In the early years of the chapter a hive fleet emerged outside their homeworld space zone. The chapter was decimated in a planetscale invasion. Most of the heroes and captains were killed or entombed into dreadnoughts. The human population and imperial guard regiments were wiped out. Only the elite of the chapter survived the following decade. The shadow in the warp prevented all cries for help and any investigative ships were destroyed. Realising the hopelessness of the situation The chapter master Darius Kyle placed the chapters valuable gene-seed supply in the toughest bunker complex there was on the planet, 2 kilometers below the crust of tempestum. It's walls were ceramite and nigh impenetrable. A squad of the toughest assault terminators stayed inside the complex and it was placed in lockdown, never to be opened unless the planet was purged. The remaining space marines took to their last two battle barges, hidden in underground hangers. The broke through a weak point in the tyranid fleet. They now fight the tyranids with a rightful hate. One day they shall return to tempestum with an army capable of conquering the swarm and regain their lost home.

Offline The Guy in the Blue Chair Named Phil

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Re: Post your chapter ideas here
« Reply #294 on: February 19, 2011, 03:28:15 PM »
Name: The Dark Tempestus
Chapter Symbol: Green shield with a hammer and bat wings on the sides of the shield.
Chapter traits: They hate tyranids, more than ultramarines, specialise in terminators and dreadnoughts with most of their heroes in either terminator armour or a sarcophagus.
Homeworld: Tempestum, currently controlled by tyranids however.
Backround: In the early years of the chapter a hive fleet emerged outside their homeworld space zone. The chapter was decimated in a planetscale invasion. Most of the heroes and captains were killed or entombed into dreadnoughts. The human population and imperial guard regiments were wiped out. Only the elite of the chapter survived the following decade. The shadow in the warp prevented all cries for help and any investigative ships were destroyed. Realising the hopelessness of the situation The chapter master Darius Kyle placed the chapters valuable gene-seed supply in the toughest bunker complex there was on the planet, 2 kilometers below the crust of tempestum. It's walls were ceramite and nigh impenetrable. A squad of the toughest assault terminators stayed inside the complex and it was placed in lockdown, never to be opened unless the planet was purged. The remaining space marines took to their last two battle barges, hidden in underground hangers. The broke through a weak point in the tyranid fleet. They now fight the tyranids with a rightful hate. One day they shall return to tempestum with an army capable of conquering the swarm and regain their lost home.
I really like your fluff but I cant really figure out if your going to play vanilla marines for this army, or Dark Angels... but i really love the background.
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Offline Bassiecore

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Re: Post your chapter ideas here
« Reply #295 on: February 19, 2011, 06:49:46 PM »
Name: The Bloodwind

Symbol: N/A (to be decided :))

Chapter Traits: Blood Angels sucessor Chapter, heavy reliance on fast moving Bike Squads and Assault Marines who in turn rely on the Chapter's Librarians and Scouts to guide them to their targets. Also, Assault Cannons
Homeworld: Ventania

Background: The Bloodwind are a Blood Angels sucessor chapter that was founded in the days after the Horus Heresy. The Chapter was given to the then Blood Angels 10th Company Captian Auralius who became the Chapter's new Master. Origionaly Fleet-based, the Chapter became instramental in the Great Scouring, most notably campaigning in the Ventus sector of Segmentum Ultima. It was here that the Chapter received its baptism of fire fighting running battles against elements of the World Eaters legion led by the insane commader Harknor Bloodfist. For their efforts, the Chapter were given ownership of the Ventus Sector and established their Chapter's Fortress Monastry on Ventania. It should be noted that at this point in their history, the Chapter were named the Angels of Baal.

Many hundereds of years later, the Chapter was to face total Annihilation. During the 36th milenium, the Imperium was ingulfed in the Reign of Blood and the Angels of Baal were dispatched in force to help combat the threat. This was to cost them dearly. While the majority of the Chapter was engaged fighting the horde of Daemons and Berzerkers, the World Eaters lord Harknor Bloodfist, now known only as The Bloodmad, returned to the Ventus sector to gain his revenge upon the chapter. The savage Berzerkers easily destroyed the small garrison fleet above Ventania and made planetfall, heeding not the number of dreadclaw droppods and Chaos landers destroyed by the Fortress Monastry's Anti-air fire. Almost nine hundered Berzerkers made planetfall succesfully and they began slaughtering everything in their path.
At this point, only the Eighth and Tenth company were stationed on Ventania, along with two Second company Dreadnaughts and and the Captains of the Eighth and Tenth companies. The hugely outnumbered marines of the Chapter quickly realised that traditional tactics as laid down in the Codex Astartes were no use here. Under the leadership of Tenth Captain Forcas, the 10th Company initiated a series of daring stealth assassination missions to take out the World Eaters commanders and shatter their chain of command. At the same time, Assault Marine and Bike squads were to engage the Berzerker hordes before using their swift Bikes and Jump packs to escape. These diversionary tactics worked and meant that, when the Bloodmad initiated his assault on the Fortress walls, the World Eaters troops were demoralised and scattered. Despite this, the Berzerk Horde looked set to overrun the Fortress and obliterate the chapter's Geneseed. It was then that the Librarian played his masterstroke. Decending from the skies on wings of fire, the Captains of the Eighth and Tenth company, along with their retinues, dropped directly into the centre of the bloodthirsty mass. They hacked their way through the traitors as the cursed power of the Red Thirst lent them streangth. The followers of the Angel met the Diciples of Khorne in the most bloody battle the segmentum had seen. Eventually, the Captain of the Eighth fell, and, standing alone against the Khornate horde, the Captain of the Tenth was drowned in a sea of blood and fury.

As he fell into the grip of the Black Rage, the Tenth Captain was granted a vision. A golden Angel, borne aloft by mighty white wings decended and landed before him. The Angel turned and faced the Khornate marines, an aura of golden fire enveloping it as the Captain sank to his knees in awe, all thoughts of bloodshed banished from his mind. The Angel raised his hand and a gleaming sword made of golden flame materialised in it. As the Captain looked on, the mass of berzerkers parted and the Bloodmad strode towards the Angel, his massive Chainaxes roaring and bellowing a challange. With a shout, the Angel raised its blade and leapt to meet him.
The battle between the Angel and the Bloodmad raged for hours, two perfect warriors utterly devoted to the other's destruction clashing as the Fury of Khorne raged against the Angel's wrath. So evenly matched were these two warriors that it seemed that the battle would never end. Then the Bloodmad made his move. Unleashing the power of Khorne, he let out a mighty roar that stunned all around him, buying him time to smash the blade out of the Angel's hand and crush him to the ground. As the Bloodmad stood over the Angel, preparing to strike the final blow, his roar of triumph was cut short. Looking down, the Bloodmad saw the tip of the Angel's blade protruding from his chest. He sank to his knees next to the Angel's prone form as the blade slid out of him.

Walking around to face the front of his opponent, the Captain of the Tenth tightend his grip on the flaming blade. He could feel the power of the Angel flowing through his body and felt that he could sense the souls of all around him. His eyes glittered with suppressed rage as he gripped the Angel's blade in both hands and raised it above his head.
Seeing his executioner standing over him, the Bloodmad laughed
"Khorne cares not from where the Blood flows.....

Forcas turned from the headless body of the World Eaters lord and looked towards the Angel's body, the horde of Berzerkers had retreated during the fight between the Angel and the Bloodmad and the Captain wished to know exactly who his savior was. To his surprise, he could find no trace of the Angel, bar the sword he still held in his fist.

Soon word filtered back to Ventania that the majority of the Chapter had perished in the fighting against Angron's Legion as the bloodied and battered remains limped back to their home. For his actions against the Bloodmad, Captain Forcas was named the new Chapter Master and renamed the Chapter Bloodwind.
For we strike like a wind of fury, swift and unseen before we bask in the blood of our foes

Now, the Bloodwind have fully recovered from their brush with Annihilation, and they once again hold a position of honour amongst the Imperium's finest defenders. Most notably, they are lauded for their actions against the Tyranid Hive Fleet designated Manticore which threatened to scour the Ventus system and the surrounding subsector of all life.

To this day, no-one knows what happened on the battlefeilds of Ventania and the mystery as to the identity of the Angel and what became of him still plagues the Chapter historians, and the mind of Forcas who is now intombed in a holy Dreadnaught after finaly falling in battle against the alien Orks.
One thing is known however, when the Chapter Master weilds the Angel's Blade in battle, all Bloodwind marines are granted new hope as the flaming blade still fells all before it. And one day, the Angel will return to lead the Bloodwind to ultimate victory and rid the Galaxy of their most hated foes, the World Eaters and the followers of Khorne!

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Waddya think?

{GMS}

Offline Bannok

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Re: Post your chapter ideas here
« Reply #296 on: February 27, 2011, 03:41:21 PM »
Here's mine;

Name; Swords of Dorn (wip) ???

Symbol: Winged Sword (DA)

Chapter Traits:
Imperial fists successor chapter focuses on Boltgun accuracy and destroying enemies from range. When close combat cant be avoided their training in sword fighting comes to the for with fast lunges and slashes they bring down their foes as quickly as possible wasting no movement.

Stubborn
Excels at swordsmanship and ranged combat. All can repair and look after their own armor and weapons and craft new ones If need be.

Homeworld: carthania (deceased)
Current home: Emporer Class Battleship the Victarius (has a built in forge to supply the chapter their arms)

Fluff:
The swords of Dorn lived on their home world of carthania before it was decimated by a savage ork rocket bombardment leveling the fortress monastery and surrounding villagers. The world of carthania had only one island surrounded by vast waters the world Is only a small one but has lush forests and rare metal veins in it's mines on the main continent.

The carthanians are expert warsmiths designing beautiful swords and longrifles for ceremony hunting and the yearly dorn's champion contest. The carthanians believed that in swordfighting you could excel and push your body to the limit unlocking power that was once unavailable to you. Young boys and gIrls from young ages learn how to craft and fight with swords.

In the year (wip) during the dorns champion competition from which the next chapter recruits would come the orks came descending upon primitive roks they destroyed all that stood. Every company but the first company was on the ground to protect their home for it was that at the end of the champions competition the chapter master and his first company would descend and present the new recruits.

Struggling with their battle in space against the ork space hulk (the bigbomma) all but the first companies ship was destroyed the 3rd companies ship (the grandion) detonated it warp drive right as it collided with the space hulk drawing them both into the warp and a gruesome death.

After reaching their home planet in thir thunderhawk gunships they found nothing standing. The orks had decimated everything. But there was still hope, a small amount of villagers barely 500 survived by hiding in the forests with them they had brought all they could the rare metals their books on crafting and anything else they could carry.

With little to rejoice the first company extracted the villagers to their battleship before issuing exterminatis on their own planet.

They now travel the imperium searching for a new world. That can remind them of the lush meadows beautiful seas and peaceful villages of their home world. Destroying any ork threats they come across.
If a Farseer can truly predict their varied deaths. Would they not simply pick the one that appeals to them the most?

Offline Zognutz

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Re: Post your chapter ideas here
« Reply #297 on: August 16, 2011, 04:49:10 PM »
Hey guys. I've been whittling away at this this evening and would like some C&C as it's my first attempt at writing a substantial army fluff piece which ties in with known events. Please feel free to pick up my plot holes loops  [spelling and grammar if you really want ;)]


++++Chapter Name; The Malefactors





++Origins; Third founding successors of the Raven Guard, Second founding of The Revilers


+++++Appearance; Black and White halved armour. Occasional pieces of reclaimed and restored Chaos Space Marine armour. They retain an extensive number of Corvus Covax pattern power helmets, regarding them as a holy symbol of the Primarch.


++++Chapter Symbol; undecided :P


++Homeworld; undecided ;P


+++Combat doctrine; See but don't be seen


++++Force organisation; Codex Astartes with high proportion of veteran. Two scout companies [one standard, one veteran scout company].


The Malefacors specialise in covert ops much like their 1st founding Raven Guard however they invest heaviliy in their scouting korps.


Using scouts to locate and track  enemy movements combined with advanced servaillance and incription breakers allows for large infantry and armour advances with minimal detection.


Prior to the 13th Black Crusade, The Sons of Malice were excommunicated as traitors after their brutal murder and ritualistic consumption of Inquisitor Pietas and a strike force of Adeptus Sororitas Celestians, the third company was despatched led by the chapter master himself in the assault on The Sons home world of Scelus. The Malefactors were the first to make plant fall aproaching from the dark side of Scelus's third moon, Prosum. Unopposed and undetected they swept through the desolate frozen landscape to set up a forward base of opperation for the comming Cadian 331st who would take place in a world spread genocide of the enhabitanting tribes. Perdita. Executed. Purified.


The Malefactors had located The Sons too late however. They had already made for safety into The Eye Of Terror but not so late as to not be followed. Chapter Master <insert name here> saw this as a sign. A sign that they should peruse that such a campaign... no! a pilgrimage would emulate the great Corax. And follow they did into the maw of the beast. "Nevermore", the last word spoken by the great Primarch before descending into the abyss and quietly whispered by <insert name here> as they entered the Eye.


For 13 years they hounded and tracked The Sons knowing that there was no way back, no retreat only death of glory. Ration and resupply was few and far between and many of their hallowed suits of power armor were repaired from pieces reclaimed from the fallen traitor. Their surveillance tracking techniques were useless and not just due to the massive static interference from The Eye. The Sons had appeared to adopt a vow of silence which extended to radio comms. There were none. Not a sound did they utter but the scouts of the 3rd company were not to be eluded so easily. 13 years lost to the Warp. Half a company of Battle Brothers lost to the horrors of The Eye but for every Malefactor lost a dozen traitorous, heretical scum were dispatched.


The Malefactor return to the Cadian sector was a great surprise to them. They followed The Sons of Malice at a distance picking off stragglers silently as, unknowns to them, they used the 13th Black Crusade as cover to regain their home world, Scelus. During the pursuit they began picking up Imperial comms signals. They could barely believe it was true. They were home, the Cadian sector. But from the intercepted and deciphered comms it was clear that the sector was at war.  As the Howling Grifons and Night Watch space marines fought on the Imperial front on Scelus, The Malefactors made planet fall behind enemy lines. The half company fought an invisible war, striking fast and hard then retreating into the shadows of the worlds great black mountains before they could be detected. As Abbadon's foces became more heavily engauged The Sons of Malice seized their opportunity and began surgical strikes on both Imperial and Chaos targets in an effort to gain sole control of the planet. 13 years of planning of silent contemplation, they acted as one devastating all they egauged. But The Malefactors were watching and struck whilst The Son's back was turned. The Sons Of Malice suffered massive casualties and retreated back into The Eye of Terror to realtive safety.  Official records detail that the exact identity of the Imperial forces that liberated the system are unclear, but most conclude that it was The Sons Of Malice themselves who broke the Chaos assault.


The Malifactor's emphasis on scouts stems from a crusade waged within The Eye Of Terror. Their specialized tracking skills were not only recognised for the 3rd companies return from th eye, but their survival in the most inhospitable enviroment imaginable, staying out of sight even in the vast expanse of space.


Over 13 years The Malefactors collected a small number of relics prized by the forces of chaos. Devastating weapons turned against the foul power that created them and carried only by those deamed pious enough to carry them, The Sanctified. Within one such weapon, The Blade of Kzarack Ma'or, is bound a Daemon used in the ritual indocrination into The Sanctified.  The ritual takes place in the deapest bowels of their fortress monistary where the chosen marine is tasked with holding the blade where upon he must resist the daemon. Failure ends in quick absolution. Success is a heavy burden to bear. The Sanctified commandeer all recovered chaos artefacts to be delivered to Titan and the Grey Knights and their destruction. The Malefactor secret is a dark one. For no every artefact of the dark gods if handed to the Grey Knights. When the Malefactor march to war, the Sanctified carry powerful and foul weapons  forged of chaos unbeknownst to all others but themselves and the foe they bear down upon.   


Althopugh the Emperors light shines in the heart of each of them The Malefactors are held with suspision by other chapters of the Adeptus Astartes and the Inquisition who keep them under surveillance. However, they watch the watchers. Should The  Malefactors ever fall from grace, the Inquisition would be none the wiser for The Malefactors only allow to be seen that which they wish to be seen.



Army list; 750pts


Chapter Master [Pedro Kantor]


Sternguard x 6 [CM here]
Las-cannon x 2
Rhino


The Sanctified x 3 [honor guard]
Relic blade x 2
Razorback


Scout squad x 5
Sniper rifles x 5


Scout squad x 5
Sniper rifles x 5
« Last Edit: August 17, 2011, 12:18:10 PM by Zognutz »
Blood Axe Orks W/D/L - 12/3/1

Offline Admiral Dred

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  • My personal chapter: Phalanxi Astartes
Re: Post your chapter ideas here
« Reply #298 on: November 14, 2011, 05:10:05 AM »
Chapter Name: Phalanxi Astartes

Symbol:  Three Spears above a block

Chapter Master:  Alephus Macedonus (Sicarius Model)
1st Company Captain:  Ajax (Lysander Model)
2nd Company Captain:  Haephast (He'stan model)

Homeworld:  A vast orbiting cathedral ship call "Olympus"

Background:  Now, I will detract from the "standard" fluff for this, not because I dislike the Codex fluff, but I wanted this chapter to have more soldiers, essentially.  It just feels weird having 40 marines die in a game and then have no impact on a chapter of a mere 1000 soldiers.  I want this army to have a lot more, if slightly less superhuman, as it ties more with the Whole "Phalanx" idea and the fluff surrounding it.  The Chapter started early, and wasn't a successor.  Designed completely by the Emperor to be a vast support army, the gene seed was lowered in it's potency and also in its rarity.  This was called the "Dilution" and was created over centuries.  After nine hundred years, it was ready.  Implanted into hundreds upon thousands of neophytes, this created a large, less elite but still formidable army.  The Sergeants and heroes of the Chapter remained with normal gene-seed, making them to their comrades like an Astartes is to a Guardsman. This power gave them the ability to lead their legions of Marines into brutal wars with utmost efficiency.  Given the flexibility of sacrificing troopers coupled with super-human hardiness, the Phalanx achieved massive glory, excelling in the brutal destruction of Eldar, whose small numbers were taken off by the large number of an otherwise rare trooper.  Surprised by an army of elites, many Eldar were crushed in decisive victories. 

The chapter has no home "world" but instead originated entirely on the ship "Olympus."  With lights so bright as to mimic a star, and a hull so large to envelop a moon, the sheer mass of the gigantic floating structure has said to literally move planets with exhaust force.  Though probably a myth that, it speaks to the power of the vessel.  Ancient and regal, the Phalanxi Astartes resides on this floating planet.  More importantly, the Olympians are there.  The Olympians is the name given to the Company captains and Chapter Master himself.  The most powerful Captains are Ajax, a brutal, vicious and proficient warrior of untold calibre, Haephast, a mighty Forge Master and techmarine equaled only by He'stan and other greats, and of course the Chapter Master, Alephus Macedonus.  Alephus has been Chapter Master for an astonishing 586 years, being only 648.  Strangely, he showed little skill in combat from an early age to mid-thirties.  Also poor in battlefield strategy, he was instantly issued to the lower Marines.  Though by no means BAD, relative to a marine he was rather low on the charts.  At 32 years, however, something ticked.  Some say it was going to the top chapel for a service one faithful day, or the day he was protected by the Emperor when he somehow escaped then slayed a mighty daemon.  It will never be known.  All that is known is that something of great power has touched him and gave him brilliance.  He rose furiously through the ranks, and when the still-alive previous Chapter Master,  Ametus, became so grievously injured he wouldn't dare take command, Alephus was issued a duel with Ajax.  When Alephus triumphantly defeated Ajax in single combat, with a perfectly placed strike (not fatal, it was a test duel, not an honor duel) Ajax gave up full martial command and Alephus became the true master.  It however, is yet debated.  Tests for taint are still being issued on Alephus, as they wonder if a Daemon planted the seed of power in him and when he gets total control it may release and Alephus may slay the chapter, a scary thought, and no one is sure if Alephus is untainted.  The testing continues today.


Colors:  White, purple, grey, gold, silver, red and blueish grey (astronomicon.)
Sense just doesn't make sense, if you just happen to make sense of it all.
I use Calgar as terrain/objective.   8)
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Offline Styranimon

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Re: Post your chapter ideas here
« Reply #299 on: November 14, 2011, 09:29:22 AM »
Hello guys!
Uhm, I don't know if I'm into the right topic, but I got a so called "problem".

I have decided to try to make a chapter that you can use both as the Space Marine Codex and the Blood Angels Codex.
The question is; do you think it's legal? Or maybe I should be fair and buy one SM army and one BA army?

Anyway, I'm working on some kind of colour scheme, and for me, you need red if you want some sort of Blood Angels in the chapter. Do you have any advices to me how my colour scheme would look like?

Thanks for answers!

/Styranimon
If you get happy of small things, you've got much to be happy for!

 


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