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Author Topic: Disgustingly resilient  (Read 3303 times)

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Offline magenb

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Disgustingly resilient
« on: February 5, 2018, 05:44:39 PM »
So this came up on the weekend. The codex just says wounds, but "apparently" somewhere it has been clarified as protecting against mortal Wounds as well. Wouldn't have made any real difference, but I'm having trouble finding where this clarification occurred.

Offline Lord of Winter and War

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Re: Disgustingly resilient
« Reply #1 on: February 5, 2018, 06:09:58 PM »
It should say on the individual unit datasheet.
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Re: Disgustingly resilient
« Reply #2 on: February 5, 2018, 07:42:53 PM »
Though Mortal Wounds have rules allowing them to ignore saves, read the Disgusting Resilient rules carefully and you will realize that it is not actually a save.
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Offline magenb

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Re: Disgustingly resilient
« Reply #3 on: February 5, 2018, 08:18:21 PM »
The Avatar's version specifically states Wound or Mortal Wound, Spirit stones also says Wound or mortal wound, where as the wording on Disgustingly Resilient doesn't say anything about Mortal wounds at all.

If the word "wounds" covers both normal and mortal then its odd they specifically state both in the CWE codex which was released after the Death Guard codex.

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Re: Disgustingly resilient
« Reply #4 on: February 5, 2018, 08:38:23 PM »
The Avatar's version specifically states Wound or Mortal Wound, Spirit stones also says Wound or mortal wound, where as the wording on Disgustingly Resilient doesn't say anything about Mortal wounds at all.

If the word "wounds" covers both normal and mortal then its odd they specifically state both in the CWE codex which was released after the Death Guard codex.
Look closely at the wording of the two rules.  One takes effect when the models "suffers a wound" and the other takes effect when the model "loses a wound."  The wording actually makes an important difference in how the rules are applied.
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Offline magenb

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Re: Disgustingly resilient
« Reply #5 on: February 5, 2018, 09:59:29 PM »
Bols has an interesting article on suffer vs loses, but they couldn't work it out either. They seem to suggest it either:

negates the wound before damage being applied (suffers) and as such potential negating all damage vs loses being a roll for each wound lost.

or

it works exactly the same way rolf.

Did GW ever clarify if they actually intended on making a difference?

Either way its more about if "Wound" means any wound or if mortal wounds is treated as a separate thing.

Turns out, its in the rule book FAQ, page 4 and "wounds" in this sense, is no matter the cause. Which makes the craftworld codex wording redundant.




 


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