HQ
Brother Captain Artimis
Pair of lightning claws, iron halo, terminator honours, boinics, infiltrate (153)
Elites
Terminator Squad
5 terminators, x2 assault cannons (240)
Dreadnought ""
Extra armour, (110)
Troops
Tactical Squad I "The Silent Stalkers"
10 marines, flamer, infiltrate, veteran sergent w/powerfist (216)
Tactical Squad II "Hunter's Teeth"
6 marines, lascannon, plasmagun, infiltrate (133)
Tactical Squad III "Hell Cats"
5 marines, heavy bolter, infiltrate (95)
Tactical Squad IV ""
5 marines, missile launcher, plasma gun, infiltrate (110)
Tactical Squad V ""
5 marines, plasmagun, plasma cannon, infiltrate (120)
Fast Attack
Assault Squad VII "Talons"
10 marines, x2 plasma pistols, veteran sergent w/ powerfist (260)
Landspeeder Typhoon
(70)
Heavy Support
Devastator Squad IX "Smoking Aces"
8 marines, x4 missile launchers, infiltrate (224)
Vindicator ""
Extra armour, smoke launchers (133)
Vindicator ""
Extra armour, smoke launchers (133)
Total 1997
55/4
Strategy
Set up/work as three groups
1)Vindicators, Dreadnought, Terminators
2)Commander, Tactical Squads, Devestator Squad
3)Assault Squad, Landspeeder
Group 1 will set up first in an area near the middle of the board, hopefully w/some terrain to
block line of sight for the first turn but otherwise open ground to move through. Group 3 will
have to set up next behind cover and to one side of the first group. The 2nd group will all
infiltrate in a group into a good firing position within cover to the same side of group 1 as
group 3. Squad I will be in front of the shooty squads as a countercharge unit, also backing them
up will be group 3 which can jump out to intercept anyone trying to charge the 2nd group. This large
group will be dug in to provide covering fire for the 1st group as they slowly move towards the enemy
throughing out huge amounts of fire power at anyone moving towards the infiltrators.
A shooty/infiltrating army that works by covering eachother and working off eachothers movements.