You said mobile list, and yet you don’t include multi-trackers on the vehicles?
shas'el = 107
-fireknife
-targetting array
-stimulant injector
Scrap the stims, he can easily hide from anything nasty coming his way.
6 stealth suits = 195
-shas'vre
-bonding knife
Downgrade the ‘vre to a team leader. You shouldn’t want the WS upgrade, this is Tau remember. Use the burst cannon
2 xv8 suits = 99
-fireknife
-shield drone
-hw drone controller
Mispriced by a fair bit. I’d recommend scrapping the Drone as well, it’s a small team and since they’ll be at rage, JSJ should be easy enough. If you do keep it though, try and squeeze in a bonding knife, plus that team leader upgrade you didn’t list.
12 fire warriors = 215
-team leader
-bonding knife
-devilfish
Scrap bonding, you got the mobility to avoid anything particularly nasty. You say you want a mobile force, right? Then you’ll be moving, enough to get SMF. Get Decoys so increase their survivability, it’s a steal for its price. Next up, it’ll be a waste of a burst cannon since you can’t shoot it while having SMF at the same time, so chucking on a multi-tracker helps out too.
8 pathfinders = 176
-2 rail rifles
-devilfish
Scrap the rifles, it’s a fragile unit and drawing attention though direct kills is counterproductive. That said, an ‘ui can help keep them standing, and giving him a hard-wired target lock gives some targeting versatility. Devilfish as above.
hammerhead = 165
-railgun
-smart missiles
-decoy launchers
Right now you have a glorified Predator. Multi-trackers are practically a must-have, ditto to decoys. Decoys work best when there are only glances, since that’s only when it kicks in, which boosts your survivability and at the same time mobility. Chuck in a target lock as well to avoid wasting one of the weapons.
sky ray = 155
-smart missiles
-decoy launcer
-tergetting array
Ditto.
Do note that you have only one dedicated anti-tank weapon, and that can be neutralised easy enough.