The game was very very meh. I'm actually expecting it to go the same route as WAR (Warhammer: Age of Reckoning if you don't know). The story was nice and didn't feel overly generalized with the typical "Hello <name> the great <class>!". Gameplay wise, I think this falls flat. I played it for a few months and it was the typical MMO formula for quests:
GOTO <location>, <Kill/retreive/speak to/right-click>, <Mob/object>, <quantity if applicable>,
<Insert abstract fluff reason here>
The actual combat was typical of any other "non-korean MMO" as Perigrine put it <Run around, shoot/chop guy, run from other guy, get stunned/back-stabbed, watch healers not heal, complain about game balance>
As Yahtzee put it: Cow go "Moo", Pigs go "Oink" and MMORPG players go "The classes are inbalanced."
The crafting was interesting but didn't really give me the feeling of crafting anything. It was more of a management role than any actual crafting. I still felt like I was grinding out mats despite questing while my underling did the "work" for me. The whole point of a "crafting" system is to gather resources and craft, not send underlings on largely meaningless tasks. Imagine minecraft with the SWtoR system.
The Light-Dark system is also not fantastic at all. Some of these don't even make sense. Example, it was considered "Dark" for me to tell the truth and have a lab assistant killed for trying to kill/imprison her master (who was simply experimenting on "pigs".) The "Light" choice was to lie and have the master imprisoned for being insane?
For those of you who don't know, this is a quick rundown on what happened to WAR:
- Game Launched-Met with great success. (On September 30, 2008 <12 days after launch> had 800K users)
- Opens new Servers to deal with increasing customer base.
- Releases patches regularly to fix bugs.
- EA fires most of development team and replaces with "newbees".
- Rest of development team re-purposed to SWtoR. <- Please Note this bit here
- No new content is released for WAR for a bit.
- Customer base drops hard as WoW releases expansion -- many servers shut down and players congregated.
- More players leave as no new patches/updates arrive.
- More servers shut down
- Game goes free-to-play with only 3 active servers left. <- Free-to-play being the effective MMO graveyard
I sincerely believe this is the same route SWtoR will take. It may take a bit longer due to hardcore SW fans, the fact that EA hasn't already turned tail and ran away with the launch profits (Just wait for the next big WoW expansion), and people who are overly zealous in it "Not being like WoW at all"; but, I'm guessing this game will be free-to-play and have less than 10 servers by 2015 at the latest. I actually expect this by February of 2014. (Honestly don't know why February, it just kinda popped into my head.)