1500 orks vs. Eldar Secure & ControlIt had been a few months since my friend Mccomas could battle so we put together our armies, headed to a local gaming store, and threw down.
Eldar ForcesCraftworld Attribute: Ulthwe: Foresight of the Damned
Eldar Battalion
HQ:
Farseer Skyrunner w/ Guide, Doom, Seer of the Shifting Vector, Craftworlds Warlord, Shuriken Pistol, Singing Spear, & Twin Shuriken Catapult
Spiritseer w/ Quicken/Restrain, Kurnous' Bow
Troops:
10 Guardian Defenders
10 Guardian Defenders
5 Rangers
Elites:
Fire Dragons [12 PL, 144pts]
5 Fire Dragon & Fire Dragon Exarch w/ Fusion Guns
5 Wraithguard w/ Wraithcannon
Fast Attack:
7 Swooping Hawks w/ Lasblasters & Swooping Hawk Exarch w/ Sunrifle
Dedicated Transports:
Wave Serpent: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon
Wave Serpent: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon
Wave Serpent: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon
Wave Serpent: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon
Ork ForcesBad Moons Battalion
HQ:
Warboss on Warbike w/ Attack Squig, Shoota, Da Killa Klaw, Brutal but Cunning (trait)
Big Mek on Warbike w/ Kustom Shoota, Kustom Force Field & Power Klaw
Troops:
30 Shoota Boyz w/ Nob w/ Big Choppa
30 Shoota Boyz w/ Nob w/ Big Choppa
10 Shoota Boyz
Elites:
10 Tankbustas
Heavy Support:
2 Smasha Gunz
2 Smasha Gunz
10 Lootas
Flyer:
Dakkajet w/6 Supa Shootaz
Bad Moons Battalion
HQ:
Warphead w/ Warpath & Fists of Gork
Weirdboy w/ Da Jump
Troops:
10 Grots
10 Grots
10 Grots
MissionWe rolled randomly for scenario and got secure and control. We each had one objective to place before deployment, which will score 3 points each at the end of the game. Mccomas placed his opbjective at the top of a building in the northwest corner of the board. I placed mine in a building in the southwest corner of the board.
DeploymentHaving won the roll off Mccomas rolled for deployment and we got Front Line Assault. He picked the northern side of the board for his army, leaving the southern edge, and less cover, for me. The Eldar finish deploying first and I fail to seize the initiative, so the battle begins.
That doesn't look like a lot of Eldar
Main Ork DeploymentOrk Air SupportHold Dis ObjectiveTop of Turn 1With a rumble of grav engines the Wave Serpants and Farseer move forward and focus fire on the closest, largest group of boys. The hail of Shuriken fire kills 12 boys die and 1 runs away. A fast turn and not too bad for the boys.
That wasn't so bad
Bottom of Turn 1The remains of the boyz advance, poorly, unable to get within charge range of the wave serpents. The warboss, bigmek and warphead move forward to support the boyz and the dakkajet flies closer to the wave serpents, ready to unload all the dakka. The tankbustas are jumped from the objective to behind the warboss and lose 4 to an Eldar stratagem that lets them shoot at units that arrive as though from reserves. In the shooting phase the Orks unload all the dakka and barely manage to destroy 1 wave serpent and taking 1 wound off another. 2 Guardians died from the explosion. Fun side note, the dakkajet shot 18 times and got 22 hits but only managed to get 1 wound. The orks score 1 point for first blood.
Orks 1, Eldar 0
All that Dakka and only 1 wave serpent goes down
Top of Turn 2This turn the Eldar play agressive. Two wave serpents unloading their second group of Guardians and Wraithguard to move against the central group of boyz and warboss and then follow behind for fire support. The Wave Serpent with the Fire Dragons moves forward to get closer to the smasha guns. The Rangers come in from reserves to secure the Eldar objective. The Swooping Hawks arrive in a building close to the lootas, ready to strike.
The boyz wilt under under concentrated fire, although more than the Eldar wanted it to take. The wraithguard destroy the boss and then one more tankbusta goes down. The swooping hawks shoot at the lootas but the lootas kick some grots into the line of fire and only lose 4 grots, no big loss. The Eldar score 1 point for slay the warlord.
Orks 1, Eldar 1
Where did da Boss go?
Boss Nob says come at me!Threatening the ork flankBottom of Turn 2More boys come in from reserve to support the central ork force. Upon review, this was a tactical mistake and they should have dropped closer to the Eldar objective. The Big Mek and Warphead moved to support the newly arrived boyz, while the tankbustas moved to assault the wraithguard. The dakkajet moves closer to the wave serpents to make some flyby shots. The boys destroy one group of guardians and half of another. The smasha guns take out 2 wraithguard and the lootas, shooting twice for 60 shots only manage to kill 3 swooping hawks.
The boys come in from reserve
Thinning out the Eldar60 Shots and only 3 dead HawksTop of Turn 3The Fire Dragons disembark and then they and teir Wave Serpent advance on the Smasha Guns. The Wraithguard move forward to support them. The other two Wave Serpents shift west to fire on a small group of boyz and support the rangers. The Swooping Hawks jump out of combat to descend again next turn. The boys and 2 smasha guns die and the guardians kill 3 tankbustas and assault the boss nob, who kills 1 guardian in overwatch.
2 Smasha Guns and 10 Boys Down, How Many More to Go?
Eldar on the moveThis fight will take almost 3 rounds to finishBottom of Turn 3The lootas move from cover to get line of sight on more targets. The boyz, grots, Big Mek and Warphead move to assault the Fire Dragon's Wave Serpent. Shooting downs 1 Fire Dragon only. I also forgot to shoot with the Dakkajet this turn, I was too excited to start the assault of the Wave Serpent, which only took 6 wounds off of it.
This should surely take out a Wave Serpent
Top of Turn 4The Swooping Hawks return close to the Ork objective. The Fire Dragon's Wave Serpent Retreats from Combat, opening up the Warphead and Big Mek to shooting. The Farseer moves to support it. Eldar shooting takes out both Weirdboys and the Wraithguard fail to kill the Big Mek in combat. The guardians and Tankbusta Nob trade more blows, and one Guardian die.
Smart Eldar Movement
Only the Wraithguard could attack without provoking 60 overwatch attacks.Bottom of Turn 4Things start moving a little faster now. A small group of grots start moving to get linebreaker. The grots and smasha gunz kill the remining fire dragons and the boyz kill the spiritseer in the shooting phase. In assault the boyz manage to kill the final Wraithguard. The guardians kill the Tankbusta nob.
That's a big melee
Top of Turn 5The Swooping Hawk, Farseer and a Wave Serpent move to take the Ork Objective from a group of 10 cowardly Grots. The other two wave serpents castle up next to the Eldar Objective. At this point I conceded the game due the time and that I would need tons of luck to have the game go 2 turns to even think of threatening 1 objective, let alone 2.
Orks 2, Eldar 8
Orks Objective Secured and Controlled
Eldar Objective Locked DownPost MortemThis was a fun game and felt like it could go either way until turn 5. It's also the first game in a while I've played that's gone beyond 2 turns. My opponent played agressively and I made my biggest tactical mistake in turn 2 bringing in my boys in reaction to his moves rather than playing to the objective and forcing him to react to me. Even so, it was still kind of close. I also still make mistakes by moving my characters into positions that will allow them to be attacked.
Anyway, thanks for reading and thanks to my opponent!