Thanks guys.
Azore, I understand. The semester of uni I just finished has been my hardest and heaviest, workload wise.
I wanted to try something different with the dialogue bosses (partly inspired by Deus Ex: Human Revolution), and I had fun writing them. Pheth...she was a bit of an exposition character, I admit, but I had plans for her. Some of it depended on how you interacted with her, the rest you would have seen eventually.
I can't go without blame for the game's stagnation. Towards the end, I was putting more energy into other projects. It happens.
If I do another RP, I might aim at something smaller. This game was long, and there was still plenty to go.
See you 'round.