In a WWP army Wyches with Haywires will deal with the LRCs well enough. Just add Haywire Grenades to your standard Wych squads, there's no real need to buy 60 footsloggers for the task. It's unlikely that the BT army is going to have more than a couple of LRCs, only an idiot would spend 1000+ points on 4 tanks in a 2000pt game.
...
*sigh*
This is like that time when we dreamed up plans to defeat the monolith using fancy wargear and whatnot. Right, those of you who love the WWP, close your eyes for the next couple of lines or so.
The WWP is OVERRATED. An army based on a WWP, IMO, is a poor excuse for a DE army, as it strips away that DE feeling of speed and replaces it with some gimicky peice of crud. 20 WYCHS!? That's a waste for a single slot, let alone one so finiky. 300 points worth of T3 6+ foot sloggers still get mowed down like no tommorrow. Hell, the LR cost less than that!
The Talos isn't much of a solution either (but still better than that wych idea), because the Talos VS a tank isn't a great idea, unless that tank stood still and the talos charges and gets a 6 for attacks (Even then it's iffy. Face it, the Agonizer on a beastmaster is a better anti-tank weapon). And I don't know about you, but I try and steer my talos away from tanks, just becuase they last longer as a fire magnet that way.
Bet you must hate the current WWP fashion here. Different strokes for different folks, I guess. Still, I do think it strange that you think the WWP doesn't fit the DE, given that the Webway is central to their strategies and even to their continued existence. You get plenty of speed out of WWP lists too, with long-range assaults carried out by the Raider-riding units emerging the Webway. Not sure what "gimicky peice of crud" (sic) is all about, you might as well claim the same about the Shadowfield's 2++ save or Mandrakes special rules. The WWP isn't overrated, - it just isn't to everyone's taste. Each to their own. WWP is still King though.
turns out that yes they can take anti dark lance armour.... but in reality they need it if the army is going to use the LRC as troop transports. How bad would it be if you had 3 LRC and they all popped first turn, then your 3 wounded units are entangled for the second turn..... it realy wouldn't be worth using the army
Very good point.
900 points of wychs is wrong. Very wrong. Hurricane Bolters will eat them alive, and make back there points within a turn. You're still spending almost as much as they are to counter the LRs, and the LRs have opening shots on the ragtag other thousand points you start the game with (and it'll be more than 2 dead a turn, mark my words). Raiders will crash and burn before portal bearers get close to target, and if they foot slog? Pifft. Good luck.
I've faced armies packing considerably more firepower than 3 or 4 LRCs and still deployed both my portals without too much bother. Iron Warriors, Emperor's Children and Imperial Guard spring to mind immediately.
See, just stop a moment and think about it.
4 LRCs is 1000pts...
That leaves very little for the rest of the army. There is going to be little or no extra support firepower in such a list as the remaining 1000pts is going to be spent mostly on assaulty Marines units of various kinds. You might get a Predator or Landspeeders or some such, but nothing hugely threatening. That really isn't all that deadly compared to some lists.
So it's pretty simple - just take plenty of big Warrior squads screening a pair of WWP-carrying Haemonculi. The Crusaders aren't going to kill 60 - 80 Warriors in two turns.
as for the footslogging wyches, why bother using raiders when you face an enamy that comes to you. We have laid down the bait... the over zelous Monkei are comming to us.
You may still need the extra distance, and I think they'll be useful for the more likely (IMHO) BT lists that won't be packing 4 LRCs but have footslogging/jump-pack units instead.