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Path To Orky

Submitted By: Date: June 28, 2006, 06:34:56 AM Views: 4088
Summary: An Ork-based mini game like White Dwarf's [i]Path to Glory[/i].


Favour Points


You start with 20 Favour Points (FP). 1 FP may be spent modifying any dice roll you make other than on the battlefield.


Step 1: Your Boss


You are represented on the battlefield by an ambitious Ork who decides to break away from the rest of his Clan and start his own.


ProfileWSBSSTWIALdSv
Boss
[td]4
24422276+



Wargear: Choppa and either Slugga or Choppa. He may buy 'Eavy Armour for 2 FP.


Step 2: Your Clan


Choose which of the Major Clanz your Boss came from, or which clan ethic your Boss follows. There are 6 Major Clanz and they are:
- Bad Moons
- Blood Axes
- Death Skulls
- Goffs
- Snakebites
- Evil Sunz
Alternatively, you may decide that your Boss has no particular bias towards any particular facet of Orky 'kultur' and follows Gork and Mork in all their myriad forms.
There are slight bonuses associated with each Clan. These are as follows:


ClanBoss UpgradesCore Mob BoyzCommon Mob Boyz
Bad MoonsFree Kustom Mega BlastaFlash GitzShoota Boyz
Blood AxesFree Power SwordKommandosRe-roll on this table
Death SkullsFree Lucky TattoosLootasRe-roll on this table
GoffsFree Big Horns; Waaagh Banner for a Boy for 2 FPSkarboyzStikk Bommaz
SnakebitesSuper Cyboar for 4 FPHuntas (Feral Ork List)Madboyz (Feral Ork List)
Evil Sunz Warbike for 4 FP Biker Boyz Re-roll on this table
Nothing-Re-roll on this tableRe-roll on this table



Step 3: Forming the Waaagh!


Roll on the following tables to generate your warband:


Table 1.


Pay 1 FP and roll 2D6 on this table:
2D6Ork(s)NumberFPWaaargear
2-3GrotzD6+11Grot Blasta
4-5Common Mob Boyz
6StikkbommazD32Slugga & Close Combat Weapon, Frag & Krak Stikkbomz
7Slugga BoyzD61Slugga & Choppa
8Shoota BoyzD61Shoota (Roll a D6. On a 6, roll on the 'Eavy Weaponz Table.)
9-10Core Mob Boyz
11'Ard BoyzD33'Eavy Armour. Roll on the Normal Weaponz Table and Stikkbomz Table.
12


Roll on Table 2





Table 2.


You may roll up to twice for each roll you make on Table 1. Pay 2 FP (unless you roll via result 12 on Table 1) and roll 2D6 on this table:
2D6Ork(s)Number
[td]FP
Waaargear
2Oddboy13Roll on the Oddboyz Table.
3Biker Boy16Warbike, Slugga, roll a D6: 1-3 Close Combat Weapon, 4-6 Twin-Linked Big Shootas
4Nob15Roll on the Normal Weaponz Table and the Stikkbomz Table. Roll a D6: 4-6 ‘Eavy Armour
5Flash GitzD33Shoota with Kustom Job: roll a D6: 1-2 Shootier, 3-4 Blasta, 5-6 More Dakka
6Burna BoyzD33Burna
7StormboyzD33Jump Pack, Slugga & Choppa. Roll on Stikkbomz Table
8Tank BustazD33Slugga, Close Combat Weapon, Frag Stikkbomz & Tankbusta Bomz
9KommandosD33Roll on the Normal Weaponz Table and the Stikkbomz Table.
10LootasD34Roll once on the Looted Weaponz Table for each Loota.
11SkarboyzD33Roll on the Normal Weaponz Table and the Stikkbomz Table.
12Vehicle17Roll a D6: 1-5: Wartrukk (Blood Axes and Death Skulls may have a Looted Rhino instead) 6: Killa Kan (Looted Chimera for Blood Axes) Costs 9 FP





Normal Weaponz Table
D6Result
1-3Shoota
4-6Slugga & Choppa





‘Eavy Weaponz Table
D6Result
1-3One Boy carries a Rokkit Launcher
4-6One Boy Carries a Big Shoota





Stikkbomz Table
D6Result
1-3Nothing[td]
4Frag Stikkbomz
5Krak Stikkbomz
6Frag & Krak Stikkbomz





Oddboyz


Oddboyz Table
D6Result
1-2Slava
3-4Mad Dok
5-6Mekboy





Step 4: Mobbing Up


Before battle, your Orks must form into mobs, or ‘mob up.’ You must have at least 3 Orks in each mob if possible. Your Boss is an Independent character. Oddboyz and Nobz may either lead mobs or act as a bodyguard to the Boss, in which case the Boss and his bodyguard form a mob. Vehicles act as normal. Wartrukks may be used as transport by any mob numbering less than 10 models, and may be used by more than 1 mob in each battle, but no more than 1 mob may be mounted in a Wartrukk at once.


Step 5: Growing the Waaagh


Gaining FPs


By fighting battles, your Boss will attract more attention from Gork and Mork. You generate more FPs from fighting and winning battles with which to attract more followers and gain more equipment.


Favour Table
Playing a battle2
Fighting a warband with a Warband Rating at least 10 higher than yours+5
Taking out an enemy Boss+2
Winning a battle+2
Beating a warband with a Warband Rating at least 10 higher than yours+5
Wiping out an enemy Warband+2
Your Boss fled-2
Voluntarily routing from the battlefield-2 (-1 for Blood Axes)





Boss Advancement

For every 6 FPs you gain, your Boss is entitled to a roll on the Boss Advancement Table. The Characteristics of your Boss may never exceed those below:
ProfileWSBSSTWIALd
Boss
[td]6
2554459





Boss Advancement Table
2D6Result
2-4Roll on Oddboy Advancement Table
5An Oddboy joins your band; roll on the Oddboyz Table
6Characteristic increase - Roll a D6: 1-3 +1S, 4-6 +1A
7Characteristic increase - +1WS
8Characteristic increase - Roll a D6: 1-3 +1I, 4-6 +1Ld
9Characteristic increase - Roll a D6: 1-3 +1W, 4-6 +1T
10-12
[td]Roll on Oddboy Advancement Table.[/td][/tr]
[/table]




If you roll ‘Roll on Oddboy Advancement Table’ roll on the advancement table corresponding to the Oddboy you have in your band. If you do not have an Oddboy, count the result as a 5 instead. If you have more than 1 Oddboy, choose one of your Oddboys and roll on the corresponding advancement table.



Slava Advancement Table
2D6Result
2-4Attack Squig. Joins Boss or if he has one, a Nob.
5-6Graba Stik. Given to Slava.
7Ammo Runt. Joins Boss or if he has one, an Oddboy or a Nob.
8-9Squighound. Joins Slava.
10-12Grot (choose either Grot oiler or Grot orderly). The Grot joins a Mekkboy or a Mad Dok. If you have none of these, re roll this result.





Mad Dok Advancement Table
2D6Result
2-4
[td]Turns an Ork of your choice in your band into a Cybork.
5Gives Boss, or if he slready has one, a Nob, a Bionik Arm.
6‘Urty Syringe. Given to Mad Dok.
7Dok’s Tools. Given to Mad Dok.
8Gives Boss, or if he slready has one, a Nob, a Cybork Body.
9Gives Boss, or if he already has one, a Nob, a Bionik Bonce.
10-12Mad Dok Advancement: Mad Dok becomes a Painboss. He becomes and independant character. Modify his profile accordingly. If this result is rolled again, the Boss outlaws the Painboss: he is removed from the band.





Mekboy Advancement Table
2D6
[td]Result
[tr]
[td]2-3
Mega Armour. Given to the Boss. If this result is rolled again, you may give it to a Nob. Alternatively, you may upgrade an existing suit of Mega Armour to have a Mega Booster and a Stikkbomb Chukka.
4Kustom Force Field. Given to Mekboy. 5 Burna. Given to Mekboy.
6Kustom Job: roll a D6: 1-2 Shootier, 3-4 Blasta, 5-6 More Dakka. Upgrade for Boss’ Shoota or Slugga. If he already has one or does not have a Shoota or Slugga, you may upgrade a Nob or Oddboy’s Shoota or Slugga.
7Mekboy’s Tools. Given to Mekboy.
[tr]
[td]8
Kombi-Weapon: roll a D6: 1-3 Kombi Shoota-Rokkit Launcha, 4-6 Kombi Shoota-Skorcha. Given to Boss, Nob or Oddboy.
9Kustom Mega-Blasta. Given to Mekboy.
10-12Mekboy Advancement: Mekboy becomes a Big Mek. He becomes an independant character. Modify his profile accordingly. If this result is rolled again, the Boss outlaws the Big Mek: he is removed from the band.

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