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EldarOnline => Eldar => Topic started by: Fenris on December 19, 2018, 07:18:56 AM

Title: Ulthwe brigade 2000p MSU after CA2018 changes
Post by: Fenris on December 19, 2018, 07:18:56 AM
Alright I thought I'd post this list up here and maybe get some ideas how to top it off, seems like I have room for something extra:

Eldrad, Smite, Mind War, Doom, Executioner 135
Karandras 125
Autarch skyrunner, banshee mask, laser lance, shimmerplume [Warlord] 110

4x5 Dire Avengers, dual ASC 232
10 Guardians, scatform 92
8 Stormies, two flamers 60

5 Scorps, claw 64
5 Scorps, biting blade 59
5 Dragons, Pike 123

5 Hawks, Talon 68
5 Spiders, dual spinners and PWblades 90
3 Scatbikes 69

3 Reapers, AML 100
2 Walkers, dual lances 160

2 Scat Serpents 268

Hemsk-lock (Hemlock, Horrify) 210 (hemsk = horrific, in Swedish)

Total 1965

The idea is to try out new cheaper Karandras and his scorps for exploding hits now when they got plenty cheaper.
Eldrad , Hemsklock & Hawks makes a cunning sniping team, giving a +4 on the Mind war roll-off.

Eldrad, Reapers and Stormies will enter one serpent and Dragons along with Avengers will occupy the other.

As for Eldrads powers mind war is obvious, Doom is always good and neither guide, fortune or Woa are very useful in a MSU list.

How to fill out the remaining points?
I'm thinking getting 2 more Dragons by swapping the Spiders for another unit of Hawks.
Thoughts?
Title: Re: Ulthwe brigade 2000p MSU after CA2018 changes
Post by: nevaenuffbass on January 2, 2019, 08:50:45 AM
Guide would be useful on the scorpions if you want the exploding 6's, although the autarch ability is also helpful to a lesser extend.

I feel like all of your units are too small. I see that you are doing MSU, but I just don't see the effectiveness of 3 reapers and the small units of scorpions, dragons, hawks or spiders.

Title: Re: Ulthwe brigade 2000p MSU after CA2018 changes
Post by: Partninja on January 2, 2019, 11:36:06 AM
He's MSU to make a brigade.

It doesn't seem worth it to chase the CP with small weak units.
Title: Re: Ulthwe brigade 2000p MSU after CA2018 changes
Post by: Blazinghand on January 7, 2019, 02:29:22 AM
I'd consider bulking out the fire dragons unit a bit. 5 isn't enough to get the job done in 8th edition. Here's basic math for shooting at a predator with a minimum squad (taking Crack Shot on the Ex and Tank Hunters for the unit into account):

5 shots, 3.44 hits, 2.68 wounds, no saves allowed, if you're in melta range this is 12 damage on average

So, you can kill a predator, but only barely. "12 damage on average" means that a lot of times, you won't be killing it. Against tougher tanks like Leman Russ Battle Tanks there's no guaranteed kill either due to their high T.
Title: Re: Ulthwe brigade 2000p MSU after CA2018 changes
Post by: Fenris on January 12, 2019, 04:40:21 AM
@nevaenuffbass:
The list is built around not using unit buffs but instead area buffs. Guide for the scorpions only works or shooting so it's better used on the guardians, if.

The unit of reapers is small in order to fit into a serpent along with the guardians, the 2 units o scorpions will work together along with karandras, and should by that make an impact, karandras buff is also area based, and with 2 units I get an extra exarch for free and more stable morale.
The hawks and spiders gives me more tools in the toolbox, but are generally there to grab objectives and linebreaker. Hawks do give Eldrad +1 on Mind War rolls, combine that with the hemsklocks abilities and it can get quite nasty.


@Partyninja:
You are correct most stratagems are unit buffs, but there are some that are not like re-rolls which I tend to use frequently.
I might do another list with 2x battalions, triple battalions would be nice but my local meta restricts it to 2 detachments usually, even @2K.

@Blazinghand:
Yeah the dragons only kill a vehicle outright half o the time on their own, but a larger unit has trouble fitting into a serpent, but I could probably add 1-2 models to the unit.
The unit gets quite expensive then, but might just be worth it.


@All:
I'm probably going to add 1 dragon, then maybe 1 avenger as pointsfiller.
A 4th Reaper is not really worthwhile, right?
2 dragons is possible, but I'd need to drop the reapers for a 3rd walker then.

I'll try to make a 2x battalion list as well and maybe I can get some pointers on which list would be most effective, but then I'm probably going to use 2 diffrent craftworlds, and it's likely going to be two out of Biel-tan, Ulthwé or Alaitoc. All three would have been neat, but are not really useful in my meta.


Title: Re: Ulthwe brigade 2000p MSU after CA2018 changes
Post by: Blazinghand on January 12, 2019, 06:59:33 AM
Every additional Reaper is a useful addition, but it's fine to just take a squad of 3 if that's the minis you have.

If you're going to run two Battalions, it might be easiest to run them from the same craftworld unless half your guardians/rangers are painted in a different color.
Title: Re: Ulthwe brigade (or Ulth/Alai battalions) 2000p MSU after CA2018 changes
Post by: Fenris on January 13, 2019, 05:32:02 AM
I own 7 Dark Reapers (3 very old (pre earflaps) & 4 old(earflaps), all metal), so no worries there.

I don't worry to much about the colour schemes, I just say they are a minor craftworld.
My guardians are blue with white fists and hats, with brown or black shoes. A few of them are coneheads with red hats (used as special weapon guys). They are militia, they don't need to be as uniform as the aspect warriors.

My rangers are actually not painted more than black spraypaint.

Edit: I own 7 Fire Dragons, Exarch only has access to a firepike, but no one has ever bothered me about it if it is used as a normal fusion gun.
The Dark Reapers don't have an actual Exarch, but a bigger gun (and earflaps) usually marks one model out from the rest.

Update:
Here is the what it would look like as 2 battalions:

Ulthwé battalion:
Eldrad, Smite, Mind War, Doom, Executioner 135
Autarch skyrunner, banshee mask, laser lance, shimmerplume [Warlord] 110

5 Dire Avengers, dual ASC 58
10 Guardians, scatform 92
8 Stormies, two flamers 60

5 Dragons, Pike 123

5 Hawks, Talon 68
3 Scatbikes 69

3 Reapers, AML 100

2 Scat Serpents 268


Alaitoc battalion:
Karandras 125
Illic 80

5 Rangers 60
5 Rangers 60
5 Avengers, dual ASC 58

5 Scorps, claw 64
5 Scorps, biting blade 59

5 Spiders, dual spinners and PWblades 90

2 Walkers, dual lances 160 (separate units)

Hemsk-lock 210

Total 2059

This would require me to drop something, maybe the scat bikes?
That would allow me to move the Dragons and a serpent to Alaitoc and give it spirit stones. I could perhaps drop the Spiders instead and cram in a 6th Dragon. Suggestions?