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Tank Shock

Submitted By: Date: July 20, 2004, 09:26:06 PM Views: 1818
Summary: <DIV align=center> <TABLE style="BORDER-COLLAPSE: collapse" borderColor=#111111 cellSpacing=0 cellPadding=0 width="100%" align=center border=0> <TBODY> <TR> <TD width="100%" bgColor=#7f7e7e> </TD></TR> <TR> <TD width="100%" bgColor=#7f7e7e> <P align=center><IMG height=127 src="http://40konline.com/mos/images_old/tactics/tacticban.gif" width=327 border=0></P></TD></TR></TBODY></TABLE></DIV> <P> </P> <P align=center><STRONG><FONT color=#808080>Overlooked Allies: </FONT><FONT face=Verdana color=#486890 size=4>Tank Shock</FONT></STRONG><FONT face=Verdana size=2><BR><STRONG>Scribed by: <FONT color=#ff6600>Infinity Circuit</FONT></STRONG></FONT></P>

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<P class=MsoNormal style="MARGIN-LEFT: 10px; MARGIN-RIGHT: 10px" align=justify><SPAN style="FONT-SIZE: 10pt"><FONT face=Verdana>In my first article in this series, I explained how to use regrouping restrictions.  To help formulate this idea in the reader’s mind, I gave a sample army list.  Now that I look back on it, providing a list restricts your thinking and immediately draws your attention to the list, not the strategy.  I will attempt a different approach with this article.</FONT></SPAN></P>
<P class=MsoNormal style="MARGIN-LEFT: 10px; MARGIN-RIGHT: 10px" align=justify><FONT face=Verdana size=2>Tank Shock is a powerful way to rid yourself of some of your opponents’ more numerous units.  When I say numerous, I mean that the largest enemy units will probably have the lowest morale.  Always Tank Shock a unit that is likely to fail a leadership test.  You could say this is a rule of thumb.  This can be extremely important, as one vehicle can prevent a potentially large number of shots/attacks.</FONT></P>
<P class=MsoNormal style="MARGIN-LEFT: 10px; MARGIN-RIGHT: 10px" align=justify><FONT face=Verdana size=2>You might be wondering why this is significant—to kill small, weak little models.  Let me give you a perfect example: You are playing against Tau, and they have 5 squads of 20 Kroot, whereas you took an army filled with Storm Guardians in Wave Serpents.  The sheer number of Kroot will crush your Storm Guardians in every respect.  Tank Shock could rid you of 20-60 Kroot, pushing the odds in your favor!</FONT></P>
<P class=MsoNormal style="MARGIN-LEFT: 10px; MARGIN-RIGHT: 10px" align=justify><FONT face=Verdana size=2>A key part in the process is to set up your Tank Shock so it will work for you.  I believe that there are three main steps to this process.  Each involves many different forms of the word “if,” which highlights the fact that Tank Shock is meant to be a <I>supporting</I> tactic.  In other words, like most morale-involving techniques, Tank Shock is meant to <I>help</I> you achieve your goals, not achieve them alone.  A good example would be chopping radishes into lovely rosettes.  The Tank Shock is the ice water, not the whole deal.  It is important to never forget the fact that following any one tactic blindly is a sure path to defeat.</FONT></P>
<P class=MsoNormal style="MARGIN-LEFT: 10px; MARGIN-RIGHT: 10px" align=justify><FONT face=Verdana size=2>First of all, choose a target and a vehicle to use.  For targets, I recommend looking for a large squad with low morale.  This may seem self-explanatory, but I often find people use Tank Shock against the best enemy unit.  This is not the point of Tank Shock.  Tank Shock is meant as a way to send dim-witted fighters screaming for their lives.  It is <I>not</I> meant as a way to move Terminators a couple inches away from a skimmer.  Anyway, vehicle-wise, I would say that skimmers work best.  This is because they can only be glanced if they move more than 6”.  The vehicle that uses Tank Shock is likely to be exposed to a lot of fire.  On the other hand, immobilization kills skimmers automatically.  It’s always a double-bladed knife.</FONT></P>
<P class=MsoNormal style="MARGIN-LEFT: 10px; MARGIN-RIGHT: 10px" align=justify><FONT face=Verdana size=2>Now that you have chosen the vehicle, Tank Shock the enemy!  I would recommend Tank Shocking around the flank.  This way, you may be out of range of some of the enemies’ guns.  Otherwise, there is surprisingly little involved with the actual act.  In sharp contrast to many other tactics, Tank Shock is surprisingly simple for its level of usage.  The hardest part of the process, choosing what to use, is already over.</FONT></P>
<P class=MsoNormal style="MARGIN-LEFT: 10px; MARGIN-RIGHT: 10px" align=justify><FONT face=Verdana size=2>Surprisingly, the third option is entirely voluntary.  It is thus: Forcing your target unit to fall back too far to help at all.  Of course, the best way to do this is read the regrouping rules: If there is an enemy unit within 6”, the unit may not regroup.  Half of the time, the opponents’ unit will be within 6” from their fallback roll!  However, I believe the best way to insure that the enemy continues fleeing is to use Jetbikes.  The idea is to move up the Vehicle and Jetbikes in a similar motion, and then use the 6” Assault Phase move to keep your opponent’s tails facing you!</FONT></P>
<P class=MsoNormal style="MARGIN-LEFT: 10px; MARGIN-RIGHT: 10px" align=justify><FONT face=Verdana size=2>Tank Shock is a useful tactic.  The only problem is that the opponent will be able to prevent it, given time.  Use it to its full extent, or not at all!</FONT></P>
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