OK. That's the army I made.
the point is to be able to fight against all odd, axing on the strenght of the Tau (lots of long range shots with lots of FW) with a bit of good versatility (1 squad of Kroots for close combat, 2 crisis with long range weapon (helping the FW) and short range weapon (flammer to purify any light infantry units that would get near the FW), Broadside to R.I.P. apart the heavy ones (tanks and the likes), an hammerhead for the submunition option (very useful on light units and also able to choose where to land) and the good old Ethereal, you know why...)
1 700pts army from Vior’La: Mont’Yr Kauyon Mal’Caor
HQ
1 - Ethereal Inspiring Presence and Price of Failure
50pts
Troops
19 – Kroots
1 – Shaper
5 – Kroot Hounds
210pts
7 – Fire Warrior Where my Ethereal shall be
70pts
11 – Fire Warrior
1 – Shas’Ui, Bonded
140pts
11 – Fire Warrior
1 – Shas’Ui, Bonded
140pts
11 – Fire Warrior
1 – Shas’Ui, Bonded
140pts
11 – Fire Warrior
1 – Shas’Ui, Bonded
140pts
Elite
1 - XV8 ‘Crisis’ Battlesuit Flamer, Missile Pod
2-Drone
70pts
1 - XV8 ‘Crisis’ Battlesuit Flamer, Missile Pod
2-Drone
70pts
Heavy Support
3 - XV88 Broadside Battlesuit, 2 Target Lock, 1 drone controller, Railgun, Smart Missile
2 -Drone
240pts
3 - XV88 Broadside Battlesuit, 2 Target Lock, 1 drone controller, Railgun, Smart Missile
2 -Drone
240pts
1 – Hammerhead, Multi-Tracker, Decoy Launcher and Blacksun Filter, 2 Burst Canon, Railgun
2 -Drone
190pts
I'm wondering if crisis are that usefull
(should I bump 1 to complet a FW team or both plus my 7FW to create a new kroot unit)? Anyway, tell me what you think...