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91
Video Gaming and Computers / Re: Powerwash Simulator -W40K
« Last post by Sir_Godspeed on February 28, 2024, 12:19:42 AM »
Absolutely hilarious. I was almost completely certain it was a joke when I first saw it. XD
92
Video Gaming and Computers / Powerwash Simulator -W40K
« Last post by The GrimSqueaker on February 27, 2024, 10:08:34 PM »
Ever wanted to CLEAN FOR THE OMNISSIAH? Now you can. There's new DLC for powerwash simulator now including a variety of W40K vehicles. First up, a filthy, dirty Landraider. You'd be surprised how far the grime may go.
93
Projects Blog / Re: Clawing my way back from the dead.
« Last post by Sir_Godspeed on February 26, 2024, 04:25:19 PM »
Damn, looks awesome!
94
Projects Blog / Re: Chronicles of the Brush: For the Greater Good
« Last post by Irisado on February 26, 2024, 03:59:44 PM »
They definitely look finished to me now.  The bases are the icing on the cake.  They have turned out superbly.
95
Age of Sigmar / Re: 1000 Beasts of Chaos Vs Nighthaunt
« Last post by Wyddr on February 26, 2024, 03:34:59 PM »
Turn 1
The Nighthaunt have the first turn. Since we're playing Open Play, there are no battle tactics to worry about. The Guardian of Souls uses Spirit Lure to replace some Reapers that were casualties from a previous battle, and that was it. All of his army moved closer to the center of the board, but nobody got in charge range. He currently holds the SW and SE objectives; I hold the center.

Top of Turn 1


Reapers in the East!
Revenants in the West!

In the bottom of turn 1, I develop my central strategy for the game, which I call the Schlieffen Plan, after the ill-fated German strategy of the same name in WW1 - I will SMASH one flank quickly and then turn everything back against the other flank.

I decide the west flank - the one with the Knight of Shrouds - needs to die first. My general uses the Blood Taunt to pull the hapless ghost 9" closer to my lines and then I throw Tendrils of Atrophy on him. Then I charge him with the Cockatrice, the 20 Gors, and 10 Gors I summon with the Brayblast Trumpet. I hit him with ~36 attacks and watch him pass basically all his saves or wards so that, in the end, I do a grand total of 2 wounds. He recovers one of those after killing 6 of the summoned Gors and then explodes thanks to Spiteful Spirit, doing another 1 mortal wound to literally all the units over there. Ouch. Most of the summoned Gors return thanks to Bestial Might, but my pride is still bruised.

Meanwhile, I run the ungors SW to claim the objective while the Tzaangor Shaman and his Enlightened smack into the chainrasps and Revenants. I kill the chainrasps in short order, and, thanks to the Spirit Hosts piling in, I kill the rest of them, too, thanks to the potent attacks of the Enlightened. I don't do very much to the revenants, killing 1-2, and they in turn take out 2 Enlightened.

Bottom of Turn 1


I prepare my attack
This guy will NOT go down
Tzaangors vs Revenants
My general looks on from a safe distance

Turn 2
In the second turn, the Nighthaunt keep the initiative and go first. While all the ghosts in the east keep closing in my direction, the Revenants retreat and charge at the Enlightened, killing all but the champion, losing only 1 of their own to counterattacks. The Knight of Shrouds, meanwhile, retreats from the grand melee and then charges my defenseless general. I have him redeploy closer to the cockatrice, but the damn thing misses for the second time in a row and then my Great Bray Shaman is carved right up. The Knight of Shrouds now has a wound characteristic of 7, coupled with Spiteful Spirit, which makes him uncommonly deadly (6" moral wound bubble is INSANE).

Top of Turn 2


Edging Closer...
Not pictured: my general's bloody corpse
The Enlightened just barely hold on.

The gors hacked and stomped and flailed at the looming spirit, but to no avail. Kraggoth felt his blood chill and the crimson specter passed right through the wall of muscle and bone and steel that was his army and confront him.

"Now..." the thing whispered, "you will taste death."

Kraggoth snorted, spreading his arms and awaiting the inevitable. "Neither of us are quite so lucky as that. Do your worst."


At the bottom of turn 2, I've got the Knight of Shrouds locked (insofar as any Nighthaunt unit is "locked") in combat with my summoned gors. It is becoming time to shift my attention eastwards.

I need to lock down the west first, though. The Tzaangor Shaman lays down the Twisting Curse on the Revenants, killing 5, and then hits them with an Arcane Bolt, killing another 1. Betting his attacks can handle the last one, I fall back with the Enlightened with the intention of rallying them next turn, and I throw a bunch of ungor spears at the last ghost. The spears don't work, but the Tzaangor Shaman's attacks do, knocking out the last of my opponent's units over there. 

Meanwhile, the Cockatrice, gor herd, and the ambushing Bestigors smack into the meat of the other Nighthaunt flank. I wipe out the chainrasps thanks in large part to 2" range hacking blades for the gors. Then my bestigors focus on the reapers. After 21 all-out attacks, I manage to kill...2. Just 2. Jeez.

Also, the summoned gors keep hacking at the Knight of Shrouds, only to almost get wiped out, but they regenerate back to about 6 bodies or so thanks to Bestial Might. They predictably do NO damage to the Knight, who is now sitting on 8 out of 8 wounds after a Heroic Recovery rolls earlier in the turn.

Bottom of Turn 2


Here we come!
Bestigors on the ridge!
Tzaangor vs Undead Swordsman!
I'm only making him MORE powerful
 
96
Projects Blog / Re: Chronicles of the Brush: For the Greater Good
« Last post by Myen'Tal on February 26, 2024, 02:20:37 PM »
Thank you! I still have some things I need to do on the scorpions before calling them finished! Beginning to assemble the skitarii now. Painting Ad Mech is really fun!

They do look great, especially with the bases now flocked! The yellow on the armour looks very bright and crisp over the green too. I imagine the yellow took more than one coat?

Oh yes, it took a few coats of dorn yellow. Then I cheated and used glazes of imperial fist to turn it to bright yellow!  ;) The yellow ridges still might actually be the longest part of painting these guys to be honest.
97
Projects Blog / Re: Chronicles of the Brush: For the Greater Good
« Last post by PaxImperator on February 26, 2024, 02:04:56 PM »
Thank you! I still have some things I need to do on the scorpions before calling them finished! Beginning to assemble the skitarii now. Painting Ad Mech is really fun!

They do look great, especially with the bases now flocked! The yellow on the armour looks very bright and crisp over the green too. I imagine the yellow took more than one coat?
98
Projects Blog / Re: Pax's Waterloo
« Last post by Myen'Tal on February 26, 2024, 01:59:54 PM »
lol, awesome way to sub-assembly! There's so many innovative ways out there!
99
Projects Blog / Re: Clawing my way back from the dead.
« Last post by Myen'Tal on February 26, 2024, 01:58:48 PM »
That looks awesome! Almost like a Witcher version of Allarielle the Everqueen for Age of Sigmar! I love it  ;D.
100
Projects Blog / Re: H's Painting Table!
« Last post by Myen'Tal on February 26, 2024, 01:57:54 PM »
Always awe-inspiring how large Imperial ships are actually supposed to be.
One look at Loose Morals and you know it's absolutely gigantic lol.
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