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Author Topic: [2000] - Tyranids - Chrono Trigger  (Read 1786 times)

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Offline Akaitsuki

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[2000] - Tyranids - Chrono Trigger
« on: December 23, 2017, 02:47:14 PM »
Theme: Hive Fleet Kronos shooting gallery.

++ Brigade Detachment +9CP (Tyranids) ++

Hive Fleet: Kronos


+ HQ +

Hive Tyrant: Adrenal Glands, Balethorn Cannon, Catalyst, Onslaught, Two Deathspitters with Slimer Maggots

Neurothrope: Psychic Scream, Warlord Trait: Soul Hunger

Tyranid Prime: Deathspitter, Scything Talons

+ Troops +

Ripper Swarms: 3x Ripper Swarm

Ripper Swarms: 3x Ripper Swarm

Ripper Swarms: 3x Ripper Swarm

Ripper Swarms: 3x Ripper Swarm

Tyranid Warriors
3x Tyranid Warrior: Barbed Strangler, Scything Talons
6x Tyranid Warrior: Deathspitter, Scything Talons

Tyranid Warriors
3x Tyranid Warrior: Barbed Strangler, Scything Talons
6x Tyranid Warrior: Deathspitter, Scything Talons

+ Elites +

Lictor

Lictor

Lictor

+ Fast Attack +

3x Spore Mine

3x Spore Mine

3x Spore Mine

+ Heavy Support +

3x Biovore

Exocrine

Tyrannofex: Rupture Cannon, Stinger Salvo

Tyrannofex: Rupture Cannon, Stinger Salvo

Stratagems on Deck:
Digestive Denial 2cp [Great for limiting access to cover saves]
Metabolic Overdrive 1cp
Invisible Hunter 1cp
Rapid Regeneration 2cp
The Deepest Shadow 1cp [Amazing vs Psykers in range. Spore Mines greatly aid spread the effect]
Pathogenic Slime 2cp [Big monsters enjoy this stratagem]
Single-Minded Annhilation 2cp [Tyranid Warriors love this stratagem]
Caustic Blood 1cp
Feeder Tendrils 1cp [Lictors can replenish my cp as needed]
Overrun 1cp
Grisly Feast 1cp

Game Plan: Gun them down at range and let them come to me. Lictors and Ripper Swarms go for objectives everything else holds their ground and shoots with re-rolls to hit.

Other considerations: I strongly considered venomthropes to help my units hold their ground but I feel the points investment would take away from other units that I want to field so in this case I decided the best defense is a stronger offense.

 


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