Coming up with a solid force at this points level is tough. You really have to commit to a strategy and stick with it, as you simply have no room to add any safety units. Well, I decided to go big and stayed true to my roots, but this time I've brought a 'naut to the table. The Morkanaut uses his extended range KFF to keep the kan wall alive and protect the trailing dreads. The kans provide excellent cover for the 'naut. Both big meks sit inside the 'naut and repair any stripped hull points and the whole army of klanking monstrosities march up the field laying waste to all they see. And grots, well lets just say they sit tight and go to ground as often as necessary. I usually would take a more balanced list full of orks, koptas, and mek gunz, but at this point level, throwing a little of this and a little of that would just get you creamed by the opponent. Go big or go home I always say.
CAD 1 [730]
Big Mek - Da Fixer Upperz (50)
Grots x 10 with Runtherd (35)
Grots x 10 with Runtherd (35)
Killa Kans - Grotzookas x 3 (165)
Killa Kans - Grotzookas x 3 (165)
Morkanaut - KFF (280)
CAD 2 [270]
Big Mek (35)
Grots x 10 with Runtherd (35)
Grots x 10 with Runtherd (35)
Deff Dread (80)
Deff Dread - Skorcha (85)