Hey everybody:) That's my new Eldar list for a tournament. First have a look and after I will say a few words about strategy:
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Farseer Farseer (fortune, witch blade, shuriken pistol, ghosthelm)
2x Warlock (destructor, witch blade, shuriken pistol)
Warlock (enchance, witch blade, shuriken pistol)
Warlock (embolden, witch blade, shuriken pistol)
Wave Serpent (linked starcannons, spirit stones, vectored engines)
6 Guardians + platform starcannon
6 Guardians + platform starcannon
6 Guardians + platform starcannon
6 Guardians + platform starcannon
6 Guardians + platform starcannon
8 Storms (haywire grenades, 2 flamers)
Warlock (enchance, witch blade, shuriken pistol)
Wave Serpent (linked shuriken cannons, spirit stones, vectored engines)
3 Vypers (starcannon)
WraithLord (starcannon, shuriken catapult, flamer)
WraithLord (starcannon, shuriken catapult, flamer)
Support Platform D-Cannon
First of all It's not a fluufy army but typical torunament so it have a "little" power. It is based on guardians and starcannons. No aspect warriors there because of the craftworld, I like them but I don't use them. I use only starcannons because theyre simply the ebst weapon choice, bl and misile launchers have only one shot, shurican cannon have 24 inches and scatter laser only 6 AP. So only starcannons. I also use one pair of surican cannons on serpent but it's not important, it's because of WYSIWYG, also a suriken catapult on wraiths instead of second flamer is because of it. And vypers are in one squadron because of the composition rules:)
So most of the army is shooting enemies thats obvious, wraiths and avatar are for cc if antything will go to close. D-cannon is beacuse of the scenarios being plate, it is needed to place as close to the oponent as possible even if at open ground it doesn't care to push my oponent back. Rest of my army is posotinioned far away to shot and to not being charge. And one more thing every rhino rush will think twice before puting his rhinos to close to it, when they start the battle it's all ok, they will kill the platform but if not they may have a seriuos problem. When they take back their armies to more than 24 from my d-cannon I don't need anything else to win, because rest of my army is far, far away form them:) Well and farseer with warlocks are tank hunting and maybe some low armour troops killers - 2 destructors and witch blades should do the job, for the same reason I have storm squad for tanks and troops. They aren't such killers as my little "seer council" but stil. I don't need to worry about marines starcannons will kill them all:)
That's all I think. I'm waiting for your sugestions and questions.