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Preventing Morale Problems: A Guide to Leadership Importance

Submitted By: Date: September 24, 2005, 07:40:42 AM Views: 2521
Summary: <p class="body">With the release of 4th edition, morale has started to play a bigger part in the overall drama and strategy in a game. It is now essential that you know how to keep your troops invigorated and fighting as best as they can. So I'm here to show you how much difference your Commanders and Ethereals can do. <br /><br /> Here is a table showing the potential chance of passing various leadership tests with leadership found in a Tau army. The percentages are approximate and are rounded up or down to the nearest whole percent.<br /><br />

<ul>
<li>Leadership 7: 58%</li>
<li>Leadership 8: 72%</li>
<li>Leadership 9: 85%</li>
<li>Ld 7 w/re-roll: 83%</li>
<li>Ld 8 w/re-roll: 92%</li>
<li>Ld 9 w/re-roll: 97%</li>
</ul>
<p class="body">
As you can see, there is a lot of difference between 7 and 8 leadership and that re-rolls can play a great part in passing a leadership test. Next are the advantages and disadvantages for the Ethereal and Commander HQ choices.<br /></p>
<p class="subheader">Ethereal<br /></p>
<p class="body">The Ethereal has one very special ability that benefits the morale of your troops. The Inspiring Presence ability of the Ethereal allows re-rolls of morale (and ONLY morale so no pinning, target priority or any other leadership related test) tests for any Tau unit not including Kroot or Drones. This means you may re-roll failed tests, to make your Tau stay fighting and keep them from running away, or re-roll successful tests if you do want to flee from an insanely powerful enemy. With the morale tests usually being the most dangerous, this is one skill you’re going to be happy with. Another benefit your Ethereal has for your army's morale is that any squad he joins will gain max leadership and become Fearless, which enhances leadership tests besides morale as well! Now, some players might vote against using an Ethereal solely because of the Price of Failure rule. However, in the hands of a cautious commander, keeping an Ethereal alive is very easy. Just because most of your army might run away screaming doesn't mean you shouldn't take an Ethereal. If your careful with your Ethereal, the chances of Price of Failure happening isn't very high.<br /></p>
<p class="subheader">Commander<br /></p>
<p class="body">A Commander has obvious contributions to your army such as its high leadership. A leadership of 8 has a drastic climb in leadership test success as seen on the map. Generally the leadership of a Commander is a great thing; however you do have to be wary of the cost and style of your army. If most of the time your troops are going to be in a position in which they'll completely ignore a morale test, such as when they're flying around in a Devilfish, the extra points spent on a Commander such as a Shas'el or Shas'o isn't worth as much. Still, the leadership of a Commander has many points that are useful. Unlike the Ethereal's ability a Commander's leadership affects your entire army and can help with leadership tests besides morale as well. Many leadership tests in 4th edition are not morale so in those situations the leadership of a Commander wins over an Ethereal. Unfortunately, a Tau army is one that you may not want to stay in combat. In which case, the re-rolling powers of an Ethereal will prove more useful than the high leadership of a Commander.<br /></p>
<p class="subheader1">Advantages of a Commander<br /></p>
<p class="body">
<ul>
<li>Leadership is very high and can help during all leadership tests</li>
<li>Helps all models not just Tau, so Kroot and Drones aren't left out</li>
</ul><br /></p>
<p class="subheader1">Disadvantages of a Commander<br /></p>
<p class="body"><ul>
<li>Fleeing from combat is harder, you might get destroyed</li>
<li>Not as useful if your troops aren't always suffering leadership tests</li>
</ul></p>
<p class="body">
So my conclusion is, go with the flow. It all depends on whom your facing and if your going to need the use of leadership or not. Some of you might notice that I don’t have bonding on this list, even though it prevents morale problems. This is because it is mentioned in my Are Your Defensive Upgrades Worth It? article which you can find here: http://www.40konline.com/mos/index.php?option=com_smf&Itemid=714&topic=98607.0 Thanks for reading, and I hope you will not suffer any Morale Problems in your many future battles. For the Greater Good!</p>

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