40K Online

The Armies of 40k => Orks => Topic started by: Baron Wastelands on November 4, 2018, 05:45:56 AM

Title: Biker lists, new codex
Post by: Baron Wastelands on November 4, 2018, 05:45:56 AM
So, I have just picked up the new codex, and there’s lots of fun toys in there.

However, is it me, or did my biker lists just get worse?

We gained:
A Wartrike, which allows them to run and charge

We lost:
A biker Warboss
A biker big mek (no SAG on bike, which I kinda expected, but no KFF either)
A biker painboy

Which makes them much less durable, aside from anything else, and shelves 4 of my favourite conversions!
Title: Re: Biker lists, new codex
Post by: faitherun (Fay-ith-er-run) on November 4, 2018, 07:40:04 AM
If it is in the index, you can still run it. Which means, you didn't really lose those, but their points values will be a tad more than otherwise.

It's a tad Wonky, but the chart can be found on the last page here:
https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_designers_commentary_en-1.pdf (https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_designers_commentary_en-1.pdf)
Title: Re: Biker lists, new codex
Post by: SKEETERGOD on November 7, 2018, 09:21:02 PM
Hmmm, I will have to do much figuring outing. My biker nobs with biker boss and biker pain boy and biker KFF mek are a "core" of my force and absorb much shooting that would otherwise be directed at the trucks. (always in games over 1500 points as they are a point heavy unit) Methinks I must do much looking upping.... :o (I hope I have enough grots to help with all this counting stuff)